Originally Posted by
Launched
That is the problem, actually. WAR has a great skillset with a bunch of useful stuff, both for tanking and support. DRK got a copy of PLD's basic skillset with a magic twist, then a bunch of duplicated skills to just increase its own dps. DRK could easily lose 5 skills and gain slightly more potency on its combos to make up for that. Reprisal (procs are a big part of why PLD/DRK have to tank, and DRK already has Delirium for damage reduction), Carve and Spit, Dark Passenger, Abyssal Drain and Plunge (could have gapcloser moved to a DA effect) are pretty much all just used for dps and waste slots. What would go in those slots? I don't know, it would be up to SE to add stuff that would make DRKs feel powerful and useful to a party. PLD could use the same on skills like Cover and Tempered Will (they're too niche) but at least it's on the right path with Clemency and Divine Veil.