keep crying about the system thats gone.... that will do you some good ^^
ill keep enjoying the new system instead of bitching because thats what smart people do. They play a game they like..... learn from this.
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FFXI did better, despite still having an inordinate amount of technical difficulties, because of when it was released. The MMO market was still young and online console gaming was still a rare novelty.
The option is between, releasing early and starting to develop with player feedback or hold back release and continue development at normal pace with limited pressure/feedback.
Internally, the most pressure the developers would face is from Management. I don't think I need to explain why this is bad. The feedback would be limited to a small group of internal testers or a group of testers that don't represent the actual playerbase.
Thinking LONG TERM (crazy idea I know) SE would have to be stupid to not release early. Now, we could debate forever when is the best time, my opinion is that probably 1.8 would have been a good time to release. Even then might have been too late when you consider the long term planning that has already been set in motion months ago based on the initial reaction.
More importantly my point was, you can't argue that FFXIV(The game itself and not perceptions) is not better than it otherwise would have been if it had remained within SE.
Stamina was hurting. It wasn't teh 111111 that made it bad it was watching that god damn stamina bar refill instead of paying attention the fight itself. que'ing abilities or not admit it we were all doing it. Looking forward to the jorb changes and balances hopefully gonna see reworking of alot of those abilities you spam cuase thier durations are like 15-20 f'ing seconds and recasts 60.
Here's another point to bring up... If the game had been held back till they had "polished mmo" would we have half the game were getting now? Nope... We'd just have more crap to do. And we wouldn't have gotten to play for free.
edit- Apparently Roaran said this already lol
Exactly, FFXI did well because there were few alternatives out there.
I don't understand how launch condition of FFXI justifies launch of XIV whatsoever and point of this thread.
It's like saying because SE previously released lead based paint it's ok for them to do so again because they dont know any better.
no the option is between (1)releasing a game early that was absolutely torn apart and spit out as horrible during alpha and beta stages and them not fixing the issues and throwing an unfinished item out there or (2)them actually listening to their feedback and taking care of those issues back then.
NOONE can argue that the game was given horrible reviews during alpha and beta. if you got horrible reviews by the people that were overjoyed to have an early copy of the game what made them think people that just wanted to try it out were going to like it more?
people can always argue that the game would have been better if it was worked on inside se until it was ready. we would not have had the scapegoat producer change and the things in the game at release would have been able to be completed. just completing those systems before the actual public release and taking care of the issues from the alpha and beta stages would have made a dramatically more polished and better game.
You guys need to put your junk away and either play or leave, quit the bitching already it doesn't help anything.
the game is good, It's getting better every single patch by leaps and bounds, end of story
Well, let's go with this assumption and compare notes.
JP release occured about 1 year before US release
6 months before US release, a viable auction house was implemented, as well as fully functional chocobos and airship
This is post beta as you claim, and yet on par with this next patch.
Upon US release, rank cap was raised for the first time, and expanded zones. This occured largely because it was implemented along with the first expansion, Rise of Zilart.
Apart from cap raise, we have already been gaining expanded zones, bit by bit. At any rate, I think it is harsh to say that this game is inferior to that of FFXI at the same stage, it was merely the point that they were generous enough to release it globally at the same time rather than what they did in FFXI. Yes, it came with unforeseen complications, but that doesnt mean they haven't made impressive progress, considering the conditions.
You still dont know what you are talking about, like i said a couple posts ago. If you point out that FFXI was "looking better in beta" than FFXIV is right now, then bring on your facts. If you cant fact out things, you obviously fail with these kind of comments...
"I am right, cause i say so"..
is totally fitting your current attitude.
You are the one that does not knows what he is talking about, FFXI was miles ahead of FFXIV at the same point in time, that is a year after release in japan, you also have to take in consideration that when FFXI launched, MMO'S where not mainstream, so SE had a chance to experiment, to implement their idea's(Like having no AH for istance) FFXIV launched 10 years later, when MMO'S are very popular, when there is a giant tittle that has 11 million subscribers, and every other MMO that launches and ends up in the burner atleast sell's 2-3mil boxes.
