Not everyone plays video games to master them, they play for fun and enjoyment. This is very apparent that it caters to casual players so the hardcore gotta master the game is in the minority, with the way SE treats the game.
You said that dpsing didn't allow to save someone life.
I'm telling you that it is actually possible if you know your class very well.
That's all.
Dpsing includes the fact that you know what you're doing.
If you're a casual gamer that nearly know healing, don't play very much, well it's better not to dps at all.
Let's not mix everything.
And by the way, if I may... mastering is also a form of fun or enjoyment you know.
It depends the player's profile.
Exactly. The problem is, the OP is berating any healer that doesn't heal. Healers should DPS if they can/want, but shouldn't be required to. As an AST, I even added piety to my anima just so I could keep the orbital bombardments dropping and dubstep cannon firing, but that should be my choice, not requirement.
Well this => If I'm the healer I will heal you but it comes to a point that even a healer can't heal you quick enough if you eating stuff left and right.
At least that's what I understood.
You do know how to use the reply/quote function right? Like you see in my posts? ^ and yes some fights are AoE intensive and if you have a dps standing in every single one they can find which you are going to have to be healing them instead of dpsing. Cause last I checked healing ability is crap if in cleric stance and dps power is pretty low with it off. Anyways I mainly play dps anyways so don't have to worry about me being a crappy whm.
My point of the original post was "person stands in crap all the time they going to die unless I'm healing them which means having to spend more time healing and less time dpsing" Which was the reply to the OP.
When I play dps or tank I don't care if the healer is dpsing as long as the party is alive because regular dungeons and normal trials aren't savage raids or ex primals
As a tank, I'd rather they just worry about keeping us alive cause you never know when they are going to need that extra MP from catastrophic DPS failures to dodge or any other random reason that comes along like ahk mourn spam for the 8th time cuz dps has been staggered through the fight due to deaths and low focus on CDs.
SO unless its a DPS clock mechanic or a dungeon, stop worrying about what the healer is doing and push your own dps and partners DPS instead of trying to squeeze some out of the healer. I bet half the people that complain about healers dps don't even use food to increase their own.
Yeah i know but i admit i was lazy to do it x).
If the dps is really eating everything he can, even a good healer can't save him and it'll be his fault in that case.
Hmm I'd like to be clear about something.
When i talk about healer's dps personnaly, it includes that the healers know how to both heal and dps and always do his primary job first, even in emergency situation.
A healer who is focused on his dps and nothing else is just a bad player, that's all.
I think it's important to say it.
I run between 8 and 12 instances a day, most of them as healer.
For the most part I don't have a problem with my groups - dps are smart enough to avoid the avoidable damage, the majority of tanks I meet know when to use their cooldowns. (Exceptions sadly prove the rule)
This in turn frees me up to do things my role description doesn't require me to do, but which helps my group.
Now keep that in your head and read my statement again.
The gist of this thread, and this thread does (fortunately) not represent the gameplay I generally meet on Duty Finder is that dps should not have to do anything that limits their time on target (like avoiding aoe/mechanics) and that the healer, in addition to compensating for that should contribute their GCD's to dps.
I am so fortunate the people I meet on a daily basis understand that I, as healer main, am a part of their group and that by accomodating my by actually doing mechanics, avoiding avoidable damage give me the space to play and help them -- and because they do, we AS A GROUP, get to complete our duty faster.
In case your small denomination coin still hasn't been affected by gravity yet: yes I was being utterly sarcastic with that statement.
You realize that the DPS gain from a healer casually DPSing is more than what 2 DPS could achieve if they both would up their performance from 50th to 90th percentile? >_> And that food is a completely insignificant gain compared to even one DPS upping their performance in such a way?
Every time I read that argument, I get the feeling people are completely oblivious about just how strong healers actually are in every aspect of the game.
I just dont know why some people are so RELUCTANT to even TRY.
I used to be the same, when I was new in this game. Bit over a year ago.
I didnt know that the "Refresh" Buff of WHM's Shroud of Saints meant that its regenerating MP. The tooltip is very misleading to a new player.
Holy seemed outrageously high in MP consumption (add that to the fact I didnt know what "Refresh" meant) and Cleric Stance had a 12 second recast timer. (they changed it to 5 secs recast a few months ago)
So if you fuck it up, your tank is gonna die and we will wipe.
Honestly, knowing that DPS is a requirement as a healer almost made me considering to quit because thats not what I wanted.
I did start trying at some point though, when a friend gave me just a little bit of insight into my class that I had never thought of. It honestly made me wanna figure out what I was doing wrong.
