I just thought it was auto attacking, no one could possibly be that bad with so much gear at their disposal.
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Even for twintania you shouldnt sacrifice dps for hp. Because you will hit enrage then. Dragoon won't ever be one shot by fire balls will they?
The only dps that may get one shot is undergeared blm/smns but the healers can easily put stoneskin and succor to avoid one shots anyway. You can also utilize virus and eye for an eye rotations. There is also sacred soil for the 10% reduction. Everyone hates wiping on conflags due to low dps(nothing causes rage quits faster then this)
In this game more dps makes fights so much easier. Especially for healers. E.g turn 4 killing dreads before next wave spawns or turn 1 killing snakes before too many stacks or even titan hm.
I would much rather my dps have higher dps then higher hp(speaking as a whm) . Low dps will make some fights much harder and wipefests. Remember that there may be 1 or 2 people in your raid that does lower dps that they should. So having higher dps to compensate is great.
Finally you won't ever be taking so much damage in coil 1-4 that your 500 hp will make a difference.
I was speaking directly to the OP.
He's not wrong that more health is never bad, as long as the expense is not bad. It's exactly the same as a tank doing more dps is never bad. Here he loses 1% dps for 12% hp increase, according to his numbers, and that's really a no-brainer, but he'd have to present actual data that could be observed and not something that he's mathed himself (without any time hitting anything), or that some form online has guesstimated.
People here talking about "If you need more than 4k hp, somebody is doing something wrong" are so full of themselves, ya know? Mistakes happen, and legitimate lag actually does happen. We've all seen the dps survive a blow with 12 hp, which means they also have died because of 12 hp. If he can actually make the case, he has a valid point, but for now, it just sounds silly.
Also, if this were somehow true, SE really needs to rethink the value of numbers.
If his math is right, and I'm not saying it is--
His type of gearing is more likely to make progression in the next new hard content when most dps are surviving, or dying, because of a few dozen hp. A dead dps does no damage, more than 1% is lost when you're dead for several seconds, especially if your revival is slow/messy.
The math is definitely incorrect. If not in an arithmetic sense, then in a misinterpretation sense. The DPS values he did used to determine the DPS difference of .79 are likely Auto Attack only DPS, in which case they do not reflect the actual DPS difference between builds, or even worse that's how much he managed to parse/do which means either he's not parsing right or he's doing it all wrong.
Don't know about your server, but on mine, i farmed 18 x 125 tome materia, get FC to craft 2start HQ for FREE
Spent 1mil to meld that 1 item, also by FC, so every meld was free...
So yea, on average of 1mil gil a piece, 5 piece is 5mil, which is quite steep
There is no way that DPS calculation is correct in absolute terms. If you look at relative difference, it's only about a 1% change which seems sandbagged to me.
If you run a heavy melee group, like me, you'll need the DRG eating fireballs. However, fireballs present a larger problem for healers/ranged DPS who have a far lower HP than a dragoon.
I posted where my numbers came from in original post. I was using a well distinguished damage calculator.