Very nice fixes.
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Very nice fixes.
Vaguely worded changes that probably equate to a bunch of nerfs, we'll see
Be cool to get word on fate leveling over dungeon leveling. There's got to be an alternative to spamming fates as it's so mindlessly grindy.
Suppose that's more for 2.1 though as it's a large undertaking. Maybe not a hotfix?
Over all quite positive fixes in my opinion.
Right now I am particularly happy about the Miner and Botany Leve exp increase.
I did Fishing 1-50 without doing a single levequest so I know what grinding is, but Mining and Botany are too far down on the exp gaining scale to be left untouched.
All respect to those who got it up to 50 by grinding, but I expect most of you do agree that the proportions were way off considering the leveleing options we get compared to all the other classes.
nice changes
The population cap will most likely work in in a similar way to the way TERA does it. When you fill up a Zone Channel, you get shunted into a new Channel. No lockouts, just gives you a new channel with less players around.
I would imagine a system like this would need some way to enter the same channel as friends. Be interested to see how they handle FATEs in a multi channel zone though.
When is Hotfix gonna be implemented?
sounds like a great bunch of fixes to me, and personally my favorite is the diremite web issue, im sick of bots ruining it, i gave up on my weaver due to needing the webs, not being able to farm any due to bots and refusing to pay the over inflated market prices for it as its the bots selling them
more tomes cap, more place to farm them
SE "DO" listen to the community
its a good thing
Uh...so about the tombstones.. they raising the cap or just the amount we can get?
titan is geting the nerf bat for sure
Yay! Lowering the threshold for mining and botany should help combat the bots. Right now it is such a grind that it is ripe for bots. Removing the threshold means more real people leveling, decreasing the need for and value of bot goods, which in turn destroys a large percentage of their gil source. Adding more web sources does the same thing. This sounds very targeted at taking out bots by making them superfluous.
Actually no, not to late. These are instance servers. So AK or anything else, can handle sustained load. By distributing more tomes, they aren't removing the sustained load on the servers, just shifting some percentage to other dungeons, which will till be running on the same servers. If they don't make changes to the reset date (which honestly I think they should), then a spike will also still occur on reset date, it will just be across more than one instance, so the need for new servers remains. They simply are announcing it for AK so people understand the purpose.
Well, it isn't a pure open world, but even so, this is a good thing. Remember that the servers are only designed to handle ~7000 max, distributed across 30 servers.
If you have 1000 all rush to one area for a fate, that means one single server has to handle 1/7th of the population, or 4x the load it was designed for.
Yet this usually isn't a problem, so clearly even high congestion areas aren't exceeding 750 people at a time right now, so it only is a problem during the two big fates. So these caps should only be an issue during those short windows in time, maybe an hour a week on average in the two zones that are affected.
Let's get this out of the way: There is NO WAY of increasing the dungeon difficulty WITHOUT having the gearcheck system implemented.
With that being said, I'm curious if they'll raise the weekly myth cap.
They did note that difficulty of some previous content will get scaled down on major patch updates of new content but I am not sure if this is the same thing. Still, I wish they would make it optional some how. Even so, I think this hotfix is for the people complaining about trashmobs in dungeons.
If there was a zone cap and you couldn't zone in because of it, trolls would just flood the starting areas and no one would be able to play new characters.
Edit: I'm not saying that this will happen. I'm saying this is why people interpreting it as "zone population" are wrong.
That awkward moment where you realize you can't log in due to the population cap of the zone you logged out in.
^ this.
As long as this 'hotfix' gets rid of the constant lag in AK and other highly populated zones I'm cool with it.
I also agree with the statement that making dungeons harder would need a gear check implemented. AK is easy with DL, not so much with AF. For CM, they could make that harder just by removing the cannons from the level minus the end boss fight. But then the population would almost certainly desert CM because speed runs wouldn't be possible.
I just hope they aren't making dungeons easier.
The acquisition of Myth Tomes has kept me away from the game for a whole week after playing straight since the game started.
I guess the good part is that it has given me a time to reflect on the game and take a break which I am glad.
The game is great love it....but AK makes me wanna puke I find it uninteresting and must plain boring and a drag.
If I can queup in 4 different dungeons for tomes of Myth and not wait more than 40 min for each that would be awesome
if we can receive armor and other items like allagan metals from dungeons that would also be great......
when does this happen?
"The maintenance is scheduled to take place on Oct. 14, 2013 from 8:00 p.m. (PDT) / Oct. 15, 2013 from 3:00 (GMT)."
Also, it seems like the zone caps might be added sooner. "* The population cap is planned to be introduced separately. (Added on October 11th, 2013)"
Source: http://forum.square-enix.com/ffxiv/t...56#post1410856
Oh yeah forgot they are making more server to help with the congestion for DF in AK but
they are also implementing a change to how many and where you can aquire more TOMES
I would figure the second solution would fix the first but anyways
cant wait or this update ^^
My body is ready to be unable to login because I logged out in a high trafic area.
...oh boy.
If they actually RAISE the max per week on myth tomes...yay. Rest of the stuff...meh.
I'm not an elitist, so don't take this the wrong way. Just simply pointing out the affect of this. Raising the weekly cap beyond 300 could have a negative impact to those raiding BC. Gear that drops in BC is item lvl 90, same as mythology vendor items. If you can easily gear up on mythology tombstones, it will negate the point of raiding BC.
Raiders raid for the challenge and better loot in games, casuals don't raid because they do not either enjoy it, or do not have the time / availability for raiding. What is left for raiders when the gear they get is no different than what a person can get w/out raiding at all?