It's also a fact that you need to LEARN to realize that there is no reason to panic and that theres plenty of ways to keep everyone alive while dpsing.
Once youre confident enough, "Benediction" is no longer an Emergency button to hold onto but rather a convenient cooldown when you dont want to drop your cleric stance.
But really, if you never try to get the hang of it, youre missing out on a TON of fun! Nothing is more satisfying than seeing huge numbers from a healer AoE.
There are pulls where NO ONE can keep up with the dps a healer can dish out. Ofc a healer cant keep this up to that extent throughout the whole dungeon but some of the best pulls in this game
are extremely dominated by healer dps, when done properly (at least as a WHM).
So really, theres only advantages to dpsing:
- faster clears
- more fun
- more commendations!
As for savage raiding and ex primals: Harder to dps but not impossible, BUT VERY VERY DEPENDANT on your Co-heal (if there even is one) and also on your party members.
It helps to do those with a static and where you can trust in people NOT messing up too much, so you feel more confident and safe overall. If I have to keep ressing you though: Bye Bye MP, bye bye DPS.
Blanket statements and pure situational basis.
If you are going to push performance out of another class, be prepared to do anything and everything that can maximize your own or you have no right. That includes finding and using the best food available.
That's a strawman.
The additional 53 Crit I'll gain using Priestly Omelettes won't come even remotely close to what White Mage, Scholar and Astro can unleash. Furthermore, even if we did apply that standards, healers would be expected to follow suit to up their DPS too. So... we're back to square one.
Do you even know what a strawman argument is?
Anyway, my comment still remains. If you are going to push performance out of other classes, be prepared to push your own in every way possible.
I'm an old FFXI player. We always brought foods for every intense fight. I still do in FFXIV. If you are going to complain about performance from someone else without even maximizing your own, in my eyes you have no right.
The one you just made.
I reiterate, your food usage standard wouldn't exempt healers, thus it's a completely irrelevant argument. It also doesn't address the actual criticism people have towards heal only healers: that they aren't equally contributing. No one is demanding anyone optimize and perform their select role perfectly. They simply want to see an effort put forth. At this current time, content is too undertuned, which leads to healers having frequent amounts of downtime. I recently did Sohm Al Hard and opened with Divine Seal + Regen + Asylum on the tank once she grab everything. Despite having six mobs attacking her, I had to cast Cure II once in roughly 15-20 seconds. Am I to stand around doing nothing because that's precise what would happen if I only healed.
Actually from what I have seen of the theory crafting an Anima weapon will be better unless the Diadem one has optimal stats. I am pretty sure he never actually said substats don't count. The difference though is relatively minor either way. Personally I prefer the Anima still simply because trying to rely on RNG to get a weapon sounds terrible.
As to healing, I can get where he is coming from cause it is an unintended design outcome but they are kind of stuck with it now. Healers were made too powerful from the start and mechanically healing is pretty simple so healers tend to have a lot of down time. I have way more downtime as a healer in FF14 than I do in any other MMO.
At least dpsing gives you something to do. That said healer dps rotations are extremely boring. I would probably prefer it was all one way or all the other. The only reason dps for healers is a serious thing is because the healing design and balance is lacking. Still, in 90% of content it really doesn't matter much if the healers dps or not. At best it saves a few of minutes a day from instanced runs.
I'm só tired of this "crucifying healers" kind of thread that even I being a healer who dps whenever I can, is making me wanna quit healing and I wish, hope, pray, that when SB is released, the number of healers go to almost none, that boring hardcore people who think that even the producer of the game is wrong and should follow their point of view, will stop complaining about healers.
Did you ever stop to think that current content tuning may have been in large part due to the mentality and Healer DPS meta created by people like you who think its irrelevant to bring DPS food to increase DPS or even dodge AOES cuz that may alienate their ability to dps for a few seconds but at the same time think its relevant for healers to DPS.
Every single time one of these thread comes up the argument seems solely based on dungeon content. Oh look you brought up a dungeon scenario. Ok I'm sorry the healer didn't shave off 5 minutes of your run time. Its 5 minutes of your life you can't get back. I'm really sorry for you that your playing a game you enjoy so much that you cant stand a healer not saving you 5 minutes.
I've about lost it with these millennials and their ways. You want efficiency but at the same time don't even care if you are a part of the problem.
At some point you got to ask yourself do you even enjoy this game anymore or are you going to pick it apart, dissect it and find everything that you think is wrong or someone else is doing wrong even though at the end of the day you still beat the dungeon/raid. I don't get you ppl anymore.
They can choose to play however they want. If they want to dps, thats ok. If they want to just sit back and heal, thats ok too
except you are missing the part where it was stated multiple times that content isn't made with healer dps in mind. So this analogy isn't correct.
