Read carefully next time. There is "should buy" future, how they can enjoy playing this game since they didnt played it yet ?
And i enjoy solitare, tertris, cs, etc too. So the statement of yours is pretty much invalid.
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When I think of Final Fantasy, I think of a great cast of characters, amazing over-arching storyline, and great music. The titles themselves are always changing from one to the next in terms of adding or removing things from the gameplay.
This stuff is would be interesting to add, but the game isn't an old Final Fantasy title. Its a new one. They bring what they want to it, and this stuff won't make it more of a "Final Fantasy", even if you think it will. This isn't what defined the series, anyone can tell you that.
If you truly believe this then I would argue that expansions and DLC's for many games never brought "anything to the model".
How about this, lets look at Diablo 2's expansion, Lord of Destruction. What did it add overall to its game? 2 new playable characters, hordes of new equipment, new areas, new enemys, new bosses, new quests and story, and a host of balancing. But man that sure isn't much they brought to the model, Druid was a mashup of a mage and Necromancer, and who cares about new loot, thats trivial right? New area's don't do anything for the game as a whole, as you said. But this expansion was hailed as great, so whats the differance between it and heavensward? I can't point how any of these made the game for the better. See what I did there. You're being overly critical, anyone can do this. The game has flaws, yes, but just because there are a host of things you don't care about or don't like, doesn't make them a failure.
Then what is keeping you here? Why are you making a huge fuss over something you don't seem to care about when "there's cheaper and better" things out there. I'd have already left if that was the case. I like everything this game has to offer, I dabble in all the things, crafting, gathering, leveling, raiding. I do it all, and I like it all. If you constrict yourself to 1 or 2 things, you're going to get bored faster. Do I think things could be fixed? Sure, things can always be improved, but what everyone here is asking is for a different game. And you aren't going to get it, simply because the game is established, its been made.
Lets look back at FF14, 1.0. It was remade. Why? It was broken. It was incomplete. Do you honestly believe this new version is in the same place? I don't think any of you can actually believe this is a bag game, you're still playing and paying for it. If you did, you'd have stopped right? You don't buy crappy games right? Because I know I don't.
So since you point its not what makes FF than tell us what does. From what i remember elemental damage is there from old to new FFs in every single one except FFXIV. So yes i dare to say its one of core aspects of FF.
What keeps in game is hell of the question. If you mean log in do daily and 1-3 lvls on my lvl 14 monk per day than yes i keep playing :)
Yes i dont like crafting in this game coz it takes so long, could be done differently with same outcome + im in EU and closest server have 0.4-0.6s delay(thats 400-600ms ping) so in every single step i lost this time for basic crafting it takes basic craft time +more than 2 sec per item, so this thing keeps me out of crafting too. So since im not crafting gathering isnt useful to me either. Lvling its ok if you are multi class type, im not, main and maybe 1 alt class but thats all. Raiding ? Like what ? A1-A4 you can do in 40mins. A1S-A4S is pure damage check nothing interesting in change of fight.
We are not asking for different game we are asking for features that should be there from start. FFXIV 1.0 as was mentioned there wast remade because it wasnt hard or bad, but because as you said it was incomplete.
None of us said its bad game and if they did please find it. We provided feedback what we wanna in-game, and most of the feedback are things that pple want from FFXIV 1.0 and they are still not in-game. Why? What is so hard on multi item preview feature f.e.? Do you think its hard to implement? If no than why its not in game already? And thats where it stops. We provide feedback, SE ignore it and lives go on. We play, we leave and thats it. The people are actually leaving this game and surly its not because they give us so much to do.
Big wall of text complaining about game met with single sentence response of why people play the game. So yes, the statement is Valid.
Also what makes a final fantasy game a final fantasy game is one that shares the same universal cosmology and mythos. They also tend to follow the same stucture of an intrepid band of heroes vs a higher malevolent power.
Elemental strengths and weaknesses arent exactly central to final fantasy. They occur in some series but not all, and are not the defining feature of the game.
