Originally Posted by
EllieShadeflare
If I may,
White Mage kinda has a heal in Divine Benison, but they're not exactly all that good at it with just a 15% MHP barrier that costs all of the lillies that could speed up Assize and focuses heavily on Regens and pure healing + damage as well as having the objective best MP management of any healer. Astrologian is absolutely and utterly broken and does everything better than the other two healers to the point that you may as well delete White Mage and Scholar a jack of all trades that has either better barriers like than Scholar or almost better Regen like White Mage, as well as a heavy emphasis on utility cards and having the worst MP management and damage of the bunch. Scholar has been nerfed to the ground is a more strategic healer, using barriers to patch holes that need to be filled by oGCDs and flying garbage the fairy with the highest DPS potential and the mother of all multipliers that is Chain Stratagem.
As for tanks, Warrior is a murdertastic, DPS-focused tank that loses out on defense in favor of raw HP, and at one point lacked a party defense (until Shake it Off was reworked) and has the only buff-rotation of the three as well as the most spammable and powerful single target nuke (Fell Cleave). Paladin lacks much mechanics in the Oath Gauge beyond two oGCDs, but is highly defensive, has an actual heal spell and is utterly overpowered has the best tools to support the party. Dark Knight is utter trash has a constant DPS boost, the highest damage while in tank stance, a defensive utility that ALSO helps its offence, and has a significant emphasis on MP management, unlike the other two tanks (even Paladin who also uses MP for Clemency and Holy Spirit don't use it nearly as much as Dark Knight).
In addition, all of their tools are pretty much different, despite having "similar" types of tools. A Dark Knight doesn't play like a Warrior which doesn't play like a Paladin, and a White Mage doesn't play like a Scholar which doesn't play like an Astrologian. Hell, not all of their tools are even equivalent, which can be seen in the "common" skills between the three.
Warrior's two single target nukes, Fell Cleave and Inner Beast, are unique in being separate at all, with one being purely offensive with a whopping 500 potency base and the other being a self heal + utility hybrid. Bloodspiller needs both MP and Blood Gauge to hit as hard as Fell Cleave and Spit and Carve has a dual role depending on whether you use Dark Arts or not. Meanwhile, Holy Spirit is the only straightforward nuke of the bunch, and just uses MP.
White Mage has the two best "emergency" heals in the game, with Tetragrammaton having its cooldown reduced with Lillies and Benediction being a full heal, and then there's Plenary Indulgence which benefits from other AoE heals. Scholar's healing buttons are generally locked behind Aetherflow, while Astrologian only has two "reliable" healing oGCDs in Earthly Star for AoE and Essential Dignity for single target.