Except that AK and WP also drop gear. Which means you don't need as much DL gear to defeat the content you're gearing up for. And better than AK before which nerf?
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Some people like to do all of their duty roulettes in order to add variety to what they're doing.
Also, you get 140 soldiery from the roulette and it generally takes 15-20 minutes max because people are so over geared. If soldiery is what you're after it's just as fast as running an expert a lot of the time which only gives you 100 and you're less likely to get a slow group. The only option that can sometimes be significantly faster is farming hard mode primals for first time bonuses and that's not a sure thing.
AK and WP both dropped low ilvl gear which was essentially useless given that DL was i70. They nerfed the original AK significantly by making the demon wall easier (removed adds) and by removing quite a bit of the trash. The trash and lower average ilvl across the playerbase is what made the original AK slower, even when speed running it. Most DF groups would take 30+ minutes to complete AK and it rewarded less philosophy than CM did. I'm not sure why you're asking which AK since there was only one AK at launch.
There were really only 2 viable options for fast philo at launch and they were WP and CM.
AK was nerfed by having fewer mobs (the few right after the Demon Wall before the first Succubus were some I know off-hand), and the Gnat adds were removed from the Demon Wall fight. It made the place significantly easier, but before that, the two main scenario dungeons were the safest way to get philo tomes.
Apparently this is quite the hotly contested topic. I'm glad to find so many people who support my feelings in this (and I even understand those who feel differently a little better). My faith has been renewed somewhat, and I will try out each of your suggestions when I retry the second dungeon tonight. Maybe I'll even redo the first one so I can try and participate in the boss fights.
Oooohhhh yes this is a hotly contested topic. It's been this way since... I signed up for this forum, lol. There's quite a few other hot topics around here too. Expect said threads to burst up to like... 10 pages in a single day (perhaps 2) if they're brought up. :p
The main thing to take from this is that SE learned from their mistake and stopped adding long cutscenes to the middle of dungeons so you won't have to worry about it being a continuing trend moving forward. Don't let this small handful of story dungeons sway you away from this fantastic game, there is lots of fun to be had.
Correct me if I'm wrong on this, but the way to speedrun AK at launch was to sac pull. Which means that the number of mobs didn't really matter beyond whether the tank could make it to the boss room. And I'm not talking about DF speedruns. Because if you really want a lot of tomes fast, the solution has always been to get a group and farm so that you don't have to wait on queues. I wasn't asking which AK, by the way, I was asking which nerf. Since they've alternately nerfed the difficulty and nerfed the ability to speedrun. Also, AK gear was only "useless" in the same way that i120 is currently "useless." It would get you pretty much anywhere you needed to go up until maybe T4 (and maybe even then, I don't know).
As to the rest of your point, sure, if you only need a few hundred duty roulette is the way to go. If you need, say, a few thousand, you've always been better off farming a dungeon.
Please stop queuing for the storyline. Just stop. If you aren't going to take the time to deal with the CS/newbies.
STOP doing it. We all know it has long Cs's...Save yourself the time and friggin' DON'T QUEUE FOR THEM. Very simple!
This has been a problem since release...I hope SE doesn't add something like this anymore though because if people
are getting harassed to death and beyond and kicked because of them watching a CS and nothing can really be done then it's not worth it anymore.
DF = player roulette =/= duty roulette. You get fast access to the dungeon BECAUSE repeat players are joining in DF, don't kid yourself thinking otherwise.
The roulette that is 'random players joining' will always determine who is part of the majority, and ultimately what vote decides how the party will progress.
I'll agree with majority rules when the majority isn't being a ****. >_>
Edit, because stupid daily post restrictions:
Wanting to watch cutscenes is harassment now? Don't get me wrong, if the person who wants to watch cutscenes is *also* harassing people, that's an issue. But to say that the majority rules when the majority can't even do math to find better ways to get tomestones. . .
