I self funded my Mandau and Kikoku (quit before completing the latter). But yea, there were some who took advantage of others for relics. Ultimately it was still your choice to "help" them though.
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I suppose, but it still bothers me the lengths a person had to go to in order to acquire one of those weapons. I wouldn't think it was so bad if I thought that the linkshell's membership was helping the guy get it as a gift, but I can't see that happening very often given the length of time it takes to make one.
I really fail to see how FFXIV is unique. It's like people talking about Tanaka's vison lol, there's not even a "Tanaka's vision"...
How is FFXIV unique? because it's so empty and boring? Do leves, craft for 36hrs, do leves, craft for 36hrs, do a quest that makes you walk for one hour so you can watch a cutscene (if you're lucky) and fight a mob that takes 5 swings to die, do leves, do behest, craft... Oh yeah that's real unique, and oh so entertaining. There's so many things to do, I wonder how I haven't had an overdose of FUCKING BORING yet.
To the OP, I see from your sig your classes are all about rank 15. Getting a class to 15 takes about 6hrs if you reaaaaally take your time, so what do you know? I doubt you'd be saying what you're saying if you'd been doing the same shit for over 6 months.
And before anyone talks about how "FFXIV is cool when you play with your friends, duh", maybe you should realize FFXIV ain't exactly the only MMO that allows you to play with other people >.>
Well said, couldn't agree more. I started playing in December of '03 and gave Abyssea a chance until I canceled my account in April. The game has lost the magic for me. If Abyssea had come a lot earlier in the game life I might have been more open to the change but after 8 years of operation that was a horrible business decision. They could have made a high level playground without raising the cap or only 5 more levels at max.
Only if you knew OP the Aegis was or any other weapon i would make them super hard to get also on my PLD/RDM i could solo Shit like the Joyuse NM on pld cause i didn't care how many times it could attack most people had to evade tank it. I could straight tank it even tho it had an 2-5 fold attack phases cause i blocking everything with shield and taking like 30 dmg per hit..
I haven't personally played ALL the MMO's out there but from my standpoint, ALOT of them are the same game. Just different models, spells, weapons, etc etc.
But 11 was entirely different. You started your adventure with nothing like normal mmo's. You rank up to like 15-20 solo. Then you have to adventure. Mind you it really is an adventure to the dunes (coming from windurst). You had to travel through like 2.25 zones, last one being through an area of high level goblins that would chase you down and eat you alive. Then you rode on a boat to the dunes. Sometimes it would get attacked by pirates and or sea horror. Which was death, and back to homepoint for the lowbies that got too close.
@R20 you got quests to unlock subjobs, which required you to level up another job along side your 'main' to compliment it with some moves that where basically needed.
@25 or 30 , dont really remember excatly, but thats when you got your chocobo quest. Once you completed that traveling around was easier.
@R30 you would go to Jeuno, the Neutral Town. Basically everyone gathered here to group and what not. From there you would seek for a group to sp with. Around this level on you had basically about half a dozen different leveling spots you could get a group to grind with. This made it a neat adventure.
Mind you all the leveling was done with a group. All other mmo's you solo quest/grind. 11 was different. Past R15 you couldnt productively solo level up. What you could kill would give crap sp.
When you got to 50 you had to do quest to unlock the next 5 ranks. This repeated every 5 levels. Mostly required a group to beat a boss for the quest.
The story quests for the main cities where great alot more indepth then 14's atm. They had bosses you needed groups for, or you had to venture into some scary castle and sneak/invis your way to the top.
From waking up logging on into your mog house then walking outside to the city tword the AH - Mailbox. Or peddling my wares outta the bazzar. Making emotes to get people to buy my stuff.
It always felt like i was my taru in this huge adventure!
ALL THIS with BUNCH OF GOOD FF JOBS made final fantasy 11 extremely memorable and great adventure. I could really go on with all the really great stuff. I would recommend you try to play it but, i think its kind of missing that 'fresh' feeling it had since the sp system got faster and easier to level.
I picked back up ffxi for a few months and loved it.
But now everything either level syncs in qufim... or your do Abyssea.. people getting 30+ levels in a day... sorta pointless. Before i quit i had nearly all jobs to 75 and was proud of that fact. Now thats something that can be done in a few weeks. Maats cap isn't something special, relic weapons are just for show. Meh.. it was fun for a while and worth $10 to play again.
I don't play a MMO just to race to the end. I don't play a MMO so i can stand around and look pretty in exclusive hard to get gear. I play it for enjoyment and a feeling of accomplishment. Whats the point of playing minesweeper if you max the size and have 1 bomb?.. thats sort of what ffxi has become, and what ffxiv has always been.
