Sure you didn't
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A problem like what they're talking about with it constantly failing? No I haven't. I've socketed multiple sets without ever failing once. And on the sets where I did fail it was maybe 4 times at best. Why? because I don't spam socket ._. Enchanting is when the issue comes in.
Don't think any ff game has enchanting.
I don't like this gem/enchanting system or whatever you call it. This is one of the reason WoW is reducing the amount of gems and enchants for gear, just too much of a hassle!
PS- HASSLE DOES NOT MEAN LACK OF SKILL! IF YOU CAN'T MAKE THINGS CONVENIENT FOR PLAYERS, THE MMO WILL DIE!
I agree, the materia system is joyless, and needlessly restrictive. Hell most of the gear you'll be using at end game doesn't even utilize it, and the stuff that does is hardly necessary. Like the chocobos, and gear dying, it seems poorly thought out and implemented.
Wow, am I glad I'm not the only person who thinks the current materia system is useless and extremely restrictive...
In its current state, you can only meld the lower quality gears with an extremely restricted amount of stats you can give to a certain item...
And then for some reason the best gear can not have materia...
http://weknowmemes.com/wp-content/up...n-template.png
When it should be the other way around.
for example imo how it should be
White non HQ items should have 1 materia slot.
White HQ and green quality items should have 2 materia slots
Blue quality items should have 3 Materia slots
and finally Purple Gear should have 4 materia slots.
sure keep some stat limitation so that people don't blow for example their HP pool through the roof. but as it is now, i dont really see the point of even using materia.
Some people in Aion had very very good RNG when it came to socketing and enchanting, then there were the rest of the player base, I knew this one girl in my legion that could socket six slot gear without fail most of the times, I failed 5 manastones on the first slot of my armor, that socketing and enchanting system is one of the main cause of aion's demise, its one of the few games I've seen where you can spend millions and end up worse off than you were.
So you want to start over from zero everytime your socketing fails and have to spend $25 real life money just to get things to socket properly? Because that's how it works now in Aion. Enough for people to rage quit the game and threaten law suits for violation of their own terms of service. No Thanks. You can keep it.
Being able to get better gear as quickly as you do, there is no need for it beside DoH and DoL gear.
As for DoW and DoM useless as AF gets you all your CM and even WP wins as you build up points for tomes
I agree, the current system is hopeless.
Why even have stat caps, if you wont tell us what these caps are! (Having to use google to *try* and find the correct caps is beyond a joke...)
The materia system is perfect.
Just need to up the play with tier V materia and higher level items that can be melded.
Not a joke, and its very simple to understand. If an item has Vitality on it you dont meld vitality to it. Very simple.
the way to obtain materia is annoying...spiritbonding >.<
Some items with set stats can still be melded with that stat. Some items with Crit for example, can still take some Crit melded, but you don't know until you try.
Once you work out what stat you can use, you do not know how much of it you'll be able to meld. Thus you cannot plan your melds. i.e. You meld Crit IV (+9) onto an Astral ring, you then try to meld Crit III (+6), but then you find out the crit cap is +12, so you would have saved a lot of gil buy just melding 2x Crit III.
Unless you actually *know* the stat caps per item, you cannot plan your meld, your basically taking a shot in the dark.
Hence you need to Google for stat caps and hope you don't accidentally end up on a site that looks to be helpful, but is actually trying to steal your game passwords.
A simple tool tip with stat caps would make melding much better for everyone.
This video (and the text script in the description) is very helpful for stat caps.
http://www.youtube.com/watch?v=Moa08Y4i8uc
I agree that the system could be more transparent, but there IS a method to the madness. It's just that, like several other aspects of this game, it demands that you pay close attention to the rules.
I understand that people hate the materia system. While it could certainly use some improvement I think a lot of it has to do with not being familiar with it. I don't know how many times I've answered a shout for a "quick relic meld" only to stand in awkward silence while someone learns the basics of the entire materia system in front of me.
Sadly, this.
As happy as I was that materia was coming back and that it would be used to augment/enhance weapons and armor, I had no idea it would be so incredibly limited in the scope of items you could actually use Materia on.