I know this debate has been going on for a long time over the course of many MMOs. But the issue here is more with gamers then with the creators for this or any MMO. We have become increasingly needing of constant stimulation. And it needs to be fast. because we don't like slow at all.
MMOs are a peculiar type of game compared with single player. They usually don't have an end, most have similar mechanics, many except a few are based in a fantasy world where we are expected to spend a lot of time in to progress on what ever direction the Developers design for us. And now they can't create new content for us fast enough. When they do its not enough or it's the same as before, nothing new. They put in insane hours sacrificing their health and families for us. And still we complain. There is a heck of a lot to do in this game and will have much more when 3.1 comes out. The problem though is with a lot of end gamers. They really don't bother too much with the side content, could care less about the story so skip over most of it then get bored cause there isn't enough to do but run the same dungeons/raids over and over. Of course they get bored then stop playing till the next content patch. I know many who do all kinds of things in the game and are content with it. This is the game that was created no one is forcing anyone to play it if they find they hate it
That said I feel there needs to be something outside of the box done to improve this game. What I am thinking looks to be coming in part in 3.1. However I would like this game to move away from this pattern: do story quests till done, including all dungeons and trials tied to it, then when done spam the same over and over for the gear grind. For us into the stories it seems like a let down. I know many who feel this is the case. I would love for the Dev's to find a way to take this game way beyond the WoW raid and gear grind till the next expansion then rinse and repeat trap we are now in.
Nope, as u read that again i didnt complain about it just said most of that things are already in MMORPG genre. So for expansion there was like 1 original thing. For the money just overpaid.
Thats right up to that part "They also tend to follow the same stucture of an intrepid band of heroes vs a higher malevolent power." coz this is pretty common in eastern games.
If it no defining future of the game try to deafeat ifrit with fire spells or shiva with ice spells. Pretty much it does affect game at all. And i bet in new FF there will be again this aspect of the game.
Overlooked it so here it comes :)
characters - agree, but this is mmo so main character is you and... well... 3 millions of other chosen :) for single player yes for mmo no.
storyline - ok not important for me in MMORPGs but i give you point for that :)
music - didnt change that much for all FF series so, could be, but this is subjective. I played several eastern single player games with similar music so its not that unique.
You said that titles change themselves from one to another but anyway there are still some things that weren't changed in neither of them. Up to FFXIV, and i bet we will get back several of them in next FF title.
Since FF is mostly single player series than yes we can compare same titles even though one is SP and other is MMO.
Actually thats not true. Since game content is done by bunch of people you still can increase number of those people but company wont do it coz of profit.
Farmers spend insane hours in fields. A lot of people spend insane hours in warehouses. They are paid for it so you cant argue they spend a lot of time there. They have option to leave but they are still there.
There isnt much to do if you are interesting in PvE or PvP content. If you are interested in leveling and crafting than yes.
I have people in fc that have everything maxed. So what next? There is no content for people they play from start of FFXIV. Story? Once u finish it, it wont continue till next patch, ATM it is 5 months. Side content is what exactly? Crafting? Sorry not much people said "I'm gonna play this game so i can craft".
Dont agree. F.E. if you are interested in 210 chest u are forced to play 4 weeks. This new loot system forced you to play if you wanted something.
Thats true. Now tell me whats different from FF and other generic MMORPGs? 90% of game features are same in every mmo, if we take but something like resistances, and elemental damage you wont find much or any mmo with this system. And i think something that isnt same in generic MMORPGs is "taken as outside of the box" .
For most of people i know, they dont think 3.1 will keep them interested in game for long time. I hope they are wrong but thats all we can do. Since game is gear based there always will be grind. This game is PvE oriented so the PvE content should be good enough to get rid of PvP based MMOs and let u interested for more than 1 month.
everybody would love that but its hard to create something unique and entertaining.
To be honest, my aim wasn't in agreeing that Heavensward was "paid fail," but just on pointing out why these things didn't exactly seem new.