Frankly, the best solution would be to remove almost all of the tomestone rewards off the CM and Prae dungeons themselves and attach them to the new player bonus. Now THAT would be bargaining power.
I'm really sorry you had to go through that Nekoko.
As shameful as it is to admit, this has been an ongoing problem since... well, pretty much 2.0 launch. (My solution to this issue is to simply make all CS in those dungeons unskippable, for everyone.)
However, know that after CM and Prae you will not have to suffer those types of people in story dungeons since SE chose to put them before and after dungeon completion.
The only thing I can tell you is to not let them get to you any more than they have. If you should ever run into this issue again, report the idiots for harassment asap.
Know that they do NOT have the right to force you skip cutscenes or fights. And they certainly do NOT have the right to belittle you because you want to enjoy the storyline.
In this case, those people are entirely in the wrong and they should feel ashamed.
I've said it before and I'll say it again- Watching the CS at the in is a cop out. Furthermore, people who have no desire to let newbies experience the story in those two dungeons should not queue for them. If they are after tomes, there are far more efficient ways to go about getting them.
Regrettably, some members of the FFXIV are huge jerks. There is not much SE can do about their behavioral problems. SE did try to help newbies out by throwing incentives for the vets to come back- i.e. large tome bonus, gil, etc but all it did was backfire.
There are a number of ways to combat these types of players. You can report them for harassment, stand up to them, or if need be, leave the instance.
Another thing you can do- and this is more for your sanity than anyone elses, is get a couple of friends to go with you. When I ran CM and Prae, I had as many friends as I could gather come with. We weren't a full group but we were the majority. Likewise, whenever an FC mate or friend needed these dungeons, I would try to get the majority of the players to be with me. Even if all you can get is one person, it's better than nothing. Sometimes all it takes is one person to side with you to break the sheeple herd mentality in these dungeons.
Lastly, know that these idiots are not the majority of this playerbase. They are a very loud and very vocal minority. Since 2.0 launched there has been a push to have more tolerance and respect toward newbies, especially by people who were also forced to skip cs and fights.
-feeds nekoko cookies- If you were on my server, I would have gone in with you and you would have enjoyed the dungeons properly.
Like any other dungeon, if you want people to play a certain way without question, use PF and set the rules.
Alternatively, vote on progression at the start, and exit if you lose the vote. Or suck it up and go with the majority.
TLDR: Nobody is granted special snowflake privileges in DF.
While I agree that people doing the main-scenario roulette should be expecting to wait for cutscenes, I also agree that the party finder is the actual best way to do it. The other day on Malboro we did an all-cutscenes party that was actually all people who had done it before but most had been forced to skip the cutscenes the first time through.
Not sure if I'm posting in the right thread. During the course of game play I've had either questions on how to handle gil spammers or had an issue with another player for some reason or another. GM Elrisivana on the Famfrit Server is both quick and professional in opening a ticket for me and handling it. I want to give a special kudos and a thank you for the customer service. It's nice to know that when a game that is suppose to be fun, goes a little sour because of a few rotten apples, we have administration like his/hers to step in and help us players to enjoy the game and get back into the spirit of Eaorzea. Thank you again.
Best Regards,
Kluya Aether
Vice President|Shinra Inc [S.E.C.]
No, that's absolutely right about sac pulling but the thing about CM was that it gave 100 philosophy when AK only gave 50. A good CM group could complete the dungeon in 10-15 minutes, the same amount of time that a good AK run would take. WP was argueably better because a good speed run took around 7-10 minutes. The demon wall was also a major barrier for a lot of players back at launch mainly due to the adds and people getting knocked off while trying to deal with them.
You're essentially saying that you won't agree with the majority rule unless you're in the majority.
Everyone knows that the spirit of the bonus is to have veterans help new players through these instances (and really just to supply bodies since otherwise almost nobody would bother). People will be people and it's not their fault that SE made it ridiculously easy to speedrun through (bizarrely these instances don't even have ilevel synch -- not that it would slow people down much) and get their bonus sooner. Maybe they could have made it stricter and allow the new player(s) set the pace, but then you can easily get into the territory of a single player holding a run hostage. Given how much people troll already that's not something anybody would want to allow.
