Yup, was great.
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You are using information solely based on your singular point of view because you didn't have memorable moments. Sure WoW had copy paste houses and caves but each area was so much different than the next. So many times had I found a secret trail or path to get to somewhere that people don't know about or get to places that was blocked off that used to be there and you find a way with a group of friends or try to get to other areas that were uncharted via map. This was before flying mounts but even after there was always a cool place off the map where you would find some ruins or something crazy like that you know Blizzard put there for the people who liked to truly explore their world. FFXIV had one or two places like that where I said hey I found this really neat place and the response I always got back was "Oh that place I was there like the first day the game came out". I guess games that have invisible walls more than not and lack fluidity of full mobility really lack immersion for me. I really enjoy FFXIV but it definitely is missing several key elements that will really make me feel a part of Eorzea.
Hmmm, I don't know how I feel about this.
I agree. We are going in circles, only because this is a really hard subject to argue about.
A bit of clairvoyance struck me in the median of this ruckus; the mechanics of this MMO are being adjusted to a more time sensitive audience. Concisely, it's accommodating for individuals with the lack of. To be disgruntled with SE about this "casual conscious" decision (a monetary one for a business is understandable) is ridiculous.
So, taking a step back from this thread, I pondered about immersion. Is immersion the actual involvement in an activity or is it a gauge of just how deeply involved with it we are? So, ultimately at the nadir, isn't every last one of us immersed?
So then, immersion isn't subjective; Only the level of it and feelings are. Love or lump your version of immersion, you still are regardless. To play anything, involvement is necessary on the most basic level. Deep or shallow of this involvement is insignificant.
These mechanics being adjusted for people with less play time are bringing down the enjoyment of us adventurers who have a higher level of immersion than most, and reducing our overall fun and experience. Travel means traversing distances, recognizing and feeling distance substantiates massiveness. Remove travel, you therefore remove the essense of massiveness. Now it's MORPG. Last I recall, this is supposed to be an online world. Perception of massiveness is a major principle of a world.
I read your argument of my post Quanta, I'm pressed for time, so I'll immerse myself later on to append my rebuttal to this thread.
OMG I'm such a nerd.
My response to Jobeto-Rin can be viewed after the spoiler despite it not being directed to me:
We're all nerds. I love it. I'm in good company. While I was a bit confused with your post at first I looked up a couple terms and phrases and it made a little more sense but your points seem contradictory.
I feel this is where the responses will start to get very complicated as I'm unable to just "respond off the cuff" as I've been able to before. I'm looking forward to it.
I couldn't do all that quote stuff so I just bold my original quote and red is Rhomagus response.
"So, ultimately at the nadir, isn't every last one of us immersed?" Yes to some extent
To some extent?
You are either immersed/involved or not. Your playing the game or your not. Period
There is no gray. You are still being immersed into it. We all are being immersed, the only difference is our level of it. That is the point being made.
"Just by choosing to log in there is a level of immersion that is required of the user, but that's the base of it."
There you said it for me. That's all I needed to read. Any level of immersion is now subjective.
"Only the level of it and feelings are" The level of it and feelings are. I don't think only though. As some people don't move beyond the "hook"..
Just because the "hook" wasn't enjoyable enough, does not mean they're not immersed. It means they're not enjoying the immersion that the game "hook" provides. That is what's subjective. We are being immersed into FFXIV, regardless. the level of it depends on the person. Therefore reducing things to accommodate for the people who are less immersed is taking away from the people who are. Options on airship rides is an example, because traveling is important to immersion. Explained below.
"Love or lump your version of immersion," Not to be off topic but I found this sentence beautifully poetic. I don't understand the phrase "love or lump" but I'll assume that it's akin to "love or loathe"
Yes, it's equivalent to that, lol thank you. I'm into poetry and have intermittent urges to rhyme. They overtake me at times.
"who have a higher level of immersion than most, and reducing our overall fun and experience."
But you aren't them. You can be only you. Only you can experience your experiences.
The same can be said about you and your experiences. If I can't speak for others, how can you?
"Travel means traversing distances, recognizing and feeling distance substantiates massiveness."