If you want to be different and unique then make a game worth playing. Yeah, it will be hard. Yes it will be time consuming, but whats the point of having another mmo that you get bored with? Focus on making a world, not a game. You want to make a final fantasy MMO casual friendly then make a effective party system and balance jobs so you don't have to wait for hours to put a party together. You want longevity? Focus on the social aspect so people create bonds with other players and look forward to talking/interacting.
I don't care if it takes me 2 years to cap my job if i have fun doing it. I'd much rather spend forever playing a game with friends than run through and wait to do "end game" just for "look at me" gear. Who gives a damn? A MMO is like life, its about the journey not the end result.
FFXIV is a cookie cutter with a few mods. You can call it different, you can call it whatever you wait. It is nothing but a pile of fail. It came from the roots of a great game, and managed to go and suck more than the easy mode that ffxi is.
I wish I could say it's a cookiecutter mmorpg, but right now you can't even call it a mmorpg. It's a skeleton frame for a mmorpg. It needs meat and fat. Right now it has potential to become anything. It could become "unique" or it could become a wow-clone with nicer graphics or ...
All the steps they're taking now and want to take are towards WoW clone btw. Not that I think it's a bad thing in theory. Just that their implementation right now is way worse.
FFXI is indeed a good example, I've only played Lotro and Aion outside of XI and XIV, but XI was very original, it didn't suck like XIV does at the moment. As Shyd said you really felt YOU were the adventurer and every zone was a new experience to enjoy, whereas in Lotro for example it was just about going to the next hub to spamm quests and level.
FFXIV is so boring that every 20min I find myself wondering if there's nothing more fun I could do instead of playing it. Not very immersive now is it? Hopefully the dev team will change that, all we can do is wait and see, but saying FFXIV is fine right now is fucking bullshit.
Regardless of what we want this game to be, it's obvious that it's not working the way it is.
I understand the nostalgiac feelings most have for what an inspiring game FFXI was. I, too, believe that FFXI was great. However, FFXI was, in essence, a giant time-sync, and it does not have any place in today's market for MMOs. When the game came out, it was the cream of the crop, but that was ten years ago. FFXI was out when the PS2 was still a new system. For all of its wonders, FFXI has many flaws.
The "party content" (not including end-game content) consisted of mainly mindless grinding, which is hardly any different from the system many complain about in XIV. And for most jobs, that was the only way you could progress. On top of that, the party system in FFXI (until it went under quite a few changes over its long span of existence) required a giant community of active players. Come on, don't tell me you guys didn't sit in Jeuno or Whitegate for hours looking for parties after 2005. I was just in the game a month or two ago, and as you can imagine, it's even worse now.
MMOs have evolved a great deal since the debut of FFXI. I do believe XIV needs more party-involved content, however, I would not like to sit for hours and hours and hours, killing crabs in Valkurm Dunes again. If you found that fun, go play MapleStory, as I hear the weather is nice this time of the year.
It would be great to see some dungeon content with bosses and an active storyline. Take for example, the large, expansive instances World of Warcraft had when it first came out, like Mauradon and the original Sunken Temple, that took hours (sometimes an entire day) to complete. No one wants the sort of: "Here's your free cookie" game that some MMOs have become today, but XIV cannot afford to go back to old conventions.
SE should copy stuff from there last MMO and tweek it. every one wants everything from WOW like instance dungeons we already might get queueed pvp cross server.
thing is people were expecting FFXI-2, but we got nothing at all just a broke empty game. now all that nothing is getting changed in to what they hope to be something, but may end up a clone of another game with a FF name.Quote:
All the people that are left like it, the other half a million who left, did not, so SE lost a lot by being too unique and having nothing!
Wouldnt it have to start being unique,interesting, creative and fun to continue to be thoes things? O.o;
The content to me isnt as much the problem as the basic fundamental gameplay aspects that they got completely wrong.
I think that SE knows this as well, which is why fixes, tweaks, adjustments, reform w/e else you wanna call it is supposedly more important to implament 1st rather then adding content to the game.
Alastor i can honestly say in 4+ years playing XI i never had any problem whats so ever finding a party i always made my exp partys and that is no jack ass bs lie, sorry
The search and party systems worked very well and if you were'nt looking for the "traditional set up" tank ddx2 blm rdm whm, which most were'nt the game allowed alot of variety tp burn parties mp burn ect ect you should have never sat for hours.
Unless you were the type to just put seek flag up and afk, if you were active and gave a little bit of effort getting/finding/making a exp party was extremely easy, I'm sorry.