SE clearly noted the problem and has dealt with it on content since then (and presumably won't make the same mistake again). I don't think CM or Praetorium could have been restructured since so many cut scenes happen in the middle of the run so it just sits there like that annoying everyone. To say it's the impatient player's fault is the same as saying it's nobody's fault. You can't change human behavior or expect people to not play in a way that benefits themselves (even if it's seen as detrimental to others), especially if it's clearly allowed. SE designed those instances poorly and it seems like they'll just be a stain on everyone's experience forever.
On a related note, however, it would be nice if SE ever implemented that idea they had for running dungeons solo (with some NPCs or what have you). Creating a slightly altered 'story' version of CM and Praetorium that you went through solo with NPCs instead of a team of overgeared steamrollers to experience the story might resolve these issues.
Except, as someone below mentions... You agreed to the requirements when you selected the roulette. It spells it out pretty explicitely what the time requirements/limits are. If you can't put that much time aside potentially you shouldn't be queueing.
And the reason I feel that a person's 1st time is worth more than someone's Nth time is because it is the 1st. You only get one 1st time. You only get one first impression. I would love to see SE's exit numbers to see how many people leave after their first brush with the loud, unpleasant minority of the end-game community. This kind of attitude bleeds players and it hurts the game's longevity.
Exactly this.
If you don't have the time then why are you queueing for something that could take that much time? Never ever expect a flawless clear from Duty Finder. Always expect the worst, expect the most time to be taken up. Expect new people. Expect cutscenes to be watched. You'll then be pleasantly surprised when your run goes faster.
It has, yeah. Right since launch. It does seem to have gotten better though. Less people yell since the bonuses for being with new people have been added.
Except that the game explicitly comes out and tells you to use the Duty Finder to do the quest.
Obviously there are points on either side of the fence about whether people should wait or if people should watch the cutscenes in the inn/PF it. And it's not something we'll ever come to an agreement on because it all comes down to what you consider important.
At this point in time though it's pretty clear that if you're really concerned about it and worried you should put up a Party Finder. Thankfully there are more people in server who'll help and be happy to. Ultimately though; people should not be jerks regardless of the differences of opinion. It's one thing to feel that people should watch the cutscenes later... It's an entirely other one to swear and curse and call people names for it.
Sorry, but on one hand you doing DF for the daily bonus and you like it when there is first time bonus too, but on the other hand you just like to speedrun it and get over it because you did the dungeon 1000+ times and cant really see it any more... I understand you, but still, then do not do the daily bonus if you dont like to wait for "others" or do it with your friends in your own group... So thats where SE made the mistake to not allow premade groups - it was intended to HELP others who cant find a group and revive old content... the players just taken it as bonus stone farming which was not ment to be!
I don't feel "forced" to wait for someone new to enjoy the content. That's the view of the impatient and uncaring who are just in it for their tomes.
LOL. Flawed analogy is flawed. No one ever got on that bus for the first time specifically to read the last chapter of that specific book. Not "Person A" nor any of the other 7 people.
A better analogy would be this: Movie Theater A is playing Movies A-C of a triology, and wants to have the theater filled for a "full experience" after the first playing of each so that no one is in an empty theater. They offer lots and lots of gift certificates every day so that people will return to watch a random movie.
People returning get tired of watching the movie, but feel obligated and entitled to the gift certificates, so they complain that they can't just fast forward through the slow, non-action-packed parts of the movie. The movie theater caves and gives them a way to fast forward through 90% of each film. So they do, and they bitch at the people who are there trying to watch the whole movie the first time, saying "Just watch it on Netflix at home later."
It's unfortunate but look at it this way, if it wasn't for the "obscure currency" (they were probably farming light) then would there have been enough people to queue for the trial at all? Would you have waited 2 hours or more for a group?
