(not directed at you) WoW has Chocobo Breeding?!?!?!!? Player Housing?!?!?!?!?! Man where have I been spending my time?!?! lolol such a WoW clone :rolleyes:
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these aren't the things that make a mmo a mmo. those are mini games and extra's that if you played ffxi you know almost no one did. chocobo races? that zone was empty. the npc fights in coliseum? empty, pictures were done for enm's when they added or no one would do. setting up your mog house for anything more then space i feel a waist, mine were stacked with furniture of the most space that is all.
what i'm trying to say is it's not the shell of the game, the main frame and that is what is wow'ish or ffxi'ish or whatever other mmo'ish. the meaty part you do everyday in the game. how you play in a game, how people do things and why, i'm sure that is what most people are talking about.
I loved my green choco Benevolent Gale and my mog house was always epic and full of stuff always invited friends over it was so bad ass =3
We all know WoW is extremely popular. I haven't played it in years, but would like to know what you think makes it so popular.
Top 5 reasons so many people play WoW <can I have it> ?
1. It plays on every computer ever. Having lower system requirements is a HUGE factor into it being so successful.
2. Great advertising.
3. "Casual player" friendly. You don't have to spend all your free time devoted to this game just to make the slightest progression.
4. It's actually a good game. Hate all you want, the game itself is still good.
5. Unlike here, the developers actually inform players about stuff going on in the game.
In no particular order...
1.) UI and Control scheme
2.) Content for solo players and groups at all levels.
3.) There are level-specific instances to complete starting at level 10
4.) Single classes can perform multiple roles, so you can decide to tank one day, then heal the next.
5.) Faction-Based PvP system which is constantly led to developers hot-fixing many classes and abilities to keep all classes balanced.
Also, Blizzard is really good about communicating with its players. I remember that there was a ton of information every week after cataclysm came out. Blog posts, explanations of hot-fixes, lore that nobody cared about. It was nice that they took the time to do that sort of thing instead of getting updates by nobody only when a patch is upcoming. Yoshi's pretty good at communicating with us, but he not yet on par with what blizzard goes through.
MMO is not really a genre. It's more like a platform.
MMOJRPG could be considered a genre, I guess. Or "MMOFPS" or "Sandbox MMO" or "Themepark MMO". But MMO on its own doesn't describe much in the way of the demographics playing the games nor the types of games possible under the banner of "MMO". And I think many developers - Yoshi especially - have fallen prey to the idea that MMOs are supposed to all be the same.
AAR is not just going to be an MMO, it is also an RPG that suppose to have strong storyline and plots.
In that sense, I think what SE is going for is to making ff14 feel as close to a final fantasy on consoles with mmo aspects.
Ya... going away from the "Norm" was such a great idea the first time around.
I don't think anyone is endorsing software mouse.
The main problem with trying to emulate the "norm", is that SE have shown no signs of trying to evolve the "norm". Usually a game released in 2012 will try to evolve or make improvements on a game released in 2004, but SE seem insistent that everything about WoW was perfect. Which is sort of an admission of incompetence on SE's part. Or at the very least, a lack of self esteem.
We are constantly seeing games try to push the barriers nowadays, and SE just doesn't do that. It's like they have blinders on which prevent them from seeing things that even FFXI did right, let alone every other MMO that wasn't WoW. There are so many games coming out of Korea (what else is new, amirite?) but every single one of them shows us what's possible. Mounted combat, aerial combat, sandbox features, open world features, the list goes on. And SE just wants to stand idly by and release some quests with some voiceovers. It's really just a pitiful show of effort.
There's a lot of stiff competition out there (sure these games wont be in beta until 2012 and may never see western shores) but they show us what's possible today, while SE just show us what was possible in 2004.
Even the Elder Scrolls Online is pushing the status quo set by WoW in 2004. Basically every game does something to improve the formula. Except SE. And who's going to even look at the game, let alone play it, if they just repeat a tired, unambitious formula?
http://www.centraldegames.com.br/wp-...Desert-MMO.jpg
Black Desert
http://img8.mmo.mmo4arab.com/news/20...ess/bless1.jpg
http://img2.mmo.mmo4arab.com/news/20...ess/bless2.jpg
Bless
From the very first announcements Elder Scrolls didn't seem as anything else than WoW 2.0. It's just recently that they started to say totally opposite things - I guess they've got scared when no one showed interest aside of the die-hard ES fans who thought the game would be another god's gift to humanity like every game in the series ;p
I think wow clone is a legit thing. for isntance. we had runescape, which was nothing like ragnarok, which was nothing like everquest.. which was nothing like ffxi, which was nothing like WoW. now pretty much every game closely resembles WoW. its bad when a game has been out for 2 months, and for a guild to invite you, you must have WoW raid experience and know wow terms. wow is great at advertizing, hell they even have their own south park episode.
