That's how it should be, but sadly the system in play is really bad. We are getting i90 gear from the wp/ak/ps tier dungeons. :(
IL55 will likely take the full 120 minutes (or fail). This is the LOWEST POSSIBLE ATTEMPT AT POINT.
IL60 will likely take 90-120 minutes (or fail). This will be an AVERAGE ATTEMPT POINT.
IL65 will likely take 80-100 minutes. This will be an AVERAGE ATTEMPT POINT.
IL70 will likely take 70-90 minutes. This will be a GEARED ATTEMPT POINT.
IL75 will likely take 60-80 minutes. This is another GEARED ATTEMPT POINT.
IL80 will likely take 50-60 minutes. This is Successfully GEARED ATTEMPT POINT.
IL85 will likely take 40-60 minutes. This is the OVERGEARED ATTEMPT POINT.
IL90 will likely take 30-45 minutes. This is the maximum OVERGEARED ATTEMPT POINT.
Note: This is just an estimate based off the Dungeon Timer being 120 minutes. Also, this will take into consideration the AIG of ALL members of your party, and then the AIG of your entire Alliance.
maybe I'm missing something but I don't see how that has anything to do with stress.
the game does practically hand you everything besides allagan gear and your relic. Everything else is a matter of dedication. If you are stressed out (not you, just ppl in general) from farming a dungeon then you need to get your head examined >.>
I don't see the big deal. Due to the required average of ilvl 55, the player will have to have several pieces of ilvl 60/70 gear to offset any level 49/50 stuff they have. So, buying DL gear will not become obsolete. On top of that, with the loot lock out, they'll likely only get one piece of ilvl 80 armor per week. By week two or three, they'll likely have enough tomes to upgrade close to ilvl 70 anyway.
See that's the thing, I get stressed when I get challenged just a tiny bit, that's why I'm glad this game requires almost no effort and gives me loads of stuff with almost no difficulty, just easy farming. You can welcome me to MMOs and videogames in general and tell me how all of them aren't really difficult and are really just about repetition, after all I just play MMOs as a glorified chatroom, best $10 a month spent!
None of what I'm asking is probably never going to happen anyways.....
I'm trying to get rid of the weekly loot lockout on Crystal Tower (also I'm not the only one pissed about it). With the cap in place its going to take months to gear out in CT gear (depending on how many pieces) so of course people will be getting DL pieces, probably even ilvl90.
I've stated the 2 reasons why I think there is a loot lockout. To prolong content and to not make ilvl70 gear obsolete. With the cap SE is forcing players to already gear in ilvl70/90 gear anyways at 1 piece a week from CT which makes ilvl70 gear relevant. So in turn they are making it so people cannot burn through content which is my 1st reason.
Crystal Tower ilvl requirement is 55 (someone said 50 idk if troll). Now if there was no cap people could bypass ilvl70 gear completely in turn making ilvl70 gear obsolete. Because who in their right mind is going to do 53 runs to get DL when they can do 53 runs of CT or less to gear out in better gear. TBH I was going to do CT on other jobs with AK gear and bypass all ilvl70 anyways. Now in taking off lockout cap people can burn through content faster but there are 8 classes/jobs people aren't going to max CT gear in a week or two.
So raising the ilvl requirement to 70 would force player to get ilvl70 gear and keep it relevant, Which they should already be doing anyways since there is a weekly lockout on loot. So either way people are forced to get ilvl70 gear.
Also would like to add that SE was going to make Relic weapon a requirement for CT but I guess people are lucky that they changed it.
All this is about making the game into something more than logging on for more than a few hours a week. I just made an ALT this morning so I can play the game more than 4hrs a week.
Honestly, of course CT is going to get 'torn apart', it's launch day content. Considering the fact that CT, like BC, is a dungeon designed to have additional content added to it over time, I don't understand why people are asking SE to skip the first step of CT and start with releasing the second. Even if SE complied, it would mean delaying CT again and not seeing it at all in patch 2.1.
Might be taking what I said a little too literally... If you're asking that the first step of CT accomodate players who already have gear above what it currently has to offer, you're asking for what would essentially be in the second step, thereby skipping the first. I'm not talking about the physical layouts of the dungeons, monsters/bosses, or actual steps or floors, but the intended purpose relating to progression that the devs have designed the first step for.
Then they should have had it ready at launch. So they are already skipping it anyways be delaying it by almost 4 months and then not adjusting the content to accommodate for what most players should already have even for the casual player.
I know that SE is trying to help the casual player out, But by the time 2.1 comes out it will have been almost 4 months since launch. Most of them should have quite a few pieces of darklight or at least 1 job with full ilvl70. Asking for ilvl70 requirement shouldn't be that big of a deal. If anything that keep content relevant and prolongs it by forcing people to get it done.
The game cannot keep catering to people who only play 12hrs a week. That's not how a MMO should work. I can't wait to see how many people get up set when all content has ilvl requirements after 2.1, So people are going to be forced into doing content in the appropriate gear anyways. So the people who only play 12hrs a week are going to have to gear up regardless of CT ilvl if they want to do other content.
