Then who should be?
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Feels like that depends on the definition of "realism" Lore or job mechanics?
Lore-wise a group of dragoons should be able to take down twintania and bahamut on their own or something.
In terms of job mechanics:
Also "realism" is a sketchy term to use in a fantasy based rpg with mages that can cast giant flaming balls of death and light.
I honestly hope that they do a better job of balancing the mechanics for Alexander. Assuming it will be similar to coils and be a series of 4-5 fights, they should try and have at least 2 of them be more favorable for ranged DPS. The idea of 4 fights ALL being melee favored kind of boggles me. I mean, its not like they didn't have 4 separate instances to design bosses in. It would've been pretty easy to design more ranged favored fights.
The combination of poor gear scaling, poor stat distribution, and melee favored FCoB mechanics is what drove SMN out of the meta. Let's not repeat that mistake again.
I think it'd be a bit tricky to make encounters like that while keeping it varied. I remember in a reddit interview with Yoshida is that he intended the dungeons/duty to be completible as long as you fill out the role (2 tanks/2healers/2dps) regardless of who those dps, healers or tanks are. It might not be optimal (taking 4 monks, the highest dps class, or two bards), but it can work.
Can't say that for DRG as soon as 2.4 hit, or 2.5 in general for SMN with the itemization. I feel that they need to avoid this first rather than making an encounter being incredibly range/melee friendly (because for all I know, it certainly isn't stopping our monk from toppling my bard's DPS in T9)
We're in a setting where green chickens exist, cat-girls tend to be sluts, midgets and pointy-earred people are pricks, and giants who are jolly pirates. I think realism is pretty much thrown out of the window by the time I mentioned the green chicken.
If you want to play that game though, the "lore" aspect of paladins and bards feel extremely underplayed if anything and I hope that gets fixed up with 3.0 new actions.
I thought this thread was going to be about smash bros. After reading the title.
I think Skeith's point was that because Monks have such a good utility, they shouldn't also have the best DPS. Or maybe I'm just crazy.