Quote:
What I mean by self serving is that in my opinion and experience, when this subject comes up for discussion, the most vocal proponents of sub items that can be purchased in-game are those who are also boasting of how it would allow them to finance their subscription entirely in game, ultimately leaving other players to foot the bill for their subscription and those of the folks buying the sub items. In essence this bolts on a free to play model for players that wish to exploit it because for those who make gil and purchase sub items, their play time is actually free. Yes, I know they must spend some time acquiring the gil with which to buy the sub items, that that is accomplished by...playing the game. Hence they are playing the game without spending hard cash which means it's free to them.
That whole "work in game to pay someone else for sub time, rendering the game free" is the main reason I don't see SE going along with the idea, honestly. Even though SE is still getting its money (because they are the only originator for the items), and the only difference is the identity and time of the actual payment for that game time. Actually, the presence of people willing to put forth the effort to make enough Gil to buy the things, and use the things, is what makes it work. Eventually the prices stabilize at a point that the Gil-sellers cannot compete (remember, they are in it for cash, not for game time) and they disappear. Even if the Gil from selling the item is somewhat less than the amount of Gil that one would get with an equivalent amount of money going to a Gil seller, people will tend towards the Mogstation to buy the sub item rather than buy Gil from the sellers because of the inherent safety involved - they will feel they can trust SE, and all the horror stories that abound on the web show that you can't trust the Gil sellers.