I know you're angry but I have a feeling turn 6-9 is totally going to be worth it.
Just by the way the maps looked on the live letter let's just wait and see
what happens.
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Those that play on a casual basis can continue to do so, with the amount of accessible content increased.
Those that enjoy overcoming new challenges on a planned schedule with a strong team can continue to do so, with a change of scenery and new fights to learn.
Those that thought that putting in a few months work to clear all the current would earn them fame and adoration, now and forever... well they may have just tasted the hard, salty shaft of reality thrusting through their delusions. You want fame and adoration, perhaps there is perhaps some to be had from clearing the new turns first, or very early on your server. 6-9 will be a new chance for that world first!
All in all, I don't really see any valid complaints about turn 1-5 going on DF. And to be quite honest, it's still not going to be walk in the park, organised FCs will still be the best option for successful filling in those missing slots or gearing alts to ilvl90.
because ilvl90-95 will no longer be the top level gear so there is no point in restricting it.
Oh, nothing's gonna remain the same.~~~
Baby, you'll choose to
Live in this complicated world with me.~~~
I have been farming Turns 1-5 for a long time now and there are still pieces I have either lost on roll or never seen drop (gloves, boots, earrings) that I would still like to have to flesh out both of my healers. Being allowed to farm 1-5 is something that makes me actually look forward to gearing up and playing my alts. It will give me a chance to practice playing those classes in coil, too. The only thing I am not really a fan of is the nerf in difficulty, but I already knew that was coming a while ago.
Turn 1-5 wont matter no more it just something you do just to get gear for other jobs. So you could do Turn 6-9 better this is done in about all MMO.
I'm all for taking away lock out but.nerfing it.makes me sad.faced.
Who cares? Chances are crafters will get some new tier of equip that can be slotted to make the current allagan gear a joke anyways to get people grinding the new tomb items (Because we know the crafts will require that)
Does it really matter when you could always get equal gear from mythology without ever setting foot in coil?
None of this matters until they actually fix the horrible itemization in this game. I'm really not looking forward to another situation where AF2 is going to be as good as Allagan 2 but be a reward from easy 4 man dungeons that have no business providing the level of rewards that they do. All the Allagan gear you worked for will mean nothing because it will be replaced with iLevel 100 AF2 that can be farmed by anyone.
People bitch about loot lockouts
Loot lockout gets removed due to newer content
People bitch about loot lockout being removed.
Wat.
Hello everyone. Welcome to any MMO ever in this current day and age. Old content becomes irrelevant, new content becomes the King. (And Yoshi P. mentioned at 2.0 launch that this was going to happen, so I do not know why everyone is surprised.)
When 2.2 comes out coil 1-5 will no longer be top tier content. Basically ilvl 90 gear will be the new darklight, since they adding a new tombstone, (probably for AF2) I would assume myth would be uncapped, the new tombstone will have a cap. 6-9 will probably have ilvl 110-120.
1-5 is the catch up to get people into the new top tier content 6-9. I have no problem with them removing the lockout gives people chance to catch up and hardcore players can gear all their alt jobs to ilvl 90 fairly easily.
Oh wow, they are doing the end game gear hopping thing? Why am I suddenly envisioning their meetings with management going somewhere along the lines of "Oh yeah, the metrics say this idea worked great because look how many people are paying to have this!" And we see just about every MMO people keep hopping ship off of plus World of Warcraft on the charts. :p
It's groundhog day in MMO land all over again!
MMO's being a waste of time is to be expected but I've never known it to be so obvious as in this game. At least when it's hidden and handled correctly you barely notice when things are moving on. I don't think SE are really cut out for a WoW type MMO, they were better off with 1 simple level cap.
The future of the genre is very bleak in my eyes, and I am in no way trying to speak for others. Personally I am just disappointed by all this short but instant gratification - I like to work for achievements but then be proud of what I've achieved rather than be happy with something that's made worthless in a few weeks.
Given the loot lockouts it takes about 3 of those months to actually get the gear at least unless you're very lucky, factoring in the difficulty of the runs as well you'd probably take a bit longer than that. The point is this is the future of MMO's, I may have been exaggerating when I said a few weeks but the principal is the same. Instant gratification means it's always somewhat pointless earning the achievements, because they aren't achievements. They still get made worthless at some point or another. Like I said, I'm not speaking for others, only my view of the genre compared to what I consider the "good ol days".
Can't say I agree with the Op on this one. Though it will be easier for people to get the gear we now have ive been waiting and waiting and waiting for tank drops to happen to our tanks so I could have a chance at them and passing everything to ensure maybe I have a chance for them after they finally drop to the tanks so this is update actually makes me want to dance ^^:
Removing the lockouts is cool, but I don't understand why there nerfing the fights there already stupid easy. Also why did they bother locking CT to one item a week if they planned on doing this.
Where is everyone getting this info?