I have as of yet, had a single reason to use materia outside of using the 2 materia needed per relic weapon quest.
I was hoping materia would be something that would actually be important/useful throughout my leveling experience, but then I realized I'd have to actually level a crafting class JUST to be able to meld materia to an armor. And then it's further restricted because you HAVE to level up the crafting class that corresponds to the particular armor or weapon you are wanting to put materia into before you can even use the materia. I don't recall any of the FFVII gang being crafters. Last time I checked materia was a ball/gem and you just put it into the slot on your weapon and you were set to go.
I don't really mind that it's a crafting class feature (since that actually makes them semi relevant). What really bugs me is that you can't put materia into (nearly, if not all) unique/rare weapons and armor. That's the kind of armor/weapons I want to be using, not GenericCrafted Armor #3 or NotSoSpecial Crafted Weapon #5.
Relics should definitely have Materia slots, Hell all weapons should have materia slots. All armor should have materia slots. Let people customize their stuff more. Jeez. The fact that you can't put materia into endgame weapons and armor unless they are crafted weapons and armor is F'ing stupid. Certainly something I hope that changes in the future.
I don't want more stat treadmill nonsense like currently makes up the entirely of the end game. I want an interesting system. Give us materia that apply secondary effects to auto attacks, materia that alter how certain spells work ({All} Materia, anyone?), materia that actually do neat things instead of "Yay...higher stats. Again. /snore"
After you've done a little bit of melding, it's actually very easy just to look at a piece of gear and know the materia caps. I had no problem planning out my melds on my Vanya/Astral gear just by looking at the natural stats. That said, a tooltip would be lovely.
What? Never spent real life money on socketing in Aion and for people to rage over that, they need mental help lol. And it decreases by one when enchanting and like I said previously didn't have that much of a problem with socketing. But how the enchanting/socketing would improve your stats is/was nice. Here you just get a weapon...with boring stats and then that's it. /Yawn
Materia is a broken system right now. The only uses there are for it are for your crafting/gathering classes and for socketing weapons to get your relic. While you can do more than that with it, it's a waste of your time to do so. And let's not forget that there's no point in socketing anything before you're 50. Because you level up so quickly and gear is so easy to come by, why waste any effort on the pre-50 gear? Sure you can craft ilvl 70 gear and socket that for your fighting classes but you can also just grab darklight or run ilvl60 gear until you get ilvl90 gear. The crafted ilvl70 stuff will become even more useless with the implementation of Crystal Tower. So yay, Materia! They may as well just remove it all together, the way it is right now.
For those shouting about the the uselessness of the system because you do not need or the benefit isn't game breaking I would like to point out that is by design. It is not meant to stunt growth or stop a persons ability to proceed it is meant to maximize your minimums. They cap all the primary stats for you on ilvl appropriate gear for balancing to make it easy to know where the average player will be and to adjust accordingly.
If you have a meld gear is the best and required people would be forced to stop and get materia gear and in turn make dungeon drops useless. So what comes down to is a extra feat, for the more hardcore to get just to be a bit better. The issue comes with having that system along with "rewards" for dungeon equipment you can't make that meaningless if it is easier to just buy something better which makes a development decision we are coming to with stagnation of crafting which stagnates materia use giving players of the must be rewarding ideal a reason.
http://i.imgur.com/d8PyhiT.jpg
Item level 70 right there, yo.
I think it would be cool if they allowed the ability to add effects to weapons. Something along the lines of being able to say give a sword fire attributes which gives it a fire bonus. I think that could be cool and give more reason to craft weapons and give abit more customization.