Ofcourse FFXI looked better by betta than this game did, it was a different time for MMO'S
FFXI Launch =/= Justification for FFXIV's launch
FFXI had a year to improve on the Japanese release and once improvements were made, it was fairly polished and ready to go to NA and EU with content, chocobos, airships, AH etc.
FFXIV released simultaneously 10 years later and has no excuse for the state it is in..
nuff said.
So then are you trying to say that a game can't have both? I hope that isn't what you are saying because the market wards aren't anything more than structured bazaaring.
FFXI already had bazaars and AH which proves that they can work together.
Please please please tell me you aren't trying to say these awful market wards are a good excuse for not having an auction house.
There's plenty of people (including myself) that don't agree with that at all.
I suppose I missed what you were trying to say because I thought it was so absurd that I assumed you couldn't have meant that but it seems that you did.
She's just making excuses for the developers not including standard features in their game that has already been out for a year. Of course FFXI had an AH and bazaar system and it was much more efficient than the wards system ffxiv has.
Market Ward = Auction House.
You can search for your item, you can see who sells it. The two differences are you have to run your lazy ass across two GIGANTICALLY tiny rooms while looking for an NPC with a different colored name and a red star conveniently located next to the name, and that there's no price history (my only problem with it).
Both games have bazaars.
There you go. A searchable option, and a non-searchable one.
Excuse? If XIV were to have an AH system they would have implemented it, but it doesn't need one. Also what excuse for not including standard features? Before you go around telling people what their intentions are if you knew me you'd know I'm always saying they shouldn't have thrown out the basics XI had when they created XIV.
However XIV doesn't need an AH as it has a market system already. Creating an AH is a waste of resources especially with the retainer system and market wards, so having both would just be wasted time, especially because people would then say "scrap x system" which would just be a waste of time when all they need to do is add x,y,z feature to the Market Wards.
Congrats SE!!! Your 2010 FFXIV horrible launch and first year MIGHT be a little better than your 2002 horrible launch and first year of FFXI...maybe.
At this pace maybe by 2050 you can have a good MMO launch!
And this right here is there biggest issue. FFXI had a retched launch, then they ran XI for like 8 years. Then when XIV came out and beta was up we saw a pattern, they had learned virtually nothing from their experience with 11. Its one thing when its your first MMO, but when your onto your second there should be vast improvements from the get go, XIV really had none of that besides better graphics which as we all know is mostly copy paste.
The game is getting better and I still love it. But let's stop with the "but 11 was bad at launch to". That's just a weak excuse to defend a company that put very little of what it learned into its sophomore mmo release.
Well.. obvious Troll is obvious. But i will enlighten you a little.
Yes i do, since i played FFXI since JP Release.
No it was not. There a lot of different Fan-Sites which point out what state the Game was 1 after the first Year. That was right at NA-Release and actually at some Points FFXI was more bad than FFXIV was a couple Month ago i.e. Quests. Im not talking about the Content of Quests, i talk about the availability of them.
How is that sentence backing up any of the Nonsense of "FFXI looked better in Beta than FFXIV is now"?
Its not.. just another "I am right, cause is say so"-post.
Sorry, but you dont get the Point at all. Noone was comparing FFXI or FFXIV with any other MMO out there. People were comparing FFXI and FFXIV. So i dont really get what you want to say with your post, since it is most likely missing the Point.
Edit:
i.e. People still want Stuff out of the early Final Fantasy Games.. are you also saying that wont happen and/or it looks better/worse cause it was a different Time?
smart smart smart smart (said in tone of mormon song from south park): release XIII-2 then XIV months after, if XIII-2 is really good it can give people "the FF itch" as I call it, where they must play more FF because other games are disappointing, and then maybe they'll hop on XIV if the release comes soon enough after, especially since today people are more open to mmos then when XI was released. My bf worked at gamestop at that time, and everyone came in like "OMG THIS IS ONLINE HOW GAY" ...uhm sir it says "FFXI online".
Dumb dumb dumb: the idea is only dumb if XIII-2 is just as bad as XIII was (in linearity) BUT...XIII-2 looks like 8 million times better than XIII did. Anyone notice XIII was a tone down rip off of X?