However, to further the Diablo II example, I'd have to argue that between its many smaller changes, it did actually change gameplay, perhaps even the model, quite a bit. When did Diablo start having, to popular knowledge, a lively, competitive multiplayer presence? -> Diablo II. What was needed for that? More class choices, even if mash-ups of old classes, class balancing, and more loot to keep us going. The game still entered new breadth and depth. Granted, that's more to be expected with a sequel than a new expansion, and largely just a result of a fairly obvious avenue of improvement...
You say Heavensward was "hailed as great," but that's honestly my first time hearing that opinion in-game or online. "Pretty good" or "cool," usually in reference to the main story progression or the new dungeon environments, was about as positive as I'd heard until the last Vault boss fight. But to say it's really improved or learned from old lessons I would have expected that Alex 1-4 would be distinctly more entertaining than Coil 1-5. I would have expected that there would be more depth in the form of options, not just longer fixed rotations, in the additions to our combat classes (honestly that is the case with most of them though, which is great). I would have expected that maybe flight would actually add something to exploration, rather than being a standard accelerator requisite to joining another zone of yet more FATE grinding (assuming a lack of dungeon queue speed).
I've no reason to say that Heavensward was by any means "bad". I just feel like it was all too willing to leave certain things untouched, which only makes it harder to later improve itself before going stale.
(It still has my favorite combat of any MMO, and probably my favorite graphics. Story... undermechanics... lore... not so much, but I can overlook that. The question is for how long, and for how long will self-induced model restraints make it impossible to really get the most out of whatever ideas later come into play...)
I'd have to say there a ton of small changes that could make a large difference: movement inertia, modifications to in-game cutscenes, in-fight 'highlight' cameras that can show off incoming boss attacks without detracting from personal combat for a overall more cinematic feel, changes or additions to movement controls that help with the same, UI options, modifications/balancing to dodge/parry/block calculations, a UI option that kind of makes you feel like a beast when you visibly reduce a would-be 13k hit to 4k with Sentinel, Rampart, and a block, being able to use other races' movement animations or emotes for greater character-building personalization... Might take the right combination of quite a lot of these to feel like they've made a meaningful difference, but I'm by no means dismissive of their potential.
[QUOTE=Metathetical;3370868]Elemental damage in traditional FF games is actually really boring from a design perspective, for the most part.
Ok and spamming fire until you get a fire proc is thrilling?
Don't worry, soon you'll hardly give a damn about Firestarter procs. (But at least you're using all three elements in any given fight...)
Agreed though. Traditional FF elemental mechanics are really, really dull. The possibility of elements actually having more to them than just potency and caster-specific "additional effects" tacked on, though? Likely quite interesting.
A lot of things make Final Fantasy Feel like a Final Fantasy title and yes magical Resistance is one of them it's in every title. Also take a look at summoner the main thing about being a summoner and they do vary from title to title however the main thing is summoning a massive entity to some damage. In XIV you summon what little spirits and the one that is mostly used is Garuda? They hardly look like the actual primal. I can see the hate flow coming in now but look at BRD an archer dps class why not have Ranger for that? Why can't we have a buffer class? Some one who just buffs and debuffs. I am sure yall are going to say that is boring has no depth. I think it is quite interesting. 1.0 was in no way shape or form a uncompleted game. You can say well it failed, it's in the trash, 2.0 wins! All you want. The truth of the matter is 2.0 and yoshi p would not be here if not for Tanka and 1.0. All of this will be a mute point a few years down the road I really do not see XIV lasting that long. Once blizzard comes out with their next big thing everyone will jump on that bandwagon.
Another thing about this game which is just terrible to people who actually play and work for the gear is look at the new 24 man raid the Void Ark you have be 175 to enter..... ok so which means its going to drop 190+ gear same on par with alexander..... also the raid will be like all the others no challenge what so ever they hand people in this game candy all the time. Nothing at all to work towards.. No sense of self accomplishment that makes MMO's fun. That in my opinion is the worst part of this game. They keep making it easier and easier. This game has nothing special look at the Zeta's they should be incredibly long to get time consuming you hardly see them around but fantasize when you do. They made them even easier to get know you can get them in 3 weeks or less. Nothing to it.
