Oh! Did you buy a ps4 pro before the release date and tried it ? Not sure how you can say all that when the system is not even out but okay.
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I sometimes wonder if it would be better to play the game on my gaming laptop (MSI GE62 6QD Apache Pro) or on my PS4. I'm unfortunately not too computer savvy, but I do know for one that it was not a smart decision to spend thousands on getting the new generation consoles and a gaming laptop instead of building a monster PC.
FPS is terrible on PC too, that's just how it always is in cities in MMO's.
Only as much as a PC do that was build during 2014.
There is still many air upwards on PS4. The current client don't push the PS4 on it's limit.
How many PC can do it? In a full city (with people running around and spamming skills) and not dead city?
If PS4 Pro can run 4K at 30fps, I'm not sure that's really a problem. It also indicates that it will happily run at 1080p60. No need to be a genius to realize that a PS4Pro won't compete with a PC containing a graphics card that costs more than a PS4Pro.
They do and they don't. They can perceive a difference in the fluidity of the image at higher framerates, but the eye cannot distinguish specific difference between frames past 60Hz. The entire argument is pointless because full HD at 60fps is quite sufficient, and 120Hz TVs will create the extra frames to smooth things out regardless. 4K resolution is a more debatable benefit. Resolutions above 1080 do improve picture quality, but at the 4K mark, you are creating pixels smaller than the ability of the human eye to resolve, unless you have a truly massive screen or are sitting 2 feet from the screen. At a normal viewing distance, a 40-60 inch screen provides little to no appreciable benefit. Forcing hardware to push 4 times more pixels for a negligible benefit is kind of pointless, I'd rather have a higher quality 1080 resolution image with a solid 60fps.
It wont, you can save my posts for future reference if you want for when it is released, the PS4 simply doesn't have enough CPU Power to run in towns at 60FPS even in 1080p, since that's what matters while there's a lot of people around, the CPU, not the GPU, i mentioned the GPU for the simple reason of playing at 4k.
I like how you jump into people yet you are the one who has no clue, here let me help you: https://www.youtube.com/watch?v=m6igZbQm75s
The CPU is clocked about 30% higher than the PS4's CPU. Unless you have evidence that a) the framerate in crowded towns is specifically CPU bound, and b) the PS4's CPU pegs out in a crowded town; then you're using conjecture instead of fact. Also, you are not able to quantify the actual performance improvement in the new APU in-game until it is seen in the wild. Finally, the Jaguar cores had to be re-worked for the die shrink, they are not the same cores as in the original CPU, there are unspecified changes and optimizations in that which can improve performance.
I have quite a large clue, and don't rely on You Tube videos as evidence. The human eye is indeed an analogue device, however, it's ability to detect specific changes to an image at more than 60 frames per second is extremely limited. The eye is very good at seeing fluidity in motion, and so you can sense the difference between, 30, 60, 120 frames per second. eventually though, the increased number of frames no longer matters because the eye cannot sense the difference.
Here's some actual research for you.
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2826883
'Young' people had a mean sensitivity of about 18ms which is just under 56 frames per second.
Older people have a mean of about 22ms which is about 45 frames per second.
The best 'young' person in the study rated at 5ms which is around ab out 200 frames per second. Fighter pilots have been measured to respond at a speed that would equate to 220 frames per second. However for the general population something between 30 and 120 is the limit, regardless of age.
According to Wikipedia, the PS4 CPU Runs at 1.6Ghz which is pretty low, my CPU is overclocked at 4.2Ghz, and in MMOs the higher the frequency the better, simply because most MMOs run in single threads, if you go compare benchmarks of new CPUs with previous Gen CPUs, and you compare new one with say, 3.6Ghz and the older one with 4.0Ghz the single thread benchmarks are better on the higher frequency CPU.
Even if PC CPUs were only 30% clocked Higher than the PS4 one it's a significant change, my CPU Default clock is 3.4Ghz and the difference to 4.2Ghz is great in every game.
If you want evidence, here's a reply from Trion CEO on Reddit: https://www.reddit.com/r/MMORPG/comm...bound/clj0tyf/
And what stresses the CPU in games: http://www.tomshardware.co.uk/answer....html#11371222
And?
