Originally Posted by
Edli
I get your point but these dungeons don't have to be either uber challenging or braindead simple. There has to be a middle ground, especially for dungeons which are labelled expert. We have plenty of dungeons that are easy now, they're piling up. Lets have three for every patch that are a bit more interesting.
Plus primals and coil are mainly focused on boss fight. A dungeon is about going from start to finish. The only way to make them fun even by repplaying them over and over again is the element of surprise. Random placement for trash. You mentioned Diablo I mentioned L4D. Both games implement randomness to keep it interesting. Trash mobs that may overwhelm you, patrol or that you can sneak by. They can have much stronger CC. A pacify to tank that lasts 15 sec is going to make that trash fight a bit more interesting, silence on healer, sleep whatever.