I still think that we shiould heavily push for a magical weakness added to B4 more than anything else.
It would really benefit us in more than 1 way while also keeping up our selfish dps identification
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I still think that we shiould heavily push for a magical weakness added to B4 more than anything else.
It would really benefit us in more than 1 way while also keeping up our selfish dps identification
That effect on Burst is just complexity for it's own sake, at this point would and honestly that is a very specific moment which actually may not happen at all because of how healing works in FF14.
Honestly I repeat let's focus on fixing what we have instead of asking them to add completely new things that will require much more thinking.
The problem is now and requires attention now as quickly as humanly possible
That's why adding a 10% magic weakness debuff on B4 is probably the safest easiest solution to our conundrum as it shakes balance up without messing things too much
a 10% magic vun would be a nice fast fix...
(just imo, I'd prefer the magic vun on T3 dots than thru B4 usage, so we don't have an extra magic vun timer to watch, .. even if they'd apply naturally after every B4 and give B4 more meaning...; also would like to be able to spread the magic vun on other adds with T3 procs)
Melee weknesses aren't spread that easily either, the point of that buff is to replicate the weakness physicals jobs have (however nothings strops freeze from apply the debuff either)
Adding it to T3 doesn't clicks right imho, especially since T3 doesn't really need any buff in our arsenal while other spells kinda do, besides the timer can be adjust to be as long as it needs for us to not need to worry that much about
Ahh ok, my fire 3 and fire 1 buttons flank my fire 4 button so if I fat finger during umbral ice the correct fire still comes out.
Still not entirely sure what is better and I've been sitting on savage books for weeks now thinking of what to get and 2000 creation. What should I be getting? Someone in this thread said crit and then some say dh etc. Please help me decide what mix of savage and creation pieces I need as blm.
BLM SHOULD BE NUMBER UNO AS SELFISH DPS THEY GOT STRIP AWAY ALL THERE UTILITY.SO SUPPOSELY THEY SHOULD HIT HARD EVEN HARDER THAN SAM OR EQUAL OR ABIT MORE THAN SAM.BUT RIGHT NOW SMN IS WRECKING BALL THEY NEED TO GET TONED DOWN OR OTHER JOBS SHOULD GET BUFFS.SE WILL DECIDE WHAT TO CHOOSE NERF OR BUFF.ILL FEEL BAD FOR BLMS THEY DESERVES TO BE LIKE DAMN SON A BLM NOT LOLBLM.
https://i.imgur.com/UYt8gtr.gif
I mean, you're not really wrong, but it's not what you say...
This is a gear set many have built and are building towards. The 1917 sps hits a nice break point on gcd reductions without any sps waste. It hasn't been proven if it's a mathematical BiS but it's certainly a solid gear set to build towards.
No offense but you could at that point use swift
ofc, if I have swift up..., or want to save it
Yes but the point is when progressing ina fight as a BLM you aim to plan your CDs usage, granted if we could have a 30 secs duration on firestarter and thunderfcloud that would be a great Qol, but honestly in the rankings of our current problems the one you bring up is actually very low tier imho since you can already play around with it
using fire 1or 2 after transpose or in any ice astral should keep enochian up, but it doesnt..
and imo it is an issue, that you have use fire 3 after transposing, or you lose enochian / foul build up.., that "hard cast" fire 3 after transpose is a pain, while after fire 1 there's at least a chance to proc
not saying losing enochian under those circumstances is the "biggest" blm issue, but it is an issue and annoying
How much time would you honestly save on dps if you could fire 1 from ui1 and keep enochian, versus just hardcasting fire 3? You're using roughly the same amount of time when gcd is taken into account unless I'm mistaken.
if you proc a fire 1 or sharpcast it, its faster ... and your more mobile
found myself a few times, after needing to traspose into ice astral, that a fire 1 (proc or sharpcast) would help... (like after a phase change and have movement coming in).., hard casting fire 3 can be a pain..
dont see, why enochian a has to fall off nomatter what, unless you cast fire 3
ofc, swifcast helps, but dont want to have to use it aftet transposing (prefer to use a sharpcast, it it would work)
Are you really saving time though? You're losing a whole gcd for the sake of "mobility" which, if that's your concern, you should be using swift and triple because they're there for mobility's sake.
only use/save tripple-cast for heavy meachnics or the opener/pot
try to save (normal) swiftcast for real emergencies or certain big mechanics/movements..