So one should have to commit to a part time job like schedule to play mmo's properly???
I am sorry, but real people with real responsibilities in real life play this game too. . .
. . .and our subscription money is just as valuable if not more so to Square-Enix's bottom line.
1: Again, no need for them to skip. In fact, it's reasonable to assume that since CT was always meant to be before BC, that CT should have been the next new content. Instead, I believe SE's stated that the next addition would be to BC, likely so it didn't feel like BC was getting "skipped" with people seeing CT content added twice.
2: These are assumptions. You also appear to assume that, as an MMO, FFXIV will only ever have the players that started at launch, and will never have new players along the span of its life.
3: Your opinion on how someone else's MMO should work is just that, an opinion. Right now, people are already "upset" about subpar gear issues in DF pugs. Part of this is because the gear progression system isn't exactly clear cut. iLvl requirements, if anything, will make the gear progression system far more clear cut for those who aren't playing as often/savvy with MMORPGs, making it easier to set clear goals to work towards.
I work, I have a wife, I have two kids, and I only play FFXIV like 4-6hrs a week and that's not by choice.
Here's the thing I don't pay your sub and you don't pay mine. SE should be catering to everyone not just the people who only play a few hours a week. If you or anyone wants to play 12hrs a week because RL then that's your right to do so you pay your sub. But people like me who would like to be able to play more than 12hrs a week pretty much can't because there are to many lockouts in place to prevent that and I pay my monthly sub.
Everyone pays to play the game and has the right to play at their own pace. If people want to take 14 weeks to get 1 job to level 50 or 14hrs to get level 50 then that's their choice. So if you (or anyone) decides to take your time with content that's your choice. If I (or anyone) wants to burn through content in a week that should be my choice, If I run out of content guess what that's my fault and I have to deal with the consequences with nothing else to do. But forcing lockouts is pretty much catering to the people who can't play as much as they want so they don't get left behind.
I played FFXI I'm use to lockouts IDR if any of them had a week long lock out I think Einherjar but I might be wrong, Most everything was 72hr lockout. WE don't have that here CoB one week that's fine I understand the reason is to drag out content until the next patch, But I don't understand why add in content that is lower level and then put a weekly lockout on loot. But you can run it a million times a week but can only win one piece of gear. Hence goes back the two reasons I came up with as to why the ilvl is so low.
All ilvl requirements in this thread out the door on this issue. With all these lockouts how are new players suppose to play catch up? I have 2 IRL friends that just started and they are going to be behind in gear for months. So that's another reason why Lockouts suck.
And that goes back to what I just said depending on the type of player you are depends on how fast you can catch up not counting lockouts.
For 1.
I'm not trying to dispute that CT should be skipped because it wasn't in at launch I'm just saying that putting a loot lockout on gear that is not BIS is dumb.
I believe it was suppose to be 2.1CoB turn6-10 and 2.2 CT floors?-? 2.3 CoB 10+
IMO, they should make it so you have a primal weapon(garudas at least), and at least a mix of AK/DL gear to equal the amount necessary to enter.
I'm having trouble following you on your point; First you say they need to just stop catering to the players that can only play 12 hours a week, then you insist they need to cater to everyone. You insist that they bump the iLvl requirement to 70 (after saying it's not about the iLvl) to force players to do the content, but then you state everyone should have a choice. As for your 2 irl friends that just started, part of playing the content is to experience the content, not just getting better gear. The point of getting better gear is so you can move on to the next content. (Last I checked, there isn't much, if any, content after BC/i90 gear)
On top of that, they've said they'll ease older content as they add new content. The more content that's added to an MMO, the further "behind" new players will be. Who's to say, once there's actually content on the other side of the gap that'll actually provide a use for iLvl 90 gear, that the lockouts won't be reduced or removed, making it easy to "play catchup"?
Ok ATM it feels like SE is only catering to the Casual type player, The ones that can't play as much as they would like. Those of us who would like to play as much as we would like "The Hardcore" as most people like to say can't because of the lockouts (Again I'm fine with a lockout on CoB). So SE is doesn't cater to both sides because lockouts prevent others from playing as much as they would like. Catering to both side would be giving the players the option to take their time or burn through content as fast as they want. We don't have the option, You do your content and are forced to wait a week. 72hr waits that's fine with me, But 1 week is ridiculous.
As for the ilvl I just suggested ilvl70 so that SE could take the stupid weekly lockout on loot off.
For new player SE said that they will ease up content as new content comes out. And when it does we'll have use for the ilvl90 just not anytime soon.
This is getting way off topic of what I posted. And no one has come up with another good reason as to why SE put a loot lockout on CT.
Got to think of Square here. New content in 3-4 months. They have to make it last. They gain nothing with having you burn through it in one week, unsub and back in 4 months, so they won't let you.Quote:
Catering to both side would be giving the players the option to take their time or burn through content as fast as they want.
No thanks, because its an avg it counts all gear against you, I dont want a few non darklight accessories to hold me back with only a difference of 2 or so stats
and since this is an avg, it meas the player will need to at least be in full WP/AK gear, or at least have some darklight to even out a few lower pieces.