I don't blame you in the slightest and I have had several several very nice and compliant groups with new people so it's out there. Something you may want to do for future trials is start a Party Finder group. Put on the PF that you want to watch cutscenes and slow and easy play.
I know players who have no interest in tomes, they spam it for the card. Are they wrong for wanting to clear as many times per hour as possible?
Majority rules is the only truly fair compromise. If either side of the vote disagrees, I suggest PF as an alternative.
Nobody deserves special treatment.
So the one person who expects seven people to sit around for 40 minutes twiddling their thumbs just for them when they could easily watch the cutscenes later at the inn is the altruistic one.
The seven other people who don't wait to sit around 40 minutes waiting for one person who could watch the cutscenes later are selfish jerks.
Does not compute.
If you want to watch the cutscenes during the run, you can. If you want to do the boss fights, watch the cutscenes later in the inn, it's that simple. You can't expect 7 other people to wait 40 minutes on you. To me, that is pure selfishness.
How is the seven other people's reason for queueing up any less important than the one person's reason for queueing? What if they need the soldiery tomes for something? Obviously they wouldn't of queued into it otherwise. By majority rule, the seven are more important than the one. Since the one can watch cutscenes in the inn later, I really don't see how it is so detrimental to their experience.
Look, I get it. It sucks that new players have to face this. But it's reality. There's no best solution to this. If an incentive wasn't placed for veteran players to queue up for these dungeons, new players would be facing much longer queues. Would you rather have that? Ultimately, it's SE bad on this one for putting the cutscenes in the middle of the dungeon like that.
These guys queued for " story mode " roulette. If they are smart enough they could easily understand that one of the players is actually here to do the ... "story mode". For real.
This is the only roulette with strong ties with the MSQ scenario and with important CS. If someone is willing to watch the CS im fine with that because i can understand . ALL the other contents drop my tomes as well and the cards drop from the indolent imperial too. no need to be an a**hole like that guy who "cant compute" (maybe he just sucks? see too much people like him in the community now).
I signed for the "story mode" roulette . i ve been perfectly warned, this was in the name of the roulette... its ok then if someone actually needs the story stuff.
You're right. Nobody deserves special treatment but everyone should be treated with respect.
If people are not after tomes and are after the card, then they can very easily set up a farming party with like minded individuals. The same cannot be said for newbies who want to enjoy the storyline.
After all, party finder was created for the sole purpose of giving veteran players a way to control their groups.
It just so happens that newbies can also use it.
Yeah, you're right- it is obvious that it doesn't compute.
I'm not sure what to tell you to actually make you understand why experiencing the storyline in the dungeon, as was intended, is important to some people.
Their time and reason for playing is no less valid than the seven other people in that dungeon. I'm also not sure what to tell you to make you understand that other people don't appreciate being treated like crap for wanting to experience content in a way that doesn't agree with somebody else.
As the more experienced players here, we should be the ones with more patience and tolerance. It's not every day that you will run into a newbie who wants to watch the cs and experience the fights. (Some newbies don't care for them and that's their choice)
However, even if it is every day that this occurs, as experienced players *we* know what we are getting into when we queue up for Story Mode Roulette. We know how long those cs are and we know if we want to or not deal with them.
The answer is not, 'oi! noob go watch the cs at the inn because I want this sh*t over with asap!', the answer is "Don't queue for MSQ Roulette if you aren't prepared to let people experience the story." Whatever the vets are after from CM and Prae is something that they *WILL* have an easier time obtaining through other means.
Otherwise, the vets are being far more selfish than the newbies.
Castrum and Praetorium is NOT the end-game.
Second, to your latter question, usually people are just rushing through things as part of the grind so it's hard to find too many people that will empathize with you there, maybe on the forums, but in the actual group where everybody's doing that for the Nth time, people just wanna get it over with. It's a design flaw that those two places have so many damn cut scenes.. But like you said, you watched the cut scenes the first time around, now you can do the fight second time :) It's not ideal, but that'll at least get things done.