For you, my friend, it may have been easy, but I am not the only one to attest to the hours of sitting, waiting to play. Perhaps if you played a more desirable job you may have not had these issues, but whenever I played THF or MNK, I sat for a very long time.
Forgive me, but I played FFXI from 2004-2010, in which, I took a few months of leave. I was very active in the community on Sylph for a long time. You do not need to apologize to me for having what seems to be the greatest luck of any player I've ever encountered. When I started the game, I had many, many friends who played, and did not ever have a hard time finding a party. Even in the last few months of play, I was in a still-active linkshell (now on Titan) and we grouped together all of the time.
Regardless of both of our experiences, the same cannot be said for everyone else. I know many, many people who were turned off to the game because of the difficulties of finding a party. The learning curve on XI was pretty high for the average gamer. Not everyone has the resources or the time to waste in front of their computer.
I don't want them to make FFXIV a typical MMO, but that's what they are doing atm. Instead of fixing flaws in those unique features, they remove them completely and replace them with cookiecutter ones - the more they do it, the more of a cookiecutter FFXIV becomes and the less chances they have to see me stay.
Yes, XI was really that good. It was the only MMO that kept me on for over a year. From ps2 release til 1 month prior to XIV release, I played XI. The stories, expansions, add-ons, were great. There was so much to do in XI.
In all honesty, if I could go back to XI, I would, but unfortunately I can't. Even so, I still have hope for XIV to be fixed to a higher level of enjoyment. I like XIV as well, but it's limited.
I can't agree with this, I'm sorry.
After many years playing many different games, and some of them MMO, I must say that probably my greatest and happiest moments playing any game were on FFXI experience points partys or any other FFXI stuff (Quests/Missions/High end PVE...) were you must set up a party to accomplish.
There must be diversity on games, all of them can't be a WoW style where you can level up playing alone. I don't enjoy online games that promotes the solo style against the group one.
You needed sometimes a lot of time to find a party? Yes, that's true, but the system can't be perfect, and in fact mainly it was the people who plays the game who makes the system fails. You had hard times finding partys because 70% of the base player were DD, and the rest 30% mixed between tanks and healers.
And if you turn the jobs to be more hybrid so people isn't forced to play with some fixed classes there will be complaints about lack of uniqueness (like actually on XIV) .... so there you have it.
About the time needed to play this kind of games.... well, not all the games fits with everyone's live and this is a fact. But you can pretend to change the whole game just because it don't fits with your actual free time. Let others enjoy it, and choose another one, there are plenty of them.
And I'm sorry, I'm not being rude with this, this is only my point of view about games and everyone's free time.
And as Skykho said, I had also no issues almost everytime I tried to build up a PT on FFXI.
And btw, we aren't in a race. If I really enjoy the experience, I personally don't care if I need 6 months to level up a job/class or whatever to his maximum level. The hardest the way, the greatest the reward.
Sorry if there are any grammatical mistakes.
i think its rather having nothing. FFXIV isnt unique, sadly it isnt. Its a copy of ffxi lacking 80% of what ffxi had without replacing it by other unique features. There is just nothing. IT HAS great potential but looking at the patches so far it might just turn easier every patch and get like all other mmos.
The only reason why im still checking on patches is... a tiny bit of hope, that it will not be changed into an average mmo, like there are many atm. I hope it works on strengthening the niche it was in instead of trying to appeal to the mass market. Not only it will become uninteresting for the ff players, but it won't be able to compete with all the other more polished mmos out there, which have tons more content. Even the best of the current wow copies have the problem with the huge competition... if ffxiv wants to fail, it goes the wow-copy way, the fail will be a 100% guarantee.
If it progresses and stays in the niche it is, it has a chance and might even turn out to be great in the future.
There's no guarantee that it will turn into a WoW clone, in fact I'm pretty sure Yoshida understands we don't want that. But WoW works well for a reason, and using MMO functions that have proven to work in all situations seems like a good idea as far as I'm concerned.
We all want to have a "FF" feel, but where I can't agree with what some of you guys say is how by changing the game they will make FFXIV lose its strength. I'm really sorry and I'm not trying to flame anyone but what is FFXIV's strength at the moment? You guys keep talking about its uniqueness and its strength but I fail to see them, so I'm just asking cause I really wanna know what you guys mean by that.
My life is extremely full atm but with some of my downtime i would enjoy playing ffxiv if it were fun, challeging, strategic had a nice sized community or any of the staples ppl who play the mmorpg genre have come to know as the basics of what makes a mmo good.
Saying that i dont have as much time now as I did when i played XI but that doesnt mean i would accept a game that lacks so much just so it can be played by the casual player, I mean they made a terrible game that even a person that doesnt play alot wouldnt enjoy.
