Originally Posted by
Welsper59
Time can also translate to not being casual friendly, not just content difficulty. Which is, primarily, the stance that you and many others complain about having problems with. RNG is not a nice mistress to be around, but it's a feature (love it or hate it) of RPGs... especially MMORPGs. When everything becomes predictable, you essentially have the mentality that you would in an FPS, shooter, puzzle, etc. You people really like to make everything predictable, don't you? No desire for astonishment and wonder. No love for unpredictability and the joy of defying the odds. That is, unless the odds are always in your favor.
Not saying there's anything particularly bad about that, just that it's a sad thing to see. For as few of RNG related things this game has when it comes to gear/upgrades, they're still wanted to be made into the same old "must have by X time" sort of thing.