See, that is your problem - you're only thinking of the game through the prism of a hardcore, endgame focused player. That type of player, believe it or not, are actually not the sort of player whom Yoshi is on record as saying are the main audience they were aiming for with this game - it is actually the casual, mainstream, 'never played a MMO before' type of player which this game was really aiming for. Like or not, that is the design brief for this game and SE are sticking to it. So once again, I state this game simply is not meant for you, as it will never satisfy your tastes in games.
That does not make SE wrong for doing so or mean your opinion is wrong either, it's just how things are. SE are not going to change the fundamental nature or direction for this game.
Yet to those who did do Savage, and are by now mostly in the process of gearing out their alts (yay multiple jobs one one character, very Final Fantasy, right), this is one of the few chances for horizontal gearing, supplementing esoteric expenditure or filling in the 'never-drop' gaps.
As for the Zetas, I'm quite glad they're finally down to a 'mere' month or less of light daily grinding. Partly because they're no longer relevant, but mostly because what you might see as a challenge -- pooling countless hours into something -- I see as sometimes even detracting from the actual challenges of the game, i.e. something that is actually difficult, individually, to do (like Savage content). I understand that commitment, as shown in time sinks, can be rewarding in itself, but "easy" in this case isn't as opposed to "difficult", only "long" or "painful".
If you think BLM 60 astral phase is about 'spamming fire until you get a fire proc' then you're a pretty bad BLM.
Plus in general, the hard part about the BLM rotation isn't about making decisions, it's about adapting your rotation to movement, to invulnerability phases (Enochian falling off with 1 second last on a B4 cast is such a terrible feeling), etc. Even in the ATB games, you don't have as much time pressure as you do in an MMO boss fight.
But... that's what BRD (and MCH) are. They buff allies and debuff enemies in exchange for being worse at DPS than the other DPS classes.
I think those of us who are working on savage alexander would really disagree with your statement about nothing is challenging. What content are you basing this off? Have you been into savage alexander at all?
Trying working towards all of the i170 HQ crafted gear for your crafters and see if that feels like an achievement after you get it. (Gating behind this has been terribly designed, but thats another issues).
If you did the zeta before the nerfs, it was indeed a long task to undertake. But they eased it over time. I see nothing wrong with this. People can get things first and have it for a long time before those who dont want to put as much effort into it. I really dont see the problem with easing the content so others can catch up and enjoy it. I find the attitude that only a few people should be able to have certain things to be very weird and self fulfilling. In terms of weapons, its has always been the raid weapon which was the one that required skill to get, the relic requiring time and patience.
I am an end game raider, have been for a long long time and i see no issue what-so-ever with things being eased over time so more people can have access to them. This includes raids, relics, crafting and gathering.
I like that you took the time to respond to each of my statements, don't have time at the moment to do the same. First the idea that you think game companies should forget about profit, have an unlimited budget so they can keep us happy with constant new content seems to be something of a pipe dream. Sorry but you must live in some alternate universe.
As far as content goes and side stuff. There is a lot to do side wise, not just crafting. I know many who only think of that as side content and leveling all the jobs. Most of them have never bothered with the Beast Tribe dailies, never done the Moogle Post quests, never done the sight seeing. I could go on. Many of them refuse to do that they think it's beneath their end game sensibilities. But I know many who always find something else to do. I for one leveled new characters, went through all the old content, and wow I found I discovered more things about the lore and story I missed the first time around. But I know thats only unique to me most have no desire to do things over. The other problem is many, especially end gamers always try to do everything as fast as they can. Every single end gamer I know that gets everything maxed including crafting/gathering as fast as they can ends up bored. And it's not just in this game. Those who take their time and enjoy the whole process usually don't get bored.
My statement that no one is forcing anyone to play this game brought a response from you that people are forced to keep playing so they can get the 210 gear. I think you didn't understand what I was saying. If anyone dislikes this game so much why are they still playing it? SE is not forcing them to keep playing. They can quit, and stop paying for it and go do something else.