And?Quote:
Even if PC CPUs were only 30% clocked Higher than the PS4 one it's a significant change, my CPU Default clock is 3.4Ghz and the difference to 4.2Ghz is great in every game.
Seriously?
The first linked post is talking more about accusations by people who don't understand very much that coders are lazy because something doesn't work the way they think it should. That's not quite a treatise on why MMOs are CPU bound in crowded areas. A Reddit discussion that's about as deep as a puddle is not exactly compelling evidence that FFXIV is CPU bound.Quote:
If you want evidence, here's a reply from Trion CEO on Reddit: https://www.reddit.com/r/MMORPG/comm...bound/clj0tyf/
And what stresses the CPU in games: http://www.tomshardware.co.uk/answer....html#11371222
As for that second link, I'm certainly not taking a Tom's hardware forum discussion as some form of objective proof either.
You're going to have to work harder than that. Modern games off load a lot of the work that was originally CPU work onto the GPU. The whole GPGPU concept should be a clear indicator of that. The biggest issues in any multi-player game of rendering a large busy area come down to two things, loading and rendering the huge number of models ande animations needed in the environment. Also Player animations are not like scripted motions of NPCs. Showing player motion and actions needs a constant stream of data regarding those things to allow the game to perform the animation and rendering. Depending on the engine design, and therefore what has/has not been offloaded to the GPU, your CPU might get stressed. On PS3 for example, the CPU actually took some of the load that might otherwise be handled by the GPU because the SPEs were well suited to it. Games that made use of that functionality absolutely ran smoother with better graphics and effects than games that did not.
In addition to that, when you have so many player characters milling around, the game is constantly receiving data from the server telling it where each of the players is, what they are doing, where they are moving, etc. Just handling that incoming data itself can cause problems on systems because the data is arriving asynchronously, and has to be handled as it arrives. That doesn't even begin to talk about loading the models and textures for all the characters as they arrive or enter the draw distance of the character. You know how it takes more than a few seconds for a HDD based client to load you in a new zone, but a SSD system is very much quicker? That's not the CPU, that's IO delay my friend.
You know when you are in a crowded town and everyone is essentially idle and the framerate is great, that's because the game isn't CPU bound in that crowded area and once the models and textures are loaded, it's up to the GPU to keep up. But when everyone lights up their actions and the effects are flying and characters are moving, your GPU is working overtime to keep up, and the frame rate suffers.
Anyone who's participated in a hunt with a lot of players has seen this happen. As people arrive and wait to begin, the frame rate is pretty steady unless some PCs are having a fireworks contest while they wait. Then when battle is joined the frame rate takes a hit as soon as people open up with their attacks. All the animation and effects have to be rendered, and there are a lot of them. Once the mark is dead, and people cease the light show, the frame rate recovers, and obviously recovers even more as people leave the area. Again, part of the problem here is IO speed because the game has to load a lot of models and textures for the GPU to work with.
Want another way to see the impact of this? Enter a really crowded space and walk right up to a wall, or into a corner and point the camera at the corner. The game doesn't render what is not in view, and that frame rate will recover. The zone is still packed, but guess what, because the game isn't stressing the GPU rendering everything in the zone, only what is in sight, it isn't stuttering. Turn around and face the crowd and it'll drop again.
In a crowded area what is it that you think the CPU is having to do that is taxing it? The CPU isn't running the effects, doing the physics, geometry or rendering the models of every PC, NPC, item, building, background, etc... Even when you are pointed into a corner, the CPU is still loading and handling the textures, and models of players in the zone. So what is it that you think is so taxing? It's loading data for the GPU, but that is far more IO bound than CPU bound.
BTW, the PS4's GPU has direct system memory access as well as a shared L2 cache with the CPU including synchronization. Hand off between CPU and GPU is very efficient and the GPU can independently load things from memory as needed, not just hit the memory set aside for the GPU at the time. This reduces the load on the CPU bringing assets into memory for the GPU.
Another way to see this impact is to turn off every GPU based graphical enhancement and feature and see how your plain Jane vanilla game runs. I bet you your frame rates are much better. What do you suppose that would indicate?
LOLOL! Did you even read your sources?