But it's wholly unnecessary to completely base your immersion on it.
Yes it is necessary! In order to feel distance you have to travel it. Movement is needed to justify going somewhere. No shortcuts. You take away a vital component to making an imaginary world large. If you see a long long long hallway and a door at the end, your probably going to think, "damn thats a long ass hallway." So you walk and you walk and you walk and you walk until arrival. That walking substantiates it, not only in your mind but also body wise, that you went somewhere because it took time to get there. Now if you see a button on the wall that says skip, press it and then your at the door. More than likely your going to be like "Well damn, that wasn't too far". The necessity, the need, the requirement to move long distances justifies massiveness. Without it there it remains only a mirage. That's messed up a virtual world mirage? Jesus.
As shown by another poster in this thread. We don't watch a character sleep for 8 hours.
There are different ways to immerse someone in a game, that is a different type of immersion tact. It's not affected by airship rides. The immersion type I'm referring to is relevant to the feeling of the size this world. The main thing being effected.
I argued teleportion should be at aetherytes only. I failed to show why. Now this? No freaking way. Leave us our airships. You guys have anima to use wisely! Please. These things are ruining the experience for those who do become immersed in it at a high level.
and I'm not the only one who feels this way.
I agree.
I prefer to be immersed in game play.
You prefer to be immersed in travel play.
Square has offered both preferences to us.
Instant travel for me so I can begin playing the game quickly - so the game is less boring for me.
Slow travel for you so you can travel for long periods - so the world feels large for you.
I won't ask Square to take away your preferred immersion if you stop asking Square to take away my preferred immersion.
Deal?
Anyway, immersion is such a vague term, and most of the time a thread like this all comes down to an argument of definitions. "My immersion is better than your immersion".
The thread title should be: "does instant transport effect the game's scope, sense of adventure, etc?"
If you use it, I am sure it could.
If you don't use it, no.
You would be adventuring and seeing the scope of the game if you do not use it.
So my advice would be to not use it if you want "adventure and scope".
Why does that have to include making sure I can't use it, however?
do you honestly think an MMO where everyone can just cheat and get anything would ever be a success?
Neuroscience has shown humans gain large amounts of satisfaction from being better than those around them (ingame terms: having e-peen gear). This is a large part of why capitalism works. So knowing that, do you really think people want a game where everyone is automatically and forever essentially equal?
Cheat?
It would have to be against the rules of the game to be considered "cheating".
If the game rules stipulate players have the option to choose to level jobs themselves or to choose to have jobs instantly leveled by the game, there is no cheating when a player chooses either of those options.
Take a poll if you want to know if everyone who reads this forum would or not.
Would I play that game? Yes. I enjoy fast travel and being max level in a game.
I would find it more enjoyable to level my character myself, however, so having the option to level my character myself would entice me to play the game even more.
For the sake of relevance, take a lookie at this:
Konata's Ideas For Chocobos
If instant teleporting ruins 'immersion' for you then this could be exactly what you could hope for, customisable chocobos to ride around on ^.^ (and lots of other fun 'immersive' stuff too :p)
Ah anyway, it is Affect.
I prefer to be immersed in this game, period.
Your "preferred immersion" options prevent that.
Why should I have to lower/sacrifice my level of immersion for your time's sake?
That is like watching a basketball game with only 2 quarters because people have no time to stay and view all 4.
I'm supposed to cut my enjoyment to 2 quarters because you don't have time?
Give me a break.
The issue arises when they want groups. The fear is that the majority of people will always take the fast travel option when it presents itself, and will scoff at or party kick someone who would rather take the long way. In other words, once they're on borrowed time, they lose their choice to peer pressure; on their own time, they're perfectly fine.
If you could get a quest that leveled you up +10 if you did it once would you?
I would not group with them if they were to travel slowly? Correct.
Nor would they group with me if I were to play in a way they did not enjoy either.
That's life however - you only group with those of like-minds.
We are completely different in our ideas of "fun" so they are not loosing a potential game mate since I would never be playing with them from the beginning - if FFXIV did not include fast travel, I would never play the game, therefore it would be illogical to conclude that if fast travel were to be done away with, they would gain me as a game mate.