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Originally Posted by
Altaeciana
The point of talking about the other classes/jobs "useless" skills is to bring into frame that if changes were made to your one desired skill here for LNC (not DRG)
You are evidently arguing semantics. At end game (which is what we are talking about here), you would be a fool to choose LNC over DRG. Therefore the adjustment would effect DRG.
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, then the devs would have to go around and change everything else.
No, they don't "have" to do anything. Some classes already have "more" useless skills then others. This is not a job vs job war here, which it appears you seem to keep falling back on. Piercing Talon is ONE of the more useless skills in this entire game, with a simple TP adjustment could make it useful. Other skills, on other classes have more issues then simply costing too much TP. Why are you so against adjusting one skill for one class in such a minute way? As an archer main (according to your profile) you are probably one of the classes that has the least amount of "useless" skills. Why are you complaining if DRG were to get a TP reduction on a weak ranged attack? It's not like your life as a BRD will change...
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If they did an abilities update, I am sure LNC/DRG would see more than one change (maybe even what some would call detrimental or breaking).
Slight adjustments are made pretty much every major patch. Some slight nerfs, some buffs, that's just the way balancing goes. All I am asking for is a TP reduction on Talon. Not really much to ask for compared to others complaining that BLM damage is too weak.
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As a developer, that's what I would do after having sat down in a conference meeting to address possible changes. I mean, why wait and not change it now? "True Thrust should be granted a flank potency bonus." And make all DRGs into MNKs where they have to dance between flank-rear positions to maximize DPS. Is that what you want?
Wot? Please tell me where I said anything about positional requirements, or are you just going off on a random tangent that is completely irrelevent to this discussion. NO I do not want DRG to be like MNK. If I did, why wouldn't I just play MNK as well? Guess what, I already do! Such a shock.
And this:
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That is exactly what your OP post is asking for! In fact, any references to DRG being a melee DPS was not insinuating that it shouldn't have Piercing Talon
Ermmmm no lol... If I wanted a full ranged DPS I would play BRD or a caster. (Which I also do for grindy content already). What I am asking for is to reduce the TP cost of a skill that is already in the game, make it worth using so that we can fill the gap during disconnects. Where in my post are you getting the impression that I want to be a DRG that sits at ranged and spams Piercing Talon all day?
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One poster even mentioned that it is something you can already do during those mini-downtimes you get from being forced to evade attacks. Your OP post makes it sound like you want to be able to spam it all fight long while Titan does 3x Landslide with a follow up of Weight of the Land.
Then you are evidently reading my OP incorrectly. There is already a disadvantage to using Talon during disconnects and that is it interrupts your combo, on top of that it is extremely weak and has a huge TP cost. In its current state, it is actually an extremely poor choice - to use Talon for any reason aside from solo pulling while questing. Reducing the cost to approximately the same as a combo starter (70-80TP) would at least make it usable.
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Likewise, many of the posters have said it is fine as it is, myself included.
There will always be people who disagree. Regardless which side is "right" doesn't really matter. Do the people that say it is "fine as it is" actually use it in a fight? My bets are no. The point of reducing the cost would to make it less useless. It is only ONE of the many useless skills in this game, yet it is one of the easiest skills to adjust to make it useful.
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And lastly, you continue to disregard the fact that it is not a DRG skill, it is a LNC skill.
Seriously, who cares where it comes from? Do you see any LNC's at lvl 50 doing coil or even primals? I don't.. In fact do you really ever see a LNC beyond level 30 - if they have unlocked the DRG quest? You can practically disregard classes once you hit 30. Once again, your argument is on semantics and is extremely weak/pointless.
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Some skills are given to the classes because they are a prelude to what may come when later changed as a job.
What does this have to do with reducing TP cost of a LNC skill? Reducing the TP cost on a "LNC" skill doesn't affect the lore one bit.. It simply makes a skill once again - more usable.
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Take for example my reference to Archer's Quick Nock. One can say it is a mini-version of the commonly used Wide Volley. And some skills are just there for utilitarian purposes. It is so obvious that mainstream usage was never intended.
So you are saying that we have a skill because it's "lore"? That's ridiculous and extremely untrue lol.. Every skill has a purpose. Whether that skill is in its current state, useful or not is beside the point. For a lot of them, simply adjusting them slightly would make them a more usable skill, however what I am requesting with Talon is probably the smallest adjustment the devs could make to a skill.
Even ARC/BRD's AoE skills have their own individual purpose.
Quick Knock has the lowest TP cost, however requires you to be up close, and it is restricted to a cone. The TP cost is lower because the requirements / ease of use is also higher.
Wide Volley being the opposite - 20 more TP hungry, however it's ranged, and is AoE around the target, so easier to hit stuff, and is ranged - so costs more TP.. They are 2 different skills - for 2 different uses. It just so happens that they threw in a random proc chance / chain, so if you wish, you can spam Wide Volley at 160 TP with a random freebee RoD, or you can stick with the lower TP cost and get 0 procs with Quick Knock..
As for Rain of Death, It got nerfed (probably the most likely cause was to make WAR more appealing with Storm's Path. Stacking both RoD & Path would be a tad overpowered), however the concept of an AoE that has a debuff associated with it is quite strong as a utility skill. (Hence why the extra 20 TP cost on Wide Volley)..
However once again, this isn't a job vs job war here.. Lowering the TP cost on Talon has zero effect on any other class in the game.
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If I were part of the developer team, I too would have made Piercing Talon ridiculously costly and "not worth the while except in certain cases." I want DRGs to stand by the enemy, not away from it. If I were a developer...
Sorry to say, but you are not part of the dev team, and the engagements (aside from a few specific fights) require melee to detach from the mob from time to time - even Turn 6 is a great example, with the vines/tethers. If you are under the impression that all melee just stand next to the mob and bash it *all the time* then you are gravely mistaken I am afraid.