Going from a GTX970 SLI to a GTX 1080 it's NOT going to net you a huge leap
https://www.youtube.com/watch?v=8TJZsbeQWk0
Don't presume that I am some console kiddie who doesn't know their hardware.
Like i bought a second 970 i plan to buy a second 1080, and go check SLI, Single cards have better lower FPS, what you're posting is average FPS.
Not console kiddie.
- Complains about my sources, post video made by some random guy
- Post video about average FPS when what matters is the lowest
Then why call it a 970SLI? You included that not myself. Or are you now saying you didn't write this;
Doesn't change the fact that framerate gains are not generally linear scaling, and depend on many factors such as drivers and libraries.Quote:
Yeah the GPU is so important i barely saw an improvement from GTX970 SLI to GTX1080.
You like to try to argue in circles without actually discussing much. Such as talking about how you saw negligible framerate gains going from GTX970SLI to GTX1080, and when shown benchmarks comparing exactly that you suddenly say that avg framerate doesn't matter only the lowest fps (which is 1 fps, and can be obtained by pegging your system with a virus check at the same time as running your game). And now not only that, but you're saying it's only a single GTX970, not an SLI setup - when you originally stated GTX970SLI.
Your 'sources' had zero substance. The video of benchmarks I posted contained actual benchmarks that can be confirmed through other sources.
Really, are you like 19 or something? You argue the way my son does. Start with a larger point, and then when that is knocked down, retrench with a smaller point that is tangentially related to the original as if it somehow overrides everything else said.
You started with unsubstantiated claims about PS4 Pro performance, sideswiped PS4, all on the basis of 4K performance. I countered pointing out you have no way to demonstrate your claims with PS4Pro as yet, and also gave detail about then system architecture and performance of the PS4. I showed a nice easy, pragmatic way to refute the idea that the game is CPU bound. I pointed out that 4K resolution is not really as significant as many think, and I showed (with a nice accredited study) how the human eye of an average person maxes out between 40 and 60 fps.
Then you started in with the usual PC persona GPU name dropping, which got us here.
I believe the central point is whether or not PS4 Pro will run FFXIV better than a PS4. that answer is yes, it will - unless SE specifically coded the game to lock frame rates below 60, the game will definitely run better on PS4 Pro. Will PS4 Pro run the game at 4K - even assuming SE supported 4K in the game? Probably, but it would probably be at around 30fps, but not locked at 30fps. IIRC Sony wants framerates locked at at least 30, and most analysis I've read seems to think that most games will run at an intermediate resolution higher than 1080 FullHD, but below 4K to maintain 30+ frames per second. Unless you are performing static image comparisons, you will not notice the resolution difference between the scaled image and a full 4K native image.
I expect you'll now pick some other aspect other than the actual topic to try to once again distract from the discussion instead of addressing it.
You can't really discern playability with minimum framerate, or any single data point for that matter. A time graph (e.g. http://www.hardocp.com/article/2016/07/19/nvidia_geforce_gtx_1060_founders_edition_review/4#.WBz8XuBlDqA) would be required for a more proper interpretation.
Because i bought the GTX1080 with the idea of buying a second one? The difference between 970 SLI and one 1080 isn't that big except the minimum framerate is better, if i was swimming in money i'd had bought two instead of one.
And the improvement wasn't that big because i have an i5 CPU which can be way slower than an i7 and isn't allowing the GTX1080 to run at full potential.
The GPU upgrade is mainly important in FFXIV for playing at higher resolutions, it won't make the game run much faster in towns even with two Titan in SLI, because like i said, it's limited by CPU.
As for the Pro, it can run this game at 4k, but no way it will be at 60FPS.
The excuse console players use that "PCs are too expensive" is dull, because they buy Two consoles (Standard and Pro) which totals 800, and that costs more than a GTX1080, not to mention huge TVs which are far more expensive than than Monitors.
And it's 800 to run games at 30FPS, i'll never understand.
i was going to buy the Pro (i have the standard PS4) but when i've read it can't run FF15 at 4k even if 30FPS i gave up, that says how powerful the console is.
PS4 limitations!...