The problem isn't so much how long the gear stays good, but the long term effect of constantly bumping gear scores up at a set point in level. If they are proceeding down this direction it's pretty clear Yoshida and his team aren't paying attention to what has happened in World of Warcraft after all the years they had been bumping gear score. Now they are forced to normalize the gear across multiple expansions and mess with damage numbers. Not only that, but they are doomed to render prior content obsolete with this kind of system and any kind of achievement people may have had along with it.
If this was the first time we were seeing this, I wouldn't be so hard on SE, but we've seen this happen now multiple times and it always turns into a mess.
So work towards 6-9 and show off with that gear while all the scrubs work on 1-5?
what's the problem here? your entitled epeen attitude is pretty gross, man.
This must be your first mmo.
I don't feel shagged one bit.
Heh before release it was mentioned clearly that as new content comes in, old content will be more accessable. Now we are getting coils 6-9 and twintania still needs to be beaten in order to access it. Many people who never done coils can now access 1-5. This is win win for me in 2 ways. I can play with my hardcore group tackling the new challanges that 6-9 will provide us. I also can not only gear up other jobs but be able to play with my more casual friends who would love to give coils a try, without forsaking my core group or end up locked out because i decided to help.
This is not bad its win win for all players. The hardcore will always down the new challanges first and gear up first while the causals keep playing the game of catch up , but be able to do more content they couldnt do before. coils 1-5 will be obsolete for those who have geared up already. why keep it in the shadows?
Don't worry, Turn 6-9 will fulfill all of your weekly gear lockout needs and the rest of us might actually be able to gear our other jobs!
Also, if you think most casuals are going to be "farming T1-5 up on a plate" post 2.2 you're giving the playerbase far too much credit.
You know the really fun part...when the lockout was announced in the first place, forums were flooded with whine threads.
Now they remove it...whine threads.
This...is...hillarious :D
This was always coming and known about.
And who uses the word "shagged" anymore?
You worked your butt off to experience it first. That's how it works with most things. You put through extra effort or pay more to be one of the first to have it. Then later down the line, it's made much easier or cheaper. But then it's no longer special because anybody can get it.
XIV has already done this once with darklight. Was a huge grind to get in 2.0 and in 2.1 they shower you with philosophy.
I wonder who's more entitled, people who wants to stay "elite" or the people who loath the "elites" because they think everybody should get all items because, oh well, they're paying for the game.
Remove the lockout for old content wouldn't be a problem, but nerfing.. well... it's not like pug's aren't taking down at least t4. Coil were supposed to be that piece of content in which you would have to actually put some effort, considering that everything else in the game is pure faceroll. You know, something you could sit for some time with friends or a static group in game and have some challenge. Removing lockouts would allow well geared players to actually help this FC mates and share that feeling of accomplishment with them, like a "hey, grats on your looT! you did a very good job!"-ish. Nerfing it will make it in a big "oh, nice, grats on your new shiny.. i guess".
Pft. Achievements, yeah sure... Truth is, you just want to stay an "Elitist" as much as possible. LOL!
Welp, no wonder, this is the only MMO I've seen that's recording a "world first / server first" on everything.
The removal of the lockouts is not the issue. The issue is that they are nerfing the old content so they can use it as a stepping stone for future content, which is seriously messed up. The practice is demonstrably bad as can be seen in World of Warcraft, where the vast majority of its raid content has become obsolete. That is all of WoW's vanilla content as well as three expansions worth of encounters down the toilet.
Anyone who argues that is just how mmos are has not played in the mmo golden age where we had a wide variety of game types and different forms of progression that worked. It all got thrown in the dustbin when every big business decided they needed to copy wow. The fact that SE had a working model of sideways progression that succeeded for years, but decided to copy the broken throw-away-content progression of wow is kinda mind numbing.
I'm so curious, which MMO exactly you're referring to?
Ffxi, Eve online, Maple Story, Star Wars Galaxies, etc...
I'm not saying they're better in their entirety, as mmos have improved on a lot of mechanics, but they did present alternative forms of progression to WoW. Also, I think Ultima Online, the first mmo, didn't do what WoWdid either.
Content is created for users to experience. The more people who can experience the content, the better.
Of course, it takes many man hours to create video game content, and it is the subscriptions that users pay that affords the creators the means to continue producing new content. By widening the number of users who experience previously elite content, the number of people who will continue to be subscribers increases, thus allowing the producers to create more end game content, especially for the likes of you.
In short, You're complaining about the very economic mechanism that allows you to continue to experience high end content as an elite player.
And while you may say "That's not the way it used to be," the reality is that the development costs of high end video games has grown exponentially since the days of EQ, and as such, changes in game structure to support the game financially are inevitable. Ces't la vie.
You do realize you are playing a social game, and status is part of that, right? They aren't elitist. They are a group of people with a passion for tackling hard content, and that requires them to organize into groups and find ways to recognize one another. The gear thus becomes a symbol of status within their group. They don't hate or look down on you.