Please. Manastone in aion was crit until 440 for pve, 800 for pvp then socket attack. Magic boost/accuracy for caster and magic boost/magic resist/block for cleric
Also there's no magic secret to improve enchanting/socketing other than spending a fortune in the cash shop or millions in game money to increase the chance by a few %. If you didn't have any trouble doing any of that at high lvl(i still call bullshit) you are insanely lucky and you're the first person i've ever heard who like Aion's socketing/enchanting system. The forum was and probably is still flooded with people complaining about this crap
it doesnt help that crafted gear is pretty much pointless except for a few accessories with vit melds
What about materia that add elemental effects or auras and materia that enhance skills like in diablo 3 where instead of a Black Mage Using Fire and only throwing one ball the black mage does a rapid fire of 3 balls, it does the same damage it just looks and acts different or a White Mages Medica with a special materia Medica will have the ability to be casted on a selected party member instead of the WHM or it causes an AOE puddle of pure glowing water under the WHM that other party members can run on top of to get a "healing over time" effect while in the puddle.
Not being able to SB dungeon gear for materia frustrates me to no end
if they add slots to the item its ok, i dont really care about the limit, its stabilize stats between lvl
i actually like this system eventho it is not fully implemented in DoW gameplay (it would be nice if they did)
but it does play its role in endgame crafting,
just ask FC or LS member if they can meld for u (or maybe some strangers on the streets), its not that hard to ask
in my opinion, what is needed now is either a secondary enchantment type that can be applied to all gear. or endgame gear getting fixed amounts of materia sockets, which will let the player change out the materia put in them, (at cost of losing the materia already installed). no additional sockets can be added. the major concern I see right now is, you can't just go grab a full set of relic gear and use it because you will be lacking in Accuracy. as the game stand right now, due to DPS weights, some of the crafted gear ends up being Best in Slot, because you can max out the stats and the end game gear is poorly balanced.
Materia System? What Materia System? I'd hardly call what we have as any kind of system, hell I haven't bothered with a single piece of materia in any crafted armour or accessory all the way to 50... Ive passed that point now and enjoying DL stuff and saving up for Myth gear...
Shame really since I'm a crafter at heart but abandoned the whole pointless waste of time to concentrate on DoW... I'm just glad other areas of the game have kept me interested or I'd have left.
Then Materia is pretty much worthless as a system of improvement. Are you honestly saying this is vision of gear up until Allagan: providing only marginal performance increases to gear that isn't cutting edge and has only short term usage before moving on to the next higher tier? That not even going to the number of primary and secondary stats being quite limited, making only a small amount of materia being preferred for any class, and others (elemental resistances) without use or relevance.
What does the dev team have against DoH? I'd glady suffer through 1.0's crafting and meld system once more with the potential of viable gear than put up with these glass ceilings. which will only make people resistant to participating in the game's economy.
Material melding IMHO is pointless, I just sell it to the suckers... I mean people who use it. The only players that really need it are DOL & H. I'm one of the suckers at that point. Its a broken system from days long ago.
The spirit bond rate is absurdly slow, it was just fine back in 1.0 and here's why;
First off, even with the best melds, the HQ iLv 70 gear isn't that hot compared to Mythic. Secondly, just getting tier 4 materia is a complete pain in the ass. Not only does it take forever to spirit bond, but doing so with iLv70 gear is incredibly expensive (it's either that or use iLv55 gear and pray for a T4 instead of T3) and you might not even get the materia you want. Then you factor in the fact that you lose any materia that's removed from an item (wtf?) as well as a failure on a forbidden meld (which is fine) AND that you can't re-sell used gear, so if you meld any materia to an item and then you decide you're done with it, it's a total write off.
All of this actually *hurts* the value of durable goods rather than increasing it. If materia was just a bit easier to come by, you'd likely see a spike in gear sales as more people would be out spirit bonding and the price of materia would drop a bit which all told would be a blessing for everyone. I mean wtf are we going to do once we get access to Tier V? We know it exists, and given how awful it is just to get T4 I can only imagine the insane cost T5 will have (and I'm speaking relative to a Legacy Server here; the prices on a the newer worlds must be astronomical).
Materia is in serious need of reforming (as is food but that's another topic) both in how we obtain it and its function. For one thing I'd really love to see Critical Hit Damage come back at the very least, possibly even attack/magic attack/healing potency or God forbid Enmity, though YP said they're not planning on expanding the types available -_-
Oh yeah, and all that +SB rate gear does diddly squat which is also ridiculous.