I do agree with the statement about PVP, PVE. Though I don't think the reason is PVP is there to add content so the need to develop better PVE content isn't needed. PVP is there because sadly every MMO out there has to have it because of player demand. There are many PVP players who are going on the forums asking for open world PVP even. Many for some strange reason got this game because, since Yoshi was such a big PVPer they thought FF14 would end up being a big PVP MMO.
Still to this day I still feel the best and most unique MMO out is The Secret World. There is PVP content in it but the PVE content is so awesome that the PVP content suffered as not enough players kept doing it to keep it viable. I don't think the current PVP content is ever going away though in this game.
Another unique MMO out there is the first sandbox MMO released since Eve Online, at least released for the west, is Arche Age. I play it also and have created my own content there and have a blast. I have thought it would be cool for SE to at least add a sandbox style hybrid with this game. The issue though is a true sandbox allows the players to make their own content. That probably won't work here as I think most want the content to be made for them.
As far as your statement that it is very hard to make content in a MMO unique and good is hard to do. That I agree with that. As I mentioned The Secret World when it came out ,and still is, the most unique MMO there is. And it has great content, but many didn't like it because it was too unique. Many are still stuck in the fantasy style mom for one. a modern day horror MMO isn't what they want. All the game mechanics are on a steep learning curve and how it is implemented is not what many are use to. I think all the complaints about MMOs mostly being the same and wanting something new really doesn't hold up. People go back to what they are use to.
The most generic response if you don't like it stop playing. Gotta love it
I do feel like I'm playing a Final Fantasy but:
1. This game lacks strategy, having scripted rotations is boring.
2. Horizontal progression is a serious problem. Please implement.
3. Elemental charts. I don't agree with the reasons it was scraped and I will never agree, they discarded a whole system just because "raids".
4. More branching jobs from current classes. Or scrap classes altogether. Having only one job from a class is pretty boring.
Getting back on topic, things I would like to see in the future:
More events/raids based on previous FF games.
-Chaos Temple (gear to resemble FF1/3/5 jobs)
-Castle Pandaemonium (gear that resembles Amano's depictions of FF2 characters i.e. Minwu for SCH/WHM/WHM, Firion for PLD/DRK/WAR, Leon for DRG, etc.
-Final Fantasy Tactics themed equipment (AST could get Time Mage or Oracle equipment, WAR can get Squire, PLD gets Knight SCH can get Arithmetician) These must have capes!!!!
On face value yes, but as for your thread you were presenting ideas to improve the game, that's a positive. The person I responded back to I see so often in these and other forums for other games. Constantly complaining, no real solution outside of stuff they know SE will never do and basically saying this is a horrible non original game. To that I will say again, why keep playing and paying for it if you hate it so much? I know that my post was a bit off topic but mainly was responding to everyone that was using this thread to trash the game with no real offer for improvement.
That said I prefer to get back to the topic. I did play FFXI for 6 years and off and on for about 2 more. There are things I do miss from that game but would never work these days sadly. I loved the very unique job system. And every new job they did add was very unique. Also good parties were so much fun due to the required strategy and fully working together. We used weapon skills that used attack skills using the elements that would work of another party members attack ability, even if it was just a XP leveling party. Some of those fights were quite epic. But everything in FFXI was unique too what was the first ever Final Fantasy MMO. Up till then and since then all have been single player both loved and hated. I do miss the fact that FFXI while requiring good gear for the higher end content was not a dungeon grind to get that gear. Arche Age kind of reminds me of that. You can get crafted gear or make it yourself for end game content. You can get some good gear from dungeons but it is not a forced dungeon grind. FFXI was like that also, though a lot of the top gear was crafted and sold in the market place, or by doing end game content. None of the end game content were what we know of as dungeons or raids.
The new hunts for NM and HNMs in 3.1 look to be a move in the right direction depending on what drops from those outside of just seals. I know SE is trying to make a unique MMO experience over time that is it's own special Final Fantasy game not just re-visting old games. I would like to see them do some forward thinking instead.