Originally Posted by
Yorumi
The problem has to do with design philosophy. Healers should all be viable of course, but the way it should be looked at is all healers should be able to accomplish the same tasks, just in different ways. To a degree sch vs whm shows this, raw healing power vs shields, they accomplish the same task, and have roughly the same healing throughput, but do so in different ways, that's what makes them interesting.
An AST should be looked at similarly. How about for example reactive heals. "Heals the target with a potency of 300, and places a reactive heal buff on target. When the target's hp drops below 60% the buff is removed and the target is healed for again with a potency of 300." Another way you could accomplish making them different is healing through hots and regens rather than direct heals. So maybe an AST has weak direct heals but can stack like 5 different regens at once. You could also make the cards account for the difference. So if AST has 20% less HPS than a whm, allow their cards to create the equivalent of 20% damage reduction over the whole fight.