No price history, inconvenient search, decentralized (50 billion wards), you have to run around to get your items... why not just implement an Auction House instead?
Leave the market wards as is, they can be the new rolanmart. There's no point to not adding a more convenient shopping option... that's why so many people keep asking for it.
EDIT: Oh yeah, and another issue with the wards... there being enough space for the retainers. I often cannot place my retainer in the "proper" ward because it'll end up being full when I want to. With an AH you just don't really have to deal with stuff like that.
If you can give a logical answer to why they should waste resources on a redundant feature instead of other aspects of the game that needs fixing, I'd love to hear it.
Also, the search being "inconvenient" is bull -- It works exactly like any other type of search system when looking up items, ironically enough, some MMOs with an AH have a more inconvenient search system because some require you to know the database ID of certain items, especially when you dip into +2 and higher territory.
He's not crying about the old system.. he's lamenting about the fools that SE listened to. The issue of 1111 spam is very telling. What kind of person would actually do that? There were so many abilities to use that you rarely had to use 1111.
What are YOU talking about? Anyone that played the FFXI beta can compare it with FFXIV. Why don't you explain how FFXI beta wasn't smoother than FFXIV's release?
Some MMOs having worse searches doesn't make this one any more or less inconvenient. When you don't know an item's type it's difficult to find even if you know which craft it is for (really generally only an issue for crafting parts) and when searching for equipment in several ranges having to go through the different ward searches rather than being able to search by slot and sort by level like most games. There's other junk too but I'm not going to list it all. You are crazy, gonna stop responding to you.
I could go with your style:
It wasnt smoother, cause i say so.
There are like 20 Thread about this Topic allready in the NA-Forums. What about using the Search-function and look it up yourself? Some ppl were nice enough to post the whole Updatelogs from FFXI compared to FFXIV. Wont be hard to find it.
But since i am a nice guy, here is a little Quote for you... and there are way more than just this one, with way more details.
Quote:
RDM
- Gravity did not exist, and did not lower mob evasion when first introduced.
- RDM could not use Raise.
- RDM could not use Invisible, Sneak, or Deodorize.
- Refresh was not added until February 3, 2003.
- Regen was introduced as a RDM-only spell, and could be used like Poison to prevent Sleep.
- Dispel did not exist, and was added much later than Magic Finale.
WHM
- Teleport-Mea, Teleport-Holla, Teleport-Dem, and Teleport-Vahzl did not exist even in the original game.
- Protectra II-IV and Shellra II-IV did not exist.
- Sneak, Invisible, and Deodorize did not exist, and when first introduced, all could be overwritten by recasting before the spell wore off.
- Reraise did not exist.
- Raise II and III did not exist.
- Erase did not exist, and when first introduced had an even longer recast.
- Cure V was not WHM-only when introduced.
- Cure V originally did not have a set hate value, but acted like other Cure spells.
BLM
- Warp II did not exist.
- Escape did not exist.
- Tractor did not exist.
- Sleepga and Sleepga II did not exist.
DRK
- Absorb spells did not exist.
- Stun did not exist.
PLD
- Flash did not exist.
SMN
- In a funny error, SE claimed to introduce the elemental spirit pacts when SMN was released, but actually Thunder Spirit Pact and Earth Spirit Pact did not exist until a much later update.
Job Ability & Trait Related
- For almost 1 year of gameplay, RDM did not have Convert. It did not exist until April 15, 2003.
- Mighty Strikes used to be even shorter duration.
- WAR ability Aggressor originally gave a bonus to Ranged Accuracy.
- Sneak Attack dealt the same high damage even when subbing THF.
- Sneak Attack had a wider angle of use behind the mob.
- Treasure Hunter II did not exist.
- Trick Attack did not exist.
- MNK's Dodge, Focus, and Chakra had a 15 minute recast.
- MNK abilities Chi Blast and Kick Attacks did not exist.
- Divine Seal did not exist.
- Elemental Seal did not exist.
- Weapon Bash did not exist.
- Sentinel did not have a high enmity value.
- PLD ability Rampart did not exist.
- RNG ability Unlimited Shot did not exist.