I seriously cant stomach this game for more then 20 mins at the most.
I guess some wanted a dumbed down massively multiplayer rpg with no challange i didnt though.
Sure XI required a little skill and some effort, it wasnt for the lazy gamer that really didnt have the time or patience to play.
It just seems this game cant please both the casual player and serious player, I think they have to choose.
Who would make them more money if all i had was 1 hour a day to play i probably wouldnt be willing to pay a monthly fee for a mmorpg... The MMORPG genre and casual players just dont mix.
The serious/hardcore players are where they will make their money longterm IMO,
I would think thats what they need to aim for that group of players, and this "FF for dummies" isnt what will keep the majority of that group playing, thats not opinion as you can see now with the empty servers, ls's, and them neededing to regroup with a new team and try to make it better.
Its very hard for me to understand why they would make a "mmorpg" that has so very little group party play aspects and seems to encourage a person to go it alone w/o a decent story.
Why make a online game like this? Its obviously this not what the majority of the fans wanted or we wouldnt be disscusing any of this right now.
Instance fantasy, the uniqueness :(
i really hope they get rid of all the instanced stuff for EVERYTHING you do. This adds a lot to the lifeless world (in a negative way ofc). Why is almost everything, every quest, a lot of mobs, etc. etc. instanced? (might be an engine issue i dunno) - not talking about leves here - This takes away the the adventure feeling completely.
I know that in ffxi many people complained about the fact that you had to wait for stuff like dynamis and such because it wasnt instanced. But thats another story. I sometimes think they misunderstood it completely.
There is no need to make every content instanced. The upcoming dungens is something different (comparable to dynamis one could say). Even quests where i have to kill like 2 mobs are instanced... if i have to kill beastmen, why isnt there a proper beastmen place where i have to go and kill? enough for everyone? or at least with decent repop rate. NMs Bosses, etc. something a story could be woven around.
That would make sense and give a feeling of adventure if you had to go deep into a beastmen outpost of some sort...
But noooo, you go around in the desert and a suddenly "enter the instance yes/no" pops... 2 lolbeastmen pop out of nowhere...
Its not a pop nm ... its just 2 beastmen... Why is everythign so random and lovelessly put into place?
The game sure is unique in all its "instanced-ness" ...
Make it unique with story, a consistent storyline, nice written quests, voice acting, etc... I really hope (though idoubt it) that the upcoming quest hubs are not just leves-2, i really hope they put more efford in creating content for these...
If not they rather stay nice landmarks without a function.
I dont think any true fan of FF and FFXI in particular want XIV to be anything at all like wow....
I think thoes that played XI know that XI was not like any mmorpg out there when it was released not at all like wow and thats why I loved it.
Most wanted XIV to be an advancement of the unique and brilliant world that was XI, Not WOW... why do ppl keep saying that final fantasy fans wanna see a final fantasy game be anything like wow? O.o;
To me WoW and FF are like oil and water.
Most that i know that loved XI wouldnt touch wow with a 10 foot pole, we saw wow as a niche over hyped kiddy game built for the masses and XI was the opposite a deep rich mmo for the mature player that had a certain amount of sophistication and took a certain amount of skill to play.
Let's put it this way, there's less subscribers base left then a flash game created by a teenager on his spare time.
If you want to wear the artistic french beret hat and claim normal people just don't understand your greatness, that's fine...that's just call being eccentric...
...but don't expect it to pay the bills so to say. Your boat out of duck-tape looks interesting, but I think I'll just get on the one that...well...is engineered properly.
Ok, I started this off lighthearted and got swept away by nostalgia... Feel free to tl;dr this one its a wall-o-text.
I can summarize by saying yes it was that good and you can laugh at the following statement. 7 Years (with a couple breaks) and I had at the end one beastly geared lvl80 BLM. That's it! One lvl80 and I never finished ToAU or WotG missions. I'd say I completed 2/5 of the game's content.
The meat n potatoes for those who never played FFXI and feel like reading:
The Truth
It was really that good IF you liked complexity, story and cooperative play and didn't mind grinding. In my opinion what made XI so much better than the rest was story and depth along with consequences. You actually had to be not only good but in many cases stellar at it. One person screws up in Dynamis, Einherjar or dear god PM missions and all hell broke lose. And you had the reward of meaningful progress to show for it. Not just some Gil and a title but it literally unlocked entire zones and instances. There was a huge emphasis on crafting like XIV. Some of the best gear in the game was crafted and there was so much of it. There is simply too much to list.
