Why do people on this game feel the need to pull the victim card when asked to do more than the bare minimum? I feel I'll never understand..
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Why do people on this game feel the need to pull the victim card when asked to do more than the bare minimum? I feel I'll never understand..
That's just it. It's the people who are underperforming and want carries that make this feel like an actual issue in the game. Because like I said, if they are doing nothing or the absolute bare minimum and you say anything even constructively or with 2 lines of smiley faces they scream harassment.
I've been in this game since beta v1 and have had nearly no negative experiences from people who actually try. Just the rare, occasional troll (usually in 24 man content) or the people who want to play by pressing 1 button every 5 minutes who immediately cry and threaten to report.
It's also an online thing, I know I am seen as a troll sometimes because what I say may be blunt or sound jerky simply because you do not get the tone or body language. So I consider that too when in chat, where as some don't. But actual flat out harassment is very rare in my experience. Usually its people trying to help you to improve or asking a player to just do something, anything at all.
To me, the OP has come from other games, where there's so much constant unavoidable raid-wide damage that you're pre-empting so much there's little to no chance of ever dpsing, and you have to make your build and gear all about getting the very highest hps, and tanks have to build the highest mitigation builds or not bother walking in the door.
I have to admit when I came here from other games, I was shocked on just how casual this side of the game is compared to others.
But I have come to accept it, and thats its not going to change anytime soon.
I DPS as a healer all the time... I just forget to heal ppl... >.>
Killed more players than any other healer in the game...
Never queued pvp as a healer ever :P
I've been playing this game almost every day since 2.0 and aside from a handful of rare bad apples I have never seen anyone harassed in a roulette. I originally played on Balmung and moved to Cerberus a few months ago - and my experiences have not changed.
In my humble opinion the sort of players who paint the community as being infested by elitists are overreacting and there's a good chance that they're not doing as much as they could be doing to ensure things proceed smoothly. No doubt they see everybody else as the issue and take even polite advice as a personal attack. That's something I've seen happen more often than people freaking out unfairly.
1. We expect DPS to be playing to their maximum throughput, and, at the very least, using their every GCD.
2. We expect healers to be playing to their maximum throughput, and, at the very least, using their every GCD.
3. We expect tanks to be playing to their maximum throughput, and, at the very least, using their every GCD.
If healing can generate more throughput over time, then of course heal.
If mitigation can generate more throughput over time than, then mitigate.
...But you don't stop contributing just because you ran out of derivative means to contribute (no one to heal where that healing awards greater throughput than primary means, nor anything to mitigate where that portion of incoming throughput reduced outweighs over time via other's primary throughput what primary throughput you could achieve personally); you just use the less powerful but uncapped primary form of progressing towards completion (damage).
All combat events in this game (not true of others, but in XIV specifically) are completed through one output only: damage.
Tanks and healers are both there to increase the amount of damage that can be done over a fight, and are vastly overpowered or overly favored to that effect. But that doesn't mean they should have a lower margin of effort required of them just because the game so hugely favors or even forces their presence.
By all means, ask that DPS have more derivative responsibility -- more control over the fight. Ask that mitigation tools be powerful enough or reworked as to more often warrant their use over raw damage (though this dips largely into increasing the point at which raw damage at high per-execute potency opportunities such as DoTs outweighs non-urgent healing on healers). But don't condemn players for asking you to contribute continuously and to your best throughput.