- 2-Hour abilities originally could be reset by changing jobs.
- BLM's Manafont ability originally allowed for spells to be interrupted.
- SAM's Meikyo Shisui did not originally fill the TP bar.
- "Killer" and "Circle" traits and abilities originally had the effect of Slow rather than Paralyze.
- DRG's Spirit Link did not exist, and when introduced, did not heal status effects.
Weapon Related
- Guns were RNG-only.
- Ammo only stacked to 12, not 99.
- Quivers did not exist.
- Ranged attacks did not generate TP. <---------LOL!!
- DRKs could not use Great Sword Weaponskills.
- PLD's could originally use Axes and Great Axes.
- PLD originally had Throwing skill.
- RDM originally had Marksmanship skill.
- BRD could not use Staves.
- RNG could not use Axes.
- Equipping a boomerang did not originally change TP, but equipping a fishing rod and bait did.
Battle Related
- **Experience Chains** did not exist. @__@
- Weather and day effects on spells did not exist.
- Half-resists on spells did not exist.
- Magic Bursts did not exist.
- The enmity system was drastically different, with more abilities having set hate amounts rather than based on damage.
Item Related
- RSE did not exist.
- Crystals were much rarer drops from enemies.
- Crystal clusters did not exist.
- Percentage-boost foods did not exist; All foods gave static bonuses.
- The Life Belt could not be worn by All Jobs.
- Scrolls of Instant Warp and Scrolls of Instant Reraise cost double the amount of CP.
Other Game Related
- The original Level Cap was 50.
- The highest Rank was 5.
- Crafts were capped at level 60.
- Harvesting, Excavation, Logging, and Mining did not exist.
- Gardening did not exist.
- Chests and coffers did not exist.
- Only items came from chests and coffers, not gil.
- Thieves did not have the ability to pick chests and coffers.
- Mog Safe expansions did not exist.
- Gobbiebag quests did not exist.
- It was not possible to exit to any zone in a city from a Mog House.
- There were no fame-reporter NPCs.
- Title-changing NPCs did not exist.
- Synthesis inside a Mog House was not possible.
- Changing your job required an entire other game screen, instead of the Mog House menu.
- Chocobos were not available at Crags.
- The level limit for riding Chocobos even from home cities was originally 20, not 15.
- Expeditionary Force quests did not exist.
- Non-quest BCNMs did not exist.
- BCNM orbs cost more Beastmen Seals.
- BCNM clear-time scores were not recorded.
- SMN, SAM, NIN, and DRG did not exist until April 15, 2003.
- True Sight did not exist as a mob ability.
- DRGs could not originally change their wyvern's name.
- Dying in a BC originally had an experience penalty equal to your true level (rather than your capped level).
- Jeuno originally only had 2 Auction Houses, one in Ru'Lude and one in Lower.
- The amount of PCs allowed in Lower Jeuno at any one time was restricted (due to game/server limitations).
- Desynthesis did not exist.
- Synthesis recipes for ninja tools originally produced less tools per synth.
- Cutscenes from quests could not be replayed.
- Furniture did not add any Storage.
- Moghancements did not exist.
- Wedding Services did not exist.
- Garrison battles did not exist.
- PVP in the form of Ballista was added nearly 2 years after FFXI's release.
- The Mentor system did not exist.
- The Merit Point system did not exist.
System Related
- There was only 1 window-type, instead of 8.
- /attack on & /attack off commands did not exist.
- /names command did not exist.
- The following emotes did not exist: /kneel, /sigh, /comfort, /huh, /blush, /angry, /disgusted, /upset, /panic, /fume, /doubt, /sulk, /shocked, /hurray, /toss. (In the beginning, Taru couldn't dance!)
- /sit and its associated emotes were added only after the NA release.
- The Triangle and + buttons couldn't be used to cycle through different windows.
- Calling for Help did not make a target appear on nearby people's compasses.
- Valkurm Dunes was not displayed on the Title Screen.
- Text for items was not color-coded (I.E., Yellow, Green, Red, or Blue).
- The subtarget cursor did not function except when using magic spells.
- Received Friends List messages could not be read in-game.