Getting Geared:
For loot you had BCNMs, KSNMs, ISNMs, ENMs and more. All of which were single boss fights (no trash mobs) that you had to acquire the consumable items to get into. You got these through your regular play so when you had 30, 50 or 99 you could fight a single boss (10 min or so) and either get epic loot, crappy loot or fail. Not like the WoW format of endless Elites and a few bosses. In FFXI it never felt like you were grinding trash mobs in any endgame content (well maybe Dynamis). ENMs were hell and a half to get to sometimes but were open world and had interesting although frustrating gimmicks. Mount pomodorro (sp?) falling off the damn mountain or Brothers sliding down the hill and having to start all over.
Missions and content they unlocked:
The missions were truly Epic! I don't know many people who weren't ecstatic when they finally finished their Promivion Missions, got access to Sea and got their Raja's/Tama's ring. I know it brought a tear of joy to my eye. Zilart and Sky not quite so much but still awesome missions. Sky, Sea and Limbus for endgame was fun times too, 12-18 adults, we had drinks and colorful conversations while farming items to, That's right! Pop more bosses for more gear! Otherwise it would have been kinda boring. Then there were the 40 some odd missions of ToAU, Besieged, Campaign Battles (Way more fun when the cities still got zerged everyt 20 min lol) Assault instances, I don't remember how many there were.
The not so good:
There were a few major drawbacks like there are to any game. One was that the party system was by level range (3 levels) and with the exception of a few jobs BST, BLU, SMN soloing was not really a viable option to gain levels. So you had to get an EXP party to raise your level and at least one person bailed after an hour or less so it could take a long long time to reach 75. They added the level sync option and increased the exp easier mobs gave to combat this as servers lost population. This was great and should have happened at the 3-4yr mark rather than the 7th year or so. Another was the need for multi purpose players. It was hard to get into good active endgame LSs unless you had at least 2 lvl 75s and all of your subs + good gear though this was later on in the game. Also, like XIV there were many many NMs and most of the good ones were camped all the time by Gil Sellers, Lifeless players and underhanded LSs making them difficult if not impossible to claim. I never even went into HNMs since I never fought any unless you count King Arturo.
Conclusion:
All in all there were 100s of (Valuable) things to do at endgame. Because you could still do basically anything at any level as long as you had a level 75. The lower level BCNMs for example still had awesome drops that could be sold for tons of Gil and were as valuable as many high level endgame pieces. How many jobs are there these days? 20? I don't remeber but not many people could in the time the game has been live reach 75 in all of them, even then you had subjob combinations. FFXI was an endgame game. Nothing really got going until 75 but once it did it was hard to do everything, nay impossible if you have any social life or job.
I guess you could call this the manifesto of a FFXI crackhead.
P.S. That BLM was beastly geared ^^ MAB, ENF, INT and even healing sets. Novio, All HQ Staves, All +1 Crafteds, Oracle's etc. etc. (Never got my Herald's Gaiters though)
If I logged one expecting to play a game similar to FFXI, but still stuck around, does that make me better or worse than someone who expected an AoC or WoW or LOTR. I'm just saying that people are easily impressed by their first mmo so they expect to find that in their future mmos but can't, so they try to make their future mmos much like their first. We're all kinda guilty. I think we all need to think outside of the box, but if it comes down to basic features, like xi's /sea all and even other basic features from modern mmos some of those should be in here. As far as actual ideas for classes jobs lore etc, we should keep that FF while keeping in mind they can't just rip everything off from former FFs and they eventually have to have new ideas.
FF is i think the only mmo that has a warning label before you log in?
FFXIV is a different MMO. IT SUX REALLY HARD. It's Hello Kitty that looks great. Battle is 1111114111112. And repeat on next fight. It may have potential but it will never be a main stream mmo so many people thought it would. Ya i did play Alpha and Beta up to release and i was a fan boy saying "It will be better at release, their holding stuff back for release" Holy SHT all us fan boys were wrong... How can you defend SE for releasing a game that was still in ALPHA?? Ya i played the game till about 3 weeks ago. Like many others i will be seeing what the( patch 1.18) Dungens look like. Get bored after a week or two and wait till the next update to log back in.
I'm just waiting for Guild Wars 2 to comes out. It has so much in the game and it is actually could be released now. AreaNet is fixing/changing/adding stuff they do not like. The game Demo's on youtube look amazing. Their's hours and hours of demo's. Hell ya i'm going to play/switch to that game. Best of all for how awsome the game looks and plays, NO MONTHLY FEE"S. Some people may feel F2P suck but hay some do some do not. I'm putting GW2 in the DO NOT SUCK section of F2P. Take a look at it on youtube and see for yourself.
Aion is Korean that disclaimer is for the Koreans that die from playing too long.
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