Kinda wish these topics would stop, as all this does is divide the player base and showcase how rude and cut throat people are.
You are free to have an opinion, but you can't force it on others.
If you want healers who dps and tanks who stance dance, make pre formed group. being rude to groups in df isn't the way to go, and is just a form of harassment.
Someone not meeting an arbitrary standard of yours isn't being lazy, you're just trying to force an opinion on them.
I say we keep this mentality in preformed savage raid content as you do need to have top performance. Content outside of that doesn't require it, in fact as i stated no content does, yoshida said so himself, and comes from much more hardcore mmo then ff14.
I've been in df runs with the tank stance dancing, and healer doing more dps then healing. I've been in df runs with the tank, just tanking and the healer just healing.
Runs were not magically faster or slower. And dps were doing good dps, im on ps4 so no parser. It is the role of the dps to dps, rag on them if the run is slow.
Healers who don't DPS because they don't trust their abilities to switch to healing again in time lack confidence. This is perfectly fine.
Healers who don't DPS because they don't know the fight well enough lack experience with that particular instance. This is perfectly fine.
Healers who don't DPS because they are tired, are talking over a shell or two - or simply aren't focused - are unmotivated. This is perfectly fine, in moderation.
Healers who don't DPS because they find the additional responsibility a bit overwhelming for their personal level of skill and ability are not aiming for excellence. This is perfectly fine.
Healers who don't DPS ever because they just cannot be bothered and would be much happier jumping mindlessly between heals or anything like that are debatably obnoxious and self-centred. This is arguably fine, but party members are well within their right to reserve or even express distaste towards it.
These are the only facts of the matter and quite frankly. You can't judge a random off one one single run because you have no idea where their head is at or how they are feeling. A healer that's not DPS'ing could fit into any of the above categories and you'd have no idea because you can only go off first impressions. The argument is tiring as there is no other way about it. Most healers admit to not DPS'ing simply because they are not comfortable with it. You can feel frustrated over that all you want but it's obnoxious to expect any more of them if they are not hindering the run to extreme levels.
(Note: 'You' is a general phrasing.)
While I respect people's opinions on it, that's kinda the point. Healing in this game is so scripted that you have a lot of free time, standing still doing nothing (not only talking about raid). When I was leveling tanks I've seen it really often, when you get those newbie dps that are learning rotations, or their gear is outdated and then you see a lv60 healer that just stands still as I barely take dmg. It could help the dungeon end faster. And that's another point on this healer dps topic. Dungeons in this game aren't run for fun. Maybe your first time, your second time? for exploration. But when you run them over and over again, you want those to be done asap so you can just into next farm. Even if it just makes a run be minutes shorter, it adds up.
I personally hate dpsing as a healer, yet I do it for the sake of effectiveness. If it makes me get out of a dungeon faster, then I will do it. Not dpsing as a healer even having the time/tools to do it is like the argument of not using cooldowns as a tank, making the healers job harder, even though you're the healer so it doesn't matter because you just have to heal and if you don't keep that tank alive it's your job/problem, right? Or dps that can have support cross class like Eye for an eye, virus for physical attacks and not using them on tank busters or big physical attacks to make your healer's job easier and overall a smoother run for everyone.
You play your job how you want to play and others will play how they want to play. Focus on what you're doing and not what others are, if you want to tell others how you think they should play, become a mentor and yell at them in the mentor dungeons.
Yes, it's good advice to start it slow, even to only swap in CS to cast a single DPS spell and then back, when you're starting out and practicing. One step at a time.
But I'd like to note that healing in this game is not reactive at all, in fact since incoming damage is mostly completely scripted, playing a healer is about knowing the fights and preparing for upcoming damage with shields, topping people up when required and pre-casting heals so that they'll hit right when the big tank busters or AoE hits land. That's also the key to healer DPS: knowing when you'll have time to do DPS and also creating windows for it.
Yes, because 53 Crit has any impact on current dungeons. Either you do not realize how little that actually contributes to overall output or you're being deliberately obtuse. Food has nothing to do with healer DPS nor does it in anyway influence tuning. Healing potency is absurdly high and we outgear the vast majority of content at release. Content is tuned this way to make it accessible to even the lowest common denominator. Every single person using food isn't going to amount to even a fraction of a healer utilizing their DPS abilities. Not to mention, you continuously ignore the actual criticism. Only one role in this game can literally stand around doing nothing and it's considered acceptable by a portion of the community. And for what's it worth, I dodge just fine. Do not presume how I play the game because I dislike people who are lazy.
