This is what I want to focus on because this was actually a very subtle point. It wasn't the gist of what I was seeing in the doomsday threads.
I don't see this as a problem. It's different, sure, but really, not seeing an issue. Inter dependency / demand is not a bad thing. I can understand why it's frustrating as it's a complete paradigm shift from before where everyone was effectively self sufficient, but creating a demand for something limited means no matter what, you got something of value. How is that a problem? It's a perfect economic move for this style of MMO. Warcraft did the same. (And yes; This game is Final Fantasy Warcraft.) It provides everyone with a leg into the market on something that's value is artificially inflated simply because the game states you can't have more.
This is a casual friendly thing.
Back on the previous points
210 is still alexander savage. 200 may be upgraded, but it's still alexander savage loot. A large amount of the player base will not be running around in full 210 anytime soon.
Later accessory additions means hey, crafting will be even more relevant. +points
I said you can be an omnicrafter. Whether that remains true for 3 stars (Which most of the doomsday threads were pointing towards) remains to be seen.
Choosing between mats and gear is a matter of power vs cost* efficiency. You want the best? Pay up. You want something to get by cheap? Save up. It's the option between 'BiS' and 'Good enough'. (Again, casual friendly thing)