Please upgrade to a PC at your earliest convenience or alternatively wait until the PS5 is released!... :cool:
This, so much this, let's take Rise of the Tomb Raider as example.
Rise of the Tomb Raider makes use of the PS4 Pro's Additional Hardware Upgrades.
Either you run one of the three Options :
~ Fast Frames 1080p, less Detail (60 Frames without a single Stutter)
~ 30 Frames Capped but extremely highly Detailed
~ 30 Frames Capped and 4K Scaled Image, less Detail
Given the Fact FFXIV is a MMORPG and not a Single Player Game, hundreds of Player Models will bring every Hardware down, even a PC.
Nobody can tell me they got constant 60 Frames in Idyllshire when there is around 50-70 Players not even on a i7 6950X CPU with two GTX 1080 GPUs
Whilst Single Player Games can be Optimized, MMORPG's can't be hardly Optimized at all due of the population of Players.
Square Enix cannot factor how much People will run around in a Zone.
You'd be surprised, a Game using "Realtime" DirectX 8 Shadows from 2004 still brings me to single digit Frames, it is all Optimation, yet, if there is too much Models and Texture Streaming going on in the background, nothing helps against that.
People do not buy that setup for MMOs only unless they're stupid.
The only scenario those would make difference would be higher resolutions such as 4k and Higher Quality everything, also there's too many pixelated armors in the game because of the PS3 and it's abysmal 256MB of RAM.
Now with the PS3 gone, i seriously hope HD Textures come.
Thanks for me calling me "Stupid" then. I play FFXIV on my Computer while I do play other Games on my PS4 but ya, nothing else on my Computer as it is mainly used for other stuff.
Aside from that I do not see any Reason why "Low Textures" are a fault of the PS3, hence, they could offer HD Textures for the PC Plattform alone, which is pretty common these Days.
Oh right, making FFXIV similiar to all Plattforms, I totally forgot, slap me because I'm Stupid.
Just a Tip : The PS3 makes use of more than 256MB RAM, I have no clue at all where People get that Number....
*256 MB XDR DRAM and 256 MB GDDR3 Video RAM* There you have it. Understand how Consoles are built and how Hardware of said Consoles work. Pointless to discuss this.
Ho :eek:
I play on console because:
1) it is plug&play (no drivers, optimisation, etc. to deal with)
2) it is a fixed known build (developers can optimize themselves and stick to it)
3) I can afford it!
PS4 Pro
For all I know yet, the PS4 Pro is "just" a PS4 allowing nicer screenshots. It won't really change how a game runs, ie. no real framerate improvement. No official talks about better framerate; just mention it and quickly skip to HDR/4k.
Buying a PS4 Pro while I already have a PS4 would be wasting money: we must search for every "enhanced" game what it offers. We don't know what the Pro will offer for each and every game to come... I can't buy another PS4 with just this for sure. Especially if I must buy "that good TV set because that good TV set does HDR well". Even the TV can spoil the "PS4 Pro experience"...
Also, I hear everywhere: "you must see HDR to understand" and yet, NO ONE shoots an HDR TV to show it. How can't it be possible to JUST shoot 2 TV sets - one HDR, one non-HDR - and mix them together for side-by-side comparison?!
FFXIV
Whether on PS4 or PC, it seems players can't keep a good framerate everywhere. This means one thing: only developers can change this. :(
So please! Support this topic :)
Please! Look at those topics!
[petition] PS4 framerate
1080p60 cheap pc build
Had no problems 0 im on ps4 on goblin so less people around i guess
I highly doubt you have two GTX1080 and a 6950X, even if you did, why would you buy it to play FFXIV only? Even for rendering you don't need that setup, i don't see a scenario where that setup is beneficial at all besides 4k Gaming.
I guess you don't know the difference between those two: http://jacksondunstan.com/articles/2068
Please don't start BS, you pick a comment to troll on and you don't read my other comments, like i said i have a PS4, do you want me to take a picture next to your flaming comment and post here?
I made a comparison with a powerful PC GPU and an upcoming console that costs almost as half of what the GPU does so people have an idea of their performance, and you come here to trash talk, you seem like a nice person.
With your childish attitude you seem to be the one in need to catch sunlight.