- The search function did not exist.
- Search Comments did not exist.
- The first Search Comment function did not have any category subdivisions.
- Names in the search function were not color-coded (Blue for in-party, Yellow for party-leader).
- The ! icon above the head of a player seeking party did not exist.
- Originally it was impossible to Seek Party while in a Mog House.
- /lsmes and Linkshell opening messages did not exist.
- Originally a player had to be in the same zone to invite them to your party, rather than the same region.
Interesting Points of Note
- When Behemoth was introduced, the level cap was only 55.
- When Invisible was first released, you could not see your own character at all after it being cast.
- AF was not all introduced at the same time. The six standard jobs of WAR, MNK, WHM, BLM, RDM, THF recieved their AF quests a full month before the other jobs.
- Coffers were not introduced until AF.
- When the function was introduced, there were only call0-call3.
- Kazham, Rabao, and Norg all originally had their own seperate bazaar tax. Kazham was steepest, a hefty 15% tax.
- AOE spells originally had a similar radius vertically as horizontally, thus allowing a -ga spell to hit mobs on multiple floors.
- The first people to reach level 60 had never had access to popular leveling spots like Kazham, Crawler's Nest, Garlaige Citadel, Gustav Tunnel, Altepa Desert, Kuftal Tunnel, Cape Terrigan, Valley of Sorrows, or Boyahda Tree.
- When SMN was first released as a job, the level cap was only 65, thus making the avatar prime fights all the harder.
- SMN, SAM, NIN, and DRG were released all at the same time, but SMN did not require the Zilart expansion pack to unlock and play.
- The spell Absorb-DEX originally contained a typo and was called "Absorb-TEX"
- An error when the job was first released allowed DRGs to summon two wyverns.
- The first NA update increased the job cap to 70.
- The level cap was increased to 75 on December 16, 2003, 19 months after FFXI was released.
- Fenrir was released almost a year after SMN was added as a job. Incindentally
Hmm. Back in 2001 not having an AH, no LS management tools and a shipload of small bugs, missing features and lag issues may have been acceptable, but that tells us little about whether a game in that state is acceptable for release nowadays.Quote:
You still dont know what you are talking about, like i said a couple posts ago. If you point out that FFXI was "looking better in beta" than FFXIV is right now, then bring on your facts. If you cant fact out things, you obviously fail with these kind of comments...
It's like arguing that you don't need planes to travel to Europe, because galeons did fine in 1492.
Don't get me wrong, they definitely are moving in the right direction; but there is no excuse for the mess they delivered last September.
FFXIV is using crystal tool which they have issue with and they got cheap Servers by the look of it and program everything dumb oh and i forgot The CEO ended up releasing the game in 2010 and everyone blame Tanaka when he himself said it's not ready. FFXIV is bad only because they made it release when the dev said no.
FFXI? that was there first MMO so there no one to blame there lol.
You can't compare a game that was developed and released a decade ago to a game that was developed and released a year ago. The excuse of, "XI was terrible at launch too" is a bad one. If anything it's more damning to SE than anything; they have a decade of experience, but are dealing with huge problems that first-timers in the industry don't face. Tools and procedures for development and implementation have come a long way in the last decade, but it seems like SE didn't get the memo.
As for XIV, it doesn't feel anywhere near as polished as XI did when XI was released in NA.
i can't believe people are STILL talking about this.
if you don't like it, then leave. the game is free right now.
"I can't believe the free service I am in no way obligated to use is not what I expect and is making changes that either mildly inconvenience me or I don't agree with."
that's pretty much what 75% of people on this forum sound like to me.
Just because they share some similar features does not mean it's an Auction House/Trade Broker/something good.
A bicycle has wheels and it takes you from point A to point B, but it's not a car.
MW is barely passable as a trading system. It's been met with an incredible amount of hostility from the majority of customers since its inception. It's time to stop wasting time with it.
The current non existing player base this game has cannot and will not support the game, hence why is free, and even when it is free, the player base is below 50K players, that is a very very sad number for a MMO.
This game needs every player it currently has, but more importantly it needs the other 600K players that left to come back to be successful.