Do you like the UI, the lag, the market wards, the cut and paste scenery, the constant game crashes? Maybe you like the low population, cuz most people realize what a badly designed game this is and don't play it.
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All of this didn't need a complete redesign of things that even worked lol. For example the server issues could have been taken care of eventually as they said. Much like instead of just a huge patch, they decided to rebrand the game (2.0) and try to recapture people, that is the main purpose of ARR...not to simply fix issues that could be fixed in normal development, but to basically get new people.
You never played a FF game then. FFXI was damn near FFIII's successor.
While I truly hate what you describe on XIV for quests, I also find amusing that you even mention XI.
I'd rather open my journal than being forced to return to POL Viewer, open an external site (ZAM/Somepage etc.), check where the f*** I have to go next, write notes (or print the page), restart FF XI. Just to notice after that I forgot something, having to log off again, etc.
While still being far behind competitors, SE made a tremendous progress when it comes to giving players information on steps to perform in order to clear a quest. On restriction in place when trying to do a content, etc. XI? Everything was outside the game, and it was either you break the ToS to ALT/TAB, either you have several devices to browse the web, either... you are screwed.
(Yeah we got official windowed mode later on, but that's way later)
Tanaka san kept FFxi grounded (due to his experience with offline RPGs)and independent from outside influence for awhile with his version of a "SE MMORPG". I respect that and it follows a FF formula but with FF XIV, it's an apple that fell far from the tree with the goal of appealing to the masses.
I remember starting out with FFxi and doing its quest... I felt the system was too sophisticated for me but with time I got used to it. Everything revolved around the party system which I miss right now in XIV. It's going to evolve in Eorzea and we will have to get used to it because it's player based feedback that will push this fantasy forward.
SE needs big change to the party system in ARR because I'm not paying for a subscription and no progression, I might not stay for long. Even if the game looks pretty, it'll be a pretty memory.
FFxi was tough on players back then, you either suck it up or go home crying. Should XIV be casual friendly, give players incentive to help one another. Too many people complaining about not getting help with stuff. :/
i think for quests directing us location to location if ok cause yeah i pretty much just looked up where to go. maybe having a toggle on off for that would be cool but then still the stories probably would have to hint them and be more work. but the thing i loved of ffxi quests was it wasn't for exp, and tons and tons were fun mini bosses. reality is if they caped them each one could of been considered an epic fun little battle to do with groups and solo. yeah there was lots of fetch and farm and run here and theres but in the end you knew a lot of them would of been fun to do and if doing at right levels they were great.
hopefully they add quests into the main story missions like wings of goddess expansion. it kinda forced you into doing quests along with the missions but you can solo most and then you get to some big battles in them as well with mini bosses. it was a great way to go with side quests.
Ok good luck with getting help with anything in 2.0 as the community will say go que up like they do in WoW. Now lets not forget the level capped dungeons cause players will have a hard time once level cap increases to get a level 60 player to go do a level 50 capped dungeon.
another doom and gloom thread...?
look I'm pretty sure my grandparents had a wheel and stick toy back in the days, but now that is an out-dated toy, and something I don't want to be seen with, and I doubt I'll have fun with it in this modern day and age.
You understand what I'm trying to say here?
it has nothing to do with the wheel and stick, it's how long you can play with the toy no matter what the toy is. we don't want a mmo that we toss aside 5mins after we get it out of the package like 99% of the toys and games and even mmo's that come out these days. we get it they probably want to push out a new mmo much faster these days from the time there last one came out. but that don't make it a better product, it proves it to be a lesser quality.