Maybe we should wait to see what the content is like before we start complaining about the ilvl requirement. You are all arguing a case without having any facts or experience one way or another. I am not saying you are wrong or right, but it doesn't make sense to try and make a good argument when you don't have all the pertinent information yet.
I think i60 would be a bit more fair since it's the average item level. But whatever, I'll wait to see how it actually is before complaining.
For one it's not going to happen. For two the whole point to the thread is about the Crystal Tower Loot Lockout. I could care less if the ilvl requirement was 1 or 90. What I do care about is the fact that SE is putting a weekly lockout on gear that isn't even BIS and Yoshi P said
"While the equipment you can purchase with Allagan tomestones of mythology and the equipment you obtain from the Binding Coil of Bahamut are comparatively stronger, we'll be implementing the vanity system in patch 2.2 which will allow you to change the appearance of your character's equipment, so we hope you use it for the equipment you find in Crystal Tower".
"You'll be able to collect the equipment to use in conjunction with the upcoming vanity system and also gear up your secondary classes and jobs".
So he hope that those of us who are pass the ilvl80 stage will us CT to get gear for vanity or to gear up secondary classes/jobs....
How are we suppose to do that with weekly lockouts get it?
The only reason we have lockouts is so the current content we have doesn't become obsolete and that way people cant burn through content before new stuff is released. We know this that's fine but a ONE WEEK LOCKOUT! on gear that isn't even BIS is absolutely ridiculous!
When I 1st heard of the lockout I was thinking 24hr but a WEEK! It should be 72hrs at the most. Now if we had plenty of content that was enjoyable then adding in lockout after lockout would be fine but we don't have it.
I see the biggest reason for the lockout is to prevent stuff from becoming obsolete. Lets take Pharos new dungeon the gear is suppose to be ilvl60, Crystal Tower is ilvl55 requirement so having such a low ilvl would bypass all new content they added if there were no lockouts one could simply get WP gear and go from ilvl55 to ilvl80 in a week if they spammed CT and had good luck.
Why did they add in a new dungeon when the game already has AK for ilvl60 gear? Why couldn't the gear be ilvl75?
I may eat my words later down the road but going by 2.1, SE is going down the wrong path again with FFXIV and there isn't going to be FFXIV A Realm Reborn Again...
They may get it together but its not going to happen until 2.2 or later
Its been like 2 days now and not one Rep has come out and said anything regarding the lockout and we have 11days until 2.1.
CT will make the post 50 gearing curve and experience smoother for new or ultra casual players.
The issue seems to be that the majority of the game's population, even very casual players, are sporting full DL (i70) with multiple AF2 (i90) pieces by now.
It would have been better if they had prioritized development so that CT was in at launch and Coil was delayed instead, but hindsight is 20/20.
That is a dangerous assumption. There are quite a lot of people in our FC (400 members) who have just dinged 50 this past week or who are still not even 50 yet. There are also many who have just 2~3 pieces of DF and still working on their Relic.
Back on topic, requiring iLv70 is hard to justify. Crystal Tower is for casual play, and an artifical roadblock that requires a time-consuming grind is anything but casual.
I don't know, I'm a casual that's been with the game since, what, May of last year? I don't have even one piece of AF+1, must less a full set (they only showed a picture of Dragoon's AF2 in a recent live letter so...) nor do I have full Darklight on any of my jobs (back to Dragoon, going full Darklight is folly, you don't get enough accuracy unless you also have the relic... maybe). Not sure how I'd have a full set of either given I don't run the endgame dungeons several times every day.
I think people are confused on how end game progression is suppose to play out in 2.1.
(WP, AK, PS, HM, CM) -> Crystal Tower -> Bahamut Coil
\________ Ifrit -> Garuda -> Mog -> Titan -> Ultima -> EX Ifrit, EX Garuda, EX Titan
As far as lockouts are concerned? I'll be honest, it's so players don't burn through content and complain they are bored a month after.
Well, that's why I said "most", not "every single person", and why I specifically pointed out that CT is aimed at the ultra casual players (the type of people who run maybe one WP a week and dont cap myth, if they even play that much at all) or new players. Of course there are people who dont have that stuff, and thats who I said CT is aimed at. However, take a look around any city. Do you see a lot of Darklight, or is Darklight uncommon?
Oh totally, its super DANGEROUS to assume that MOST people who aren't casual to the point of not even logging in once a week or new have Darklight by now. Obviously "most" people in-game are sub-50, because a couple people in your 400-person FC are sub-50. Disregard the part of my post where I mentioned CT is obviously for the ultra casual rainy day players too.
Most people ingame really are sub-50. Because the retention rate is not 100%. FFXI had new players all the time, why would ARR never get any after August?Quote:
Obviously "most" people in-game are sub-50, because a couple people in your 400-person FC are sub-50. Disregard the part of my post where I mentioned CT is obviously for the ultra casual rainy day players too.
Doesn't the lvl 55 gear have the same stats as AF? I could see a mix of 60/70 going through content where you get 80 drops... 55 is an odd choice considering the rewards.