so you assume it goes from 2% drop rate now to 100% drop rate after........ that doesn't make sense. i wouldn't be opposed on some increase on darklight drop rates, but don't want to see it anywhere near 100%.
Printable View
well there's a few things missing.
1. green dropped items such as Spiked Armguards are considered rare drops. he states he wants to take % out of the runs, but if you get 2-3 drops then that, in itself, says drops are random. if it's a random amount of items dropped then that means there is still a rng involved.
2. what i figured on the lotting section is that instead of saying once you lot once you can't lot again for ~48 hours is that you get 3 chances to lot every 7 days and once you use those you can't lot until the end of your 7 day period is over. look at it more of the leves with the way you refresh them. you get 8 every 24 hours, but it doesn't limit you to doing one leve every 3 hours. you can run those 8 back to back, but then you are out of tries until the next refresh.
3. i'm more of the opinion that you will be able to run the content over and over until you see the item you want drop and then you can lot on that piece, but on the runs the piece you want doesn't drop you will get 1 token per run towards buying a downgraded version of that piece. you can lot on that piece and then lot on 2 more pieces over the course of a 7 day period, but then you are locked out until you hit 7 days from your first lot.
let's say you have no lots left and they refresh on saturday and you don't lot until monday on your first piece, but on tuesday you have 2 more items you want drops and you lot on both of them. you used your 3 tries, but don't get your next refresh until the following monday because it was the first time you used it and you would get your first lot back the following monday and the other 2 back tuesday. this would allow you to either go run other content and lot on gear in those other places or wait until your timer is up to lot on more gear. if you wanted you could even continue running the content to get the tokens to buy the lower versions of the gear.
4. i don't think the blue gear like darklight is what he is referring to when he says each run will complete you will get 2-3 pieces of rare gear. i really believe it's the green gear that will still drop most times with a chance for the darklight to drop.
Increased drop rates is a must as long as we're not just getting everything handed to us. Alternative, lower rated gear as a consolation prize is fun and a good idea. IMO, the real problem is that we're stuck with the same 2 dungeons to farm them at and there's only ONE set available. Even if we were stuck with the same system we have now for loot in ARR, I would be much more willing to accept it if I knew there was other places to go and try to farm endgame gear.
My biggest nightmare is finding myself sitting in front of AV/CC 3 months into ARR farming the same thing I've been on for the last year of 1.0... myself personally, I'm not as mad at the drop rates as I am of the fact I only have 2 places to go and try to get gear at.
now this i completely agree with 100000000% santi. the problem is once the next piece of content comes out the gear will be so much better than what we can get out of av/cc or garuda that those pieces will become irrelevant to the majority of players. i'm sure you've heard the shouts in uldah for hours trying to gt a moogle/darkhold/ifrit party together. nobody wants to do them because the rewards are pathetic.
we need a bunch of pieces of content where the gear is comparable, but with different types of stats. say av/cc has the hate building heavy darklight for tanks then the next dungeon should have the gear for a dd set type tank. that way the tanks still have a reason to do both pieces of content because each set would be good for different encounters. if not and the next set is just superior to what we have now then people will just forget the current content and just move to spamming the next piece.
edit: i'll also agree with you on increased drop rates, but i don't want to see them increased to the point they are just throwing the new gear at you. i can see it going up from 2% to 10% and i'd be ok with, but anything over that gets crazy and loses the idea that it's "rare"
Interesting.. this new loot system is a clever repackaging of...
[EDIT: best not to make that comparison]
Let's just say it better rewards those with balanced and regular playing times, rather than hardcore marathon players.
Nice one Devs~ ;)
Yet the tokens only reward you with lesser gear as it currently stands. The tokens should grant you comparable gear to what already drops, like it did with Garuda. Just pick a value that seems reasonable to purchase that gear for.
I searched the rep posts, but I couldn't find one talking specifically about Darklight drop rates; only one saying that Darklight will exist after ARR launches.
There was a question about raising the drop rate for Primal weapons after the final save on Nov. 1st but they said they had no plans to do this. So there's nothing saying we won't get a guaranteed Darklight body drop for completing the dungeon when ARR rolls around.
Well, you'll still have to roll against other people for it. There's enough Darklight armor that I would think it'd still take a while to obtain it all. If the loot system is going to be how some people think and you're only allowed ~3 rolls every 2-3 days, you're going to run out of attempts on loot for that dungeon and have to move on to something else anyway until your timers reset.
I don't know how anyone can justify doing more than 200+ runs for a CHANCE at a piece of equipment is fair in any way. Then you have to roll against other people for it unless you have some kind of system established that you have priority for it. If you lose, who knows how many more runs it could take to show up again, and the vicious cycle repeats itself.
As others have mentioned, progress should be rewarded and RNG should be much less of a factor when it comes to drops.
ok 100% drop rates and 2-3 pieces of gear. you are looking at an average of getting a piece of gear every 2-3 runs and there's 15 total pieces of darklight gear. you really think it's possible to claim anything is rare when you can get all 15 pieces of gear in 50 completions? that's not rare at all. it's pathetic.
i've already stated i'd be fine with an increase in drop rate to up to 10% you figure in av itself there's 8 pieces of darlkight. at a 10% drop rate you'd be looking at 1 piece dropping around 4 out of 5 runs(remember each piece has it's own rate not combined). granted you may have to run it 10 times to get a piece once you count in 8 people in the party, but come on.
i don't think there is any argument that is even remotely viable to say that 3 pieces should drop every run without saying that really all that's wanted is to give everything for just completing it once. at that point it may as well be made where people can just go speak to the npc and he just gives them all the darklight without ever entering the party. maybe we could go one step farther and just give them a full gearset for endgame when someone creates a new character.