Eorzea is actually a country within the entire Aldenard continent. I can only imagine how big the world will be ten years from now.
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The game does not force you. You force yourself to teleport. You don't even play the game anymore, so why are you complaining? lol
I mean.. YOU'RE the one who has to click on Teleport and not interrupt the teleport to teleport. I don't see how "the game" forces you, I only see the person forcing himself by using it for his/her own (unless you have party members) convenience.
You're also NOT forced to accept teleports. YOU'RE the one in CONTROL of your own mouse and keyboard, or controller.
So do not tell me "the game forces me to" - Because it doesn't.
You can also walk to a dungeon and queue up there, and then just STAY at the entrance to have your immersion. Not hard. But you'd rather do other stuff on the side while waiting on the queue, now wouldn't you? Well, too bad, just sit there and wait to accept instead of going out to do dailies to have it the way you want to. No one's forcing you to, let's say, do dailies while in a dungeon queue. You can simply wait at the entrance if you want to.
In short: Play as you like to. But you don't even play anymore, right? So, why bother?
The reason why the world feels small is because it IS small. Seriously, Eorzea's like a tiny Pacific Island compared to Vana'diel. Of course, it also helped that their "dungeons" were interconnected with the rest of the world. Plus, having to find a teleport was yet another way FFXI was a ridiculous time sink and anything that reduces amount of time wasted in FFXIV is a much needed - and coveted - feature. Instant teleports should stay.
Stop trying to make people play the way you want them to. Know your place.
That's all that needs to be said in reply to people who support restrictions.
Whats stopping someone from running where they want to go?
At least read back a couple pages:
Actually my life is really busy and I only have one level 50 job, can I get a free lvl 50 button - you don't need to use it either if you want to enjoy the 1-50 grind, hey nobody is forcing you to. In short restrictions are required, it should take some work to accomplish anything, and it's that balance we are talking about.
I do sympathize with those who miss the grandeur world of FFXI, but I also agree that the world is already accustomed to the current way it is with teleports.
Just like we all agree, not having free exp is a valid restriction on the game, we definitely don't all agree that limited teleports be a valid restriction - personally I think a light restriction such as teleports between major hubs only be a valid trade-off.
Pro: the world feels a bit bigger
Con: travelling to a new location takes a bit longer
The question is, is the PRO in this case worth it? We have lots of people in both camps, so we'll never agree on this and since it's already the way it is it isn't going to change, so which brings up a thought.
Can't we have RP servers etc where teleports were restricted a bit? As well as making certain things more legacy like? If they did such a thing I'd probably transfer over. I love MMOs because of the immersion factor, I don't mind playing for 2 hours and not getting much done, as long as I enjoy myself and I forget a bit about RL - and I know I'm not the only one. Sure levequests would be too tedious, but I suspect most people will switch over to regular mob grinding and FATEs which is pretty relaxing for me anyways and still not as boring as FFXI camping.
They're not likely to make major changes to how the teleports work simply because people are used to their current behavior and expect it now. They could tweak it, though, to make people give a little thought to whether they should teleport or not, and at least consider other alternatives.
There's already a charge for the teleports, but once you're into the upper levels of the game that charge becomes so completely trivial that it might as well not exist. What if it scaled by level (using your character's highest-leveled class), with the current costs being used up to level 15 or so, but gradually higher costs as you go further up towards endgame? That pattern would allow raising the costs to something players might at least give some thought to, without being so high as to make it inaccessible at any point.