I don't go below 60FPS unless i'm in Towns, i don't know if there's this option on PS4, but on PC there's an option to limit the number of players visible, so even in Towns on PC i can maintain 60FPS if i limit the amount of characters displayed.
Nice to see the Comments in that Page proving you wrong. Again, Computers and Console compute Processings and Visuals different.
If you've no Clue, see how PCSX2 was Developed and the PS3 does the same thing, the same for the PS4.
While it is true both the PC and Console follow almost the same Process, the Console does it way more complicated.
You really should take a look into their "Reports" to even get "some" Knowledge about Consoles themselves and how they operate.
Just because a Console "may" run on a 86x Architecture doesn't mean it is a entire "PC" based on said Hardware, but that you should have figured out already.
Plus why do you try to prove me wrong?
You just gave me a Link telling me the PS3 has 256 MB Ram and Video Ram, that's exactly what I meant and dependend what the PS3 needs to draw/call for, said Memory will be allocated there.
But Dear, you seem to work for Sony and you know the PS3 / PS4 at it's fullest, I give you that *clap clap*
Last Post to be honest, this just goes on and on and I do not see any Point in doing this.
Really? How so?
How can the PCSX2 and PS3 be developed the same way as an emulator meant to run on PC, which you just pointed out processes things differently from consoles? You just contradicted yourself.
Consoles are not PC but the PS4 is a much closer to one than the PS3 ever was, the PS4 however for example doesn't have DirectX because it's Microsoft proprietary (not because it can't handle it) and the PS4 doesn't run Windows to begin with therefor it's already different from what the PC provides in terms of API, even if it was Linux it wouldn't have DX but OpenGL instead.
Uh? No i didn't? The link i gave you was to explain the differences between RAM and VRAM?
I say the same of you, so we're... even?
PS: Still waiting for your proof of having two GTX1080 and a 6950X. :)
1. They tell you why.
2. Because the PCSX2 Team used the Real PS2 to develope their Emulator and hence most of the Code is a mimic of the Real PS2 otherwise most of the Games wouldn't run at all.
3. Wow you figured out.
4. The Link you gave me stated what RAM and Video RAM is, my reference was that the PS3 makes use of 256 System Ram and Video Ram and the GPU can even access the System RAM just while doing that, it is slower still is useful.
5. Not at all.
6. Do I need to stroke my ... for you? No Thanks.
Insulting People because they can afford stuff while you cannot is Childish, there is a thing called a "Job".
That will give you "Money" and with that "Money" you can afford stuff. Easy, right?
I've never stated that I only run FFXIV on my PC, like I said, my PC is used for other stuff.
But ya, no Point to discuss this with you, because you seem to force your Opinion on People who don't agree with you and try to argument your Way out.
*INB4 Guy finds another Argument of Statements above, no Point, I'm out, this is way getting out of hand here...*
No option like that on PS4 :(
If you can maintain 60fps everywhere, please, help with the 1080p60 cheap pc build topic :)
Share your build and the settings you alter :o
Please! Look at those topics!
[petition] PS4 framerate
1080p60 cheap pc build
LOL, really? They used a console to make an emulator for that same console? Genious, who would ever thought of that!
I like how you are so confused yet you insist on replying.
You have issues, i can see that.
I'm not sure where you're trying to get at here,
Someone doesn't know each country has different incomes, and that the price of the Hardware is pretty much the same in "almost" all countries.
If you live in a country where Monthly income is 3000€ on average and on another where the average is 600€ no way you can buy the most expensive Hardware easily like you can one one where you get 3000€.
You argument is pretty bad.
The best part is that you don't even have that setup or you'd have given proof already and then you say those things.
You're clearly a troll, forums are to give opinions, if we don't give our opinion what's the point of the forums?
Good job with the trolling btw, 11/10.
It's not in Graphical Options on PC, it's under "other settings":
http://i.imgur.com/QkcOw2v.jpg
Maybe it's on PS4 too?
On PS4, we only have Auto-AFK and language settings :(
(Screenshot settings are part of the PS4 settings itself, it's a PS4 option)
I see your 77fps! GIMME SOME! ;)
Please! Look at those topics!
[petition] PS4 framerate
1080p60 cheap pc build