and remember to make 10% duration lost/kill and 50% lost/death
/sarcasm
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Lol "Death Penalty", doesnt stop people being careless, or infact just not caring at all.
Lol "Gil Sink", its cheap as chips.
I think it was originally there so players would interact with each other. A community sort of sense and ofc slightly as an excuse for the death penalty but that doesn't mean anything to the individual player.
Since we are all millionaires its literally peanuts to repair so it becomes routine. And a lot of the time it is not careless battle, dying to Ifrit constantly when he was released was not careless battle, it was a struggle of finding out a good strategy, and the countless times you died after. But you had to pay the price of repairs.
But it beats having to gain back 50k of EXP and de-levelling.!
when was the last time you logged in?
repairs cost 1000-2100 gil now and 99% repair
pertty sure they will i would maybe people would actually try and heal you in a party, they get the BOOT.Quote:
also de-lvl in this game is impossible, doubt any will actually play the game if there are de-lvl system like back in 2000 and 2002
my bad......
mm, Shneibel, I repair my Lv40 gear for 2,100.
For all those oldies...
http://www.uoherald.com/node/176
Brutal system but the servers are still running 14 years later. Nothing to bitch about.
Take out the repair system? No.
Change people bitching about it's client music to this?
Yes.
Because there is nothing left in repair that is worth complaining about. It's already way cheaper, uses far less repair items and already brings items up to 99% - which were the core complaints.Quote:
How does any of this nonsense deal with the core complaints of the repair system in this game?
Complaining about whats remaining is just being nit-picky, looking for a chicken bone in an egg.
Meh...just..meh. It hasn't made that much of a difference to me since I don't wipe on consecutive mobs.
if you talk about the 3rd icon from the right side, if I dont hover the cursor on it and if you dont write UO, i will not know it talking about Ultimate Online 14 days free trial, or neither bother to look much into the left panel of the game that doesn't caught my interests. Good to know though, take back what I said
Maaaann... if you can't stand Repairing I don't want to see how you can stand fueling the car tank every now and then...
Yes, because visiting an NPC located at every camp that repairs your gear to 99% is such hard work. I hear it also requires a massive amount of attention.
They may as well make it 100%, up the cost to make it a proper gil sink (the game needs one badly), and remove the repair system from crafters. It would also be nice if, instead of clicking nine times, you could click once and have everything repaired, but I guess that's asking a lot from a dev team who can't even give us a damn mailbox in a years time.
Since Yoshi and company have been looking at games like WoW and Rift to know "what kind of service system {WTF is a service system}, game content, and community content..." I'm assuming they agree. Repairs can stay, but they may as well make the NPC's repair to 100% and be done with it.
It's not really a matter of reward, it's the simple fact that if you and a buddy are outside of Uldah you can't trade off items.
"Sorry I can't give you this thing you really need because neither of us leveled goldsmith to 35 or higher."
A lot of the annoyances with repair has been slowly alleviated, but I don't see why a NPC couldn't just repair something to 100% for say, more gil than it would cost to repair it to the current 99%. It wouldn't suddenly invalidate crafters.
As much as I would greatly cheer just seeing the degregation system removed, at the same time, I really don't want to see a more strict death penalty put in place. So if it meant putting up with repairs to have just about every other activity be less annoying than I'd rather have the system stay.
After adventure go into the city, seek for a Goldsmith and then repair the item, then trade.
It sucks, like my sig, but it works like this =)
Or repair the item before the adventure start.
agree with OP.
I liked what Rift did with its death penalty.
Lose Vitality on death and have an NPC healer repair your soul/spirit for X amount of gold, SE could use something like this and have Vitality and Piety diminish on death.
Have a healer at each Aertheryte/camp and one in each town, simples.
I rather have them keep repair in the game. I'm more afraid of SE implementing a loss of xp upon death in combat if repair is removed.
I read through this thread, it wasted 10min. of my life, which I will never get back.
