And i hope they lift the ilvl sync from 300 to 400 at 5.0.
And maybe even introduce grp-lvl-sync.
Printable View
That right there is something I've been longing for for a while. It will easily solve a lot of issues, such as helping friends level up quick and trying to farm certain mobs when you're at a higher level (which would be essential when level sync is removed and you go back to Pyros at 60 for example to get heat boxes).
I disliked Eureka when it first came out ... I didn't enjoy the fact they locked the relic behind a level grind system while also locking it behind RNG.
However, since I am finally getting around to finishing Pagos (yes I know it is easier now) I am starting to enjoy Eureka, as it is reminding me of my favorite MMO Everquest with the grind and fighting style in Eureka. Each segment has gotten better in their implementation from the reading and streams I have watched. Not to mention the end relics in Hydatos looks rather good imo.
I was a bit crushed when I heard about their plans to make more Eureka in next expansion, as I really don't like that sort of content - and based on what I've observed, only couple percentage of people in my Free Company enjoys it.
Personally I was Elemental Level 3 like two days ago, now I'm level 11. So tells how much I've been playing it myself over the time.
my cousin took me in there.
Very hard to level for low level and nobody there to help me, no way for me to gain good exp because of the time I play doesn't fit the schedule of anyone else so the place is dead.
I like the idea reminds me of ffxi abyss but no good setup for solo exp its like riding up hill with a broken leg.
I actually ended up really liking eureka. I wasn't sure what to expect after hearing so much bad stuff about it, but I really like how it expects people to work together to accomplish things. People actually even talk to each other a little bit, as opposed to just saying "hi!!!" and "ty!!" at the end of something. And I love it when people start fighting in shouts, it keeps things interesting. :v I love drama.
So I say keep going with the Eureka concept, just keep improving it as you go.
#delete eureka
how about #delete everything
it makes more sense you can never please everyone so don't bother right just get rid of it right :rolleyes:
instead of asking for content you do not like to be deleted how about instead give feedback on what you want to see more of instead jeez
idk but i just had to say something this whole delete eureka needs to stop you can not like it you can ask not to put more resources towards more stuff like it but i do not go around heck most people do not go around asking for stuff to be deleted that they do not like they just avoid it instead
If something gets deleted that is wasted resources, so stop asking the devs to waste resources
According to his OP in the thread he made, doing his basic combos causes his hands to turn red and become painful, might be a possible reason it takes him 2+ minutes to kill a mob. Asked him how his hands fair in other content in the game, but never got a response.
I'd be fine with Eureka, but the biggest dislike is that it's completely in experimental mode right now. Basically we're paying full price for a finished product to beta test an unfinished theoretical idea. I expect better from an established game developer with decades of experience.
You can see it from how it varies so much. Anemos spamming a million boxes at you, Pagos onwards dropping far less, Pagos being very unfriendly to navigate, Hydatos being very easy to navigate, Pagos Fates starting off barely spawning, Pyros spamming Fates at us, constant buffs and tweaks to exp rates, bunnies being useless in Pagos, mandatory in Pyros. They just threw ideas out, sat back and monitored how we took it so they could polish it later.
If they want to throw Eureka at us, I want them to be confident in their product. Put something out they've tested throughly and put a strong focus on enjoyability into. It was obvious right from the start in Anemos, when flaws like a billion boxes of fireworks, terrible solo exp, NM's being melted by lv20's with 5 on the magia board and very slow Protean trade popped up, that they hadn't really tested it at all.
To be fair an MMO in general is kind of an experiment that never leaves beta. New content and features are repeatedly added. Bug fixes need to be done for new content. Content gets tweaked due to player feedback. Cycle repeats. Eureka just happened to have a shorter cycle which made it more noticeable to people.
They can keep Eureka, they just need to separate the Relic weapon from it. Have it's own "Eureka Weapon" like the Deep Dungeons have.
As someone who enjoys chasing relics, and will eventually have them all from ARR and HW, I find myself caring absolutely not at all about the SB relics. Not because I don't want them, but because I can't be bothered with the method of obtaining them. Even the Light farm was more interesting. At least that I could pick dungeons or trials to have some variety.
I've just decided in my mind that there IS no SB relic; there is only a Eureka weapon.
Somewhere well north of 90% of the NA playerbase seems to have decided the same.
Eureka needs more fast paced kills. Like in Dynasty Warriors. I want to hit chain 1000 in 3 minutes. Everything dies too slow and it’s not solo friendly.
I so want to be done light grinding in Pyros already so I can walk away from Eureka again, this time for good since my four main weapons will be good to go until the mid 70s. Alas, the layers of rng strike again, and hard. Meanwhile, I'm sure some asshole out there got really lucky for the umpteen thousandth time and got the stats they wanted without issue, and then they went on to get lucky with clears on other content - because that dumb luck is all they have going for them while the rest of us suffer and work so much harder, longer, in turn.