but extending procs to 30 sec could possibly be more reliable for mechanics, and could maybe use swiftcast more often like after transposing (+ B4 , since often need mana tick ups after a transpose)
blm could use fixes and QoL in quite a few areas
It's not an ussie because it's how astral fire and umbral ice have always worked, they changed enochian to be tied to your timers which means that it come up with some positives and some negatives one of which is that, you either adapt or don't
This can be a problem of yours but honestly I don't consider it deal breaking like the fact that we have less dps than a support job and changing that of enochian won't fix it for sure
These are also the only situations where casting fire 3 after transpose would be unwise. You said you liked fire 1 because it gives you a chance for firestarter for mobility.
Also you have 4 gcds per minute of free movement. Its not much but you have plenty of ability to plan things out.
Not saying you're wrong, but I do feel you're off course. Flat potency buffs and a return of raging strikes would help.Quote:
blm could use fixes and QoL in quite a few areas
yes, you plan things out, thats why you try not to wast swift or tripple after an often emergency transpose..
emergency trasponse are usually happening during the learning phase before you planned things out however
There shouldn't be a need for an emergency transpose once you've planned the fight out. You shouldn't ever need to transpose unless the boss is untargetable, they even made hitting for 0 refresh our timers. The jump/untargetable timing for fights you should know and have a swiftcast up. It's a really big mechanical change to either untie Enochian from af/ui or to make fire1 not remove ui at this point, and it's a lot of effort to put towards something that is really minor and not really necessary, while that effort can go towards balancing the class and fixing other parts of the kit that are come up much more often, including how bad b4 feels to use.
yes, when the boss becomes untargetable, if swiftcast is up, like to use it as the last cast just before the boss is untargetable, than transposing..
@ was always likw this, during HW, you did not lose enochian when casting fire 1 or 2 under any ice astral... it can be annoying, but it isnt a priority, just a qol we lost in SB
Whelp in a recent interwiew yoshida said they are fine with the job balancing, saying that they goal is for jobs to be adeguate for the content and making sure that the disparity isn't extremely big.
Take from this w/e you will, imho he's right and wrong about this but meh kinda sad
Only problem with this ideal if that is what they are going with, the disparity is rather big, the gap between smn and blm is big enough to warrant changes i think.
Party Finders and i guess that website everyone posts parses... pretty much shows this
Sad indeed if this is what they are thinking. I guess we will need to keep after them for changes like the smn community did
Well our point of wiew is very biased tbh, we always say the gap is big but never quantify it really, which tends to blow things out of proportions.
I mean if parses are something to go by the difference on using a BLM or meta is about some secs shaved off from the kill.
It's worrying that ppl say that utility jobs will always be chosen in comps but never actually talks about the hardle that comes with it.
If you fuck up your ley lines timing the dps loss is inferior to fucking up trick attack or foe or any other raid buff.
It's possible that SE consider this when they speak about jobs beign fairly close, we don't know exactly what is their metric on job balance which in leads us on having hard times on giving feedbacks.
That said there also the fact that the community is not mature enough imho when it comes to balance because when they find something that doesn't work well with the goal set by the devs and they have a gain from they'd rather keep it for themselves, which honestly leads us to lose credibility in their eyes.
I will agree with what you have said.
Other issues i do have and this has been since HW is the damn gear and it sharing with other casters. it is such a pita, lol
SB it would seem they were very clueless on what stats should be added to weapons...
Blm needs the most love at this point and Red needs some minor changes as well.
Would say that SB was following their trend till they didn't add the relic weapon in 4.1
But ye if you consider the casters in their balance blm needs some love and red mage too unless SE does consider the chain ress of so much value that is better to keep their dmg down at which point I'd rather them remove raise from their dualcasted spells altogether
They didn't add it because Eureka fell behind on schedule.
I remember it tyvm, I was stating that according to how they made gear so far the relic would've been probably a spellspeed staff (which in fact shinryu weapon is) because it was one of the combination lacking
Yes because the gear itself had crappy stats thus far for blm and the weapons (both tome and Susano) are big wtf moments. Like no spell speed but Red Mage had ss added to their weapon which was also wtf, lol
I am very disappointed we did not have Relic yet as i feel it is already late to get started but sure sounds like Eureka will bring lots. Hopefully it does not disappoint
I agree, we should keep this alive as much as we can