Find something more worthwhile to argue about ppl, or at least make the thread more entertaining.
I see nothing wrong with the current repair system... hell, they've made it ridiculously easier with the last few patches. Or would you rather resort to buying a new weapon every time it broke because there wasn't any Spoken Blood on the market to fix it, which may have been more expensive than the actual weapon anyway, and possibly would not have worked? Would you rather pay a small fortune in gil to Gogorano just to get an item back up to 75%? If you're like me, just ask someone in your Linkshell to fix it for you for 1 gil or the same grade Dark Matter, or shout in town for a repair... or, I dunno, fix the item yourself because you put in the time to level up your crafting jobs in the first place. :rolleyes:
And just for the record, being able to lose exp and de-level just because some random goblin or orc spawned right next to you and chased your ass all the way across the map and was still able to hit you from far away was one of the many reasons I quit FF11 years ago... :mad:
That's why I never read more than the first and last page of threads which are not interesting..
OnTopic:
I'm not in favor of the OP's idea.
Actually, I really don't like it at all.
Leave repair system as it is. How are there even close to 30 people who agree with him?!:confused:
If you call something so small and unimportant a hassle, you seem to be in favor of an "instant-game cleared!-button", too.
Because, guess what, fighting is such a hassle too.
What's wrong with our repair system?
It takes quite a while until stuff is broken, you can get cheap instant repair up to 99% from NPCs not just in towns but in every camp and we only have Dark Matter for player repairs, so not many materials are needed either.
After 1.20 you won't even have to kneel down and go through the repair material selection screen anymore!
It's neither time consuming nor more annoying than in any other MMORPG out there which even HAS a repair system at all o,O
Know what's funny about the whole "other MMO" comparisons? People leave out that other MMOs also have:
"Weight" management, as in your character has a certain weight limit and some items are heavier than others, which means you have to literally pay attention to what TYPES of items you're carrying or farming as some will make you reach your limit quicker than others which is much more of a hassle than XIV's repair system.
Very limited default inventory space that you usually have to expand through F2P cashshop purchases (not always)
Stamina systems, i.e you need to "rest" in order to get better xp overall and so on. Other MMOs have their "hassle" systems, to some (for some reason) XIV's repair is seen as a hassle.
I see repairs are being just fine... need to repair gear about every 2-3 days unless you die alot.
And having to spend 30-40k to repair after 3 or so deaths is not where as strict as the lost 1hr of your progress every death that older mmos where or cases where you lost all your equipped gear and had to run back to your dead body to get it which sometimes took groups to help you do.
So have to have some penatly. And minor repairs is much better then the other choices. No penalty is All reward and no Risk which is a complete fail policy in any game online, offline, or board game.
1. WoW uses a durability (repair) system. They have for 7 years now, and it works just fine. No plans to remove it.
2. They've already made repairs easier - a universal reagent, more repair NPCs, and repair NPCs fix up to 99%. Plus, in patch 1.20, repairs to accessories are coming, quicker animations, and removal of the redundant repair screen. How much more of a nerf do you want?
3. What death penalty alternative would you suggest? This subject has been done to death. Exp loss is a harsh and unpopular option, one that Yoshi-P isn't a fan of, either. Many MMOs approach it as a money sink, they just disguise it in various ways. For example, Aion has you visit a soul healer, who 'repairs' your soul, for a pretty hefty amount of money. Die enough, and you can go broke, fast. FFXIV's repair system is not inconvenient, nor unfair, in comparison.
I approve of the current system in place, and like how it continues to evolve. Please keep repairs.
I don't care what WoW uses or any other MMO. Any mmo will be a time sink with that said I agree to remove it. Alot of people said that's being lazy and "new" mmo players are becoming brats in short words.
Let's put it to a test shall we? If you die, you lose exp, which means you need to go and gain that buffer, or level you lost. Who is more lazy, the person who prefer to sit and repair items or the person who is fighting to gain experience point lost.