They could get away with adding more crafting conditions that encourages you to rethink your step instead of following a flowchart. For example, aside from the poor/normal/good/excellent (which only has influence on quality increases), you could get "mental" states that gives you a buff for that specific step, such as
- Steady: Adds a 50% success rate to that step
- Ingenious : Current step is = your level or bonus increase to progress
- Frugal : CP cost is lowered by 20
- Impatient : Non-CS steps have success rates reduced by 30%
So on and so fourth. I'd rather them find a way to make crafting more engaging than following a flow chart and pray your 80/90% touches work.
There's just not enough steps/durability to get your quality increases from anywhere else. If we were to not factor BB in the current setup, you'd need well around 13 successful touches to get to at least 80% HQ rate. And besides, BB getting "Half your quality" is contingent on you getting that many successful IQ stacks in the first place anyway.