Grr...
actually playstation users are used to twitch games. However FFXIV went through about 3 different combat systems before ARR, and the people at the time didnt like fast paced fights, so they made the current sysetm with 2.5 second global cooldowns.
Basically the fast past FFXIV you imagined used to exist, people on pc were not fans of it.
I want an Eureka 2.0... but I want it to be in the normal Overworld. Not in an instance you have to queue for.
The only part I really had a problem with was pre-nerf Pagos because it was the worst designed grind I've ever seen: monotonous, unforgiving, and unrewarding. You lived and died by the chain. The rest of it was pretty OK. You go and hang out, talk to your group, and kill some things.
I don't really mind Eureka. The big issue I have with it is the relic weapon. Relics were exciting in ARR because SE put the effort into them to make them so. They had their own cool story, their own content, and required a lot of effort to get a really good looking and awesome weapon that truly was the pinnacle. In HW it was kind of the same story, though there was no content made solely for the relic and then people's effort was somewhat undermined by the potential for better weapons coming out of Diadem. In SB, the relics are basically an afterthought. They have like half a story tacked on to some other content and they were generally kept worse than other weapons because they took substantially less effort. What's the point? If this is the best SE can do for relic weapons, then just skip them entirely in Shadowbringers. There are already crafted weapons and tomestone weapons that are good enough. Ex primals aren't exactly a big deal either.
I just tried the first one recently. You set a rotary elemental thing that you need an external site to decipher try to kill level 1 mobs that take all you have to just barely kill one at a time, and cryptic chat from players about chains and stuff. I assume you go there, kill stuff somehow, and get something for your effort, but that's all I've been able to figure out so far.
I'd rather grind dungeons.
I've just reached 70, still have a bit of MSQ to complete if I can get my item level above 300, but I'm losing interest already.
Never make another Eurkea.... Just because people did it doesn't mean they all enjoyed it. I just wanted my relic... stop punishing me SE.
Eureka took a lot of finances from the game on general. We got no costume for Holloween, 1 dungeon per patch, no mounts for any of the events. Eureka is hot garbage, and what amazes me even more is how ppl defend it. The game suffered from this instance. This was the first time in 3 years where this game wasn’t my obsession. If they are going to bring Eureka to 5.0 pls keep the relic far away from it and just make it the 4th option.
They defend it because people keep spreading lies about it either intentionally or due to their misconception about it. Let's address what you just stated.
Do you have any proof or numbers to back that up? In fact the events you're complaining about had lots of mini games in them. And if you were to compare SB to HW, you only lost 3 dungeons, but gained other stuff in their place (unless you really miss diadem and you want that back).Quote:
Eureka took a lot of finances from the game on general.
What about the wolf one?Quote:
We got no costume for Holloween
You serious? we only lost 3 dungeons since we got 1 dungeon per odd numbered patches. So 4.1, 4.3 and 4.5 had only one dungeon. We also got 2 ultimate raids and BA.Quote:
1 dungeon per patch
Yeah, no bear mount for Christmas. And don't forget the car mount coming soon.Quote:
no mounts for any of the events
I asked you before how did the game suffer, but you didn't reply. The numbers we have show that more people are doing it than previous relic style despite the previous style having more than 2 years and being nerfed way more than Eureka.Quote:
The game suffered from this instance
I'm just curious. Do you intentionally say those things knowing they're wrong? or you're just misinformed and just hate Eureka? Even in your thread that you stared, you didn't even bother saying anything other than similar claims.
the same things to do were there before eureka, eureka is just more compelling than doing a few dungeons over and over. We have like what 100 dungeons? now 9 24 mans?
anyhow, the next "eureka" wont be eureka exactly, its going to be an open worldish instance, which plays by slightly different rules. its worth attempting, because its a different path for content.
Whats wrong about the Dev team trying to make new, entertaining content? Werent people complaining about the same formular actually and want things spiced up a bit?
Eureka is yet far from perfect, during its initial release it was a mess. I hated Pagos actually so much, that it was a real torture to get it done.
But after nerfs and nerfs, changing their vision and listening to the feedback, they added various features and if we take a look at Hydatos, it can be fun. The RNG rate is actually way better (comparing gold chest and warped-boxes, the mount drop and the emote).
If you want new content, you gotta let the Dev team experiment. Even if they fail at it and need to "hotfix" said content multiple times. Aslong they stop this nonsense about "chain monsters for hours is a fun thing", Im okay with Eureka.
At least I wont complain about people that deal 3000 dps in the expert roulette or people that watch Netflix or YouTube during 24man-carry-me-raids.
And I agree to the points about the relic quest above. I want a seperate relic quest, not this krile-garbage sidestory. Instead of tying the relic into eureka, they could involve eureka as another "source" to get your materials for the upgrade, like we did in HW relic (multiple ways to farm)