Actual End-game, doesn't happen like that. If you're chasing end-game contents you'll find that you'll be doing the mindless grind much the same way as other people in your group did.. and the cut scenes are no where as long as those two places.
Yes, but what's easier, 7 people making their own individual pf group everyday just for 1 run for a measley ~100 tomes?? there's not enough motivation there to go through all that trouble.
Where on the other hand, the first timer with vested interest in experiencing the game as meant to be, cut scenes in between actually has the motivation to organize a group together. In fact it doesn't even need to be a full group, a group of 3 (2 heals or 2 tank) is enough to hold back the group and slow down the run. and that's what we do for my "special" friend that HAS to have it that way, the special kind that gathers his own shards for all crafting and never skips a cut scene even if he's watched it before -_- I still have a hard time understanding him lol
See, what you are doing here though by having the 7 other people wait is basically saying their time is less valuable than the 1 person who wants to experience the storyline. They queued up so they could finish it and get the tomes quickly. Noone wants to sit around getting nothing done for 40 minutes. If I was that 1 person I would NEVER ask 7 other people to wait around for me, I'd feel bad and I'd feel like a jerk if I did that. Hell, just an hour ago I did a CM run with 7 noobs, and I was completely patient and didn't complain at all as they ran it normally. I gave them instructions without insulting, said it was ok when they screwed things up, etc. I did this because I was the only vet in there, the majority were new players, and as such the majority rules.
Likewise, a new player who is outnumbered by 7 vets should not expect the entire run to be catered to him when EVERYONE ELSE wants to speedrun it.
I completely agree, EXPECTING, not ASKING the group of 7 to wait for you is incredibly selfish.. My "special" friend I described above has actually done a dungeon like that once where he didn't feel right holding the group back so he just skipped the cut scenes, it bugged him enough that when I logged on, he asked me to do the dungeon with him so he can just redo it. That's reasonable, at least it shows that he's capable of acknowledging other players as actual people with their own agenda and their own time constraints..
and by "special" I don't mean special, he just has few quirks that borders on obsessive, but self-aware so as to not blame the entire World when they don't stop to look after his own needs.
Threads like this make me quite sad, and also make it difficult to recommend this game (which I otherwise like very much) to any of my friends who currently aren't playing it.
Poor attitudes of players aside, in my opinion the practice of scaling down the ilevel of gear in lower level dungeons should be present in every dungeon. I'm not sure why the developers are only interested in maintaining the integrity of the intended challenge only in pre-50 dungeons. I think players would lose a lot of their willingness to charge ahead without everyone else if they didn't outlevel the content by so much.
I also think nobody in the party should be able to prematurely end a cutscene if there's a first-timer on the run. That removes both the stress and burden off the new person and allows the content to be experienced as intended by the designers. Unfortunately, few would probably agree to these things because everyone wants their shinies yesterday (so they can then come here and complain about a lack of things to do).
While it's probably not feasible for everyone, I tackled this problem by scheduling a run for these two dungeons with my guild. Like you, I explained this was the big finale to the story I had waded through for 50 levels, and that I wanted to at least try to experience it properly - not only by watching the cutscenes, but by tackling the run with everyone at an average item level of ~50. My guild was cool enough to help me with this; everyone interested dusted off their artifact gear and through a group effort we got the 8-man party outfitted with crafted gear around ilevel 50 for the remaining slots. I got to experience the end of the story in a very authentic and enjoyable way, and I think it was definitely worth the effort of arranging. It is probably my fondest memory in the game right now.
People were speed running CM back when ilvl90 was the highest you could go. Syncing it down to i90 will change nothing. Unless you mean syncing it down even further to i70 or something. In which case, veteran players will stop doing the story roulette altogether and just farm ST all day for tomes.
If you do that, people will just straight up leave when they see a first timer, or they will mock and ridicule him even worse than now since they have no option to go ahead with the run.