This applies to every level of content. Even Savage doesn't hit hard enough to warrant constant healing unless one of the healers attempts to solo. You will always have ample opportunity to DPS in any fight in this entire game. Now I do want to clarify, I, in no way, expect progression players to be optimizing. You are learning. That is a perfectly reasonable excuse to focus on your main job. Tanks typically stay in tank stance until they know the fight better.
Spare me your millennial crap. For one, they aren't my generation. Second, it has nothing whatsoever to do with the subject at hand. You keep trying to equate two scenarios that are neither comparable nor even consistent. Let's try this once more. If we apply your food standard to every piece of content, healers will also be expected to follow it. Therefore, your argument has no basis because healers wouldn't be exempted.
Perhaps you don't "get us people" because you ignore the actual argument. You continuous bring up wholly irrelevant comparisons and insinuate we only want perfection when we actually want effort. Why should 3/6 other players be expected to utilize everything in their arsenal while two get to hide under some nebulous excuse?
Tanks: Maintain aggro; DPS; rotate cooldowns
DPS: Deal damge; dodge avoidable damage; use support abilities
Healers: Heal; DPS... but only if you feel like it
One thing is not like the others.
I will take a healer who DPSs without Cleric or panics out of it quickly because they are putting forth an effort and I wish to encourage it. The healers I take issue with are those who refuse to DPS out of some silly principle.
Sorry to go off track but how old are you/what generation are you? My age probably be dumped in as a millennial which I reject, cause I find people 10 years younger then me to have completely different view of the world. Cause apparently anyone born from early 80s-2000s is considered a millennial. I just like to see what people think cause the term millennial has turned more from a generational thing to just how a certain group of people act. Ok back to your originally schedule thread.
Until SE changes its policy on parsing and discussing the results, I'll have to direct you to "The Site That Shall Not Be Named" to find the numbers yourself. Google:"Final Fantasy Logs" and you'll find it easily, then look up the statistics for endgame dungeons (since we're talking casual content) from the menu on the upper left.
The relevant numbers are: 40th percentile for the healer, 50th percentile for DPS comparison point 1 and 90th percentile for DPS comparison point 2. Play around a bit, look at the averages, the numbers for individual dungeons and feel free to calculate it a couple times. The pattern is almost always the same. You can also find the logs themselves to see how many people died to achieve those numbers.
I'm sorry if I'm wrong, but this reads like you are so obsessed with the rewards that you are doing things you don't enjoy. Maybe you should re-evaluate why you play this game.
Honestly, it seems like some players forget that there is another person on the other side of each character in their party, some with different backgrounds and experiences than themselves. Sure in may be your 1000th time running a particular piece of content, but it may only be their 1st or 2nd.
I'm always torn whenever I participate in this debate: on the one hand, I completely acknowledge that with the way healing is tuned currently, healers at the pinnacle of their skill are the ones who are dishing out no small amount of damage while still meeting healing and mitigation requirements. On the other hand, I dislike how much precedence this has taken over the actual healing role, and I sympathize with players who start out really enjoying XIV's healing classes only to wind up feeling a bit duped when they finally begin to do most endgame content and realize that a significant portion of it revolves around basically turning OFF your healing and spamming the same 4-5 buttons over and over.
I'm pleased to see that the dev team has finally acknowledged the debate either way, though. Even if YoshiP's statement DIDN'T align woth my current feelings, it would at least let me know that nothing was going to change and let me move on to a different game, lol. Maybe no big changes will come with Stormblood too, but it's made me cautiously optimistic that we might see some better healing design at 70 cap.
It's not a secret. I'm not obsessed, I'm burnt out. And yes, doing things I don't really enjoy in order to other things I do enjoy, because I have to. And like I said, I do enjoy new dungeons but maybe the first couple of runs are 'fun' on new dungeons but then they grow old pretty fast, just something we have to run. I'm even a content completionist, specially with Triple Triad (game I love) yet I still have cards to get from lv60 dungeons after I ran them countless time because I'm so burnt out on trying constantly. Like I said in my previous post, I do aknowledge that it might be people's first runs, with newbies and I totally respect that, but you can't say a maxed out healer or whatever role with somewhat updated gear is doing that dungeon for the first time.
This is something that would need a discussion aswell, and I guess it's a different point of view, but people here tend to be really selfish in the matter of content. Like "I'm playing a healer, the way I want, be it dpsing or not so fuck the rest of the party" kind of things. This is why we're often compared to Japanese community and the general view of a NA/EU player is seen as a casual "noob" that will need to be spoonfed. Remember that you're not always playing alone, think of the collective other than just yourself, you're playing/it's called a MMO for a reason.