i have played it up to 70 when it was max level, i was just not a fan of "run around and grab all the quests and then go hit stuff" leveling, and annoying raids. pvp arenas were great until people started cheating the system to get their entire guilds in and faceroll everyone. personally in ARR, i'll be content finding leveling dungeons, sounds fun to me
How can we even call FFXIV 2.0 out on that if all we really know about it is it's bare minimum? If you break down any MMO's bare minimum, they all sound the same. I am not saying FFXIV is unique and bringing something new to the table, but at the same time, I am not going to say they are not. People should really see "everything" the game is bringing to us and then judge from there.
Even the Armory System itself sounds great and unique. Instead of making five different toons, trying to earn achievements on them (WoW actually fixed this and made the achievements account bound), every job and role can be done on one character. Not many MMO's use this concept. This is a very appealing aspect to the every day MMO player.
I'm not calling you out and saying you are wrong, but people really should see what they have in store for us before casting judgement upon it.
The Armory system and crafting systems really are SE's saving grace. Oh and graphics I suppose. Luckily, they'll always have that to fall back on.
But Im pretty sure if the dev team were working on any other amazing things, they'd be boasting about it by now. Also, considering Yoshi said that they were going to copy WoW and achieve a "standard" first and foremost, and then make interesting and novel features later, then it's kind of safe to assume it'll be quest spam and dungeons on release day,with instanced housing if that gets boring.EDIT: Forgot that's not in at release.
Source?Quote:
Also, considering Yoshi said that they were going to copy WoW
/10char
Where have you been? There are many other quotes like that where Yoshi's saying they're going to copy "the standard" and then once that's done make interesting things later (after release).Quote:
...one of the problems with Final Fantasy XIV was that there wasn’t that direction, they didn’t know what the standard was and they never played World of Warcraft... With Final Fantasy XIV: A Realm Reborn we don’t want to create many new things, we first want to start of getting this global standard and then adding that Final Fantasy feel.
http://jpgames.de/2012/08/gamescom-2...naoki-yoshida/
I asked for a source not for you to give me your usual speech, and that doesn't mean they are "copying" wow, They are take WoW Elements ( that made that game good, aka UI mostly) and giving it a FF feel to it. You can call it a WoW with an FF skin on it or you can call it FF with some WoW elements, the results are the same to me.
Being difference can have consequences if you take the gamble. Look at 1.0 at Launch for instance..
Well I backed it up with a statement made by S.E. (Yoshi, in particular) where he explicitly stated they will just make the game "standard" on release (read: generic minimal WoW features). Which, possibly is an assumption, but the developers have also said they aren't releasing PvP, housing, swimming, golden bazaar, etc on release either. So... unless there's some big secret they are keeping locked up, it's not an assumption to think that it's a carbon copy of WoW at it's barest minimum (quanity-over-quality quest hub spam, and then instanced dungeon running for endgame).
Sorry, I should have to spelled that out for everyone sooner.
Anyways, either youre satisfied with "the norm" or you aren't. It's plain to see that SE are satisfied with it. Theyve explicitly stated so in that interview I posted.
I am satisfied with it.
Was it wrong of me to say that?
Why are you even still here if you hate it that much? You have hardly even seen anything of 2.0, only some of the starter areas and are already calling it a carbon copy? Instead of crying and moaning about it why not find a new game instead? Would give the board abit of peace atleast..
WoW with better story line, better graphics, better music sign me up.
I like WoWs story though ,_, I was a fan since Warcraft 2 but I've been a fan of FF since FF4 OH THESE CONFLICTING EMOTIONS!!!!!!!!! -bashes head into a desk until head starts bleeding-
Its really apples and oranges. Western and Eastern do usually take different approaches to story telling. Western does focus a lot on background lore and usually has an avatar to represent yourself and interact with the world. Eastern usually has set characters and focuses mostly on them, and learn about the world through their perspective in story telling.
What I always liked about FFXI and FFXIV is they brought the best in both forms of storytelling and put it into one. I hope this is the same to 2.0's approach in story telling.
FFXIV will use basic mechanic things from WoW to improve the experience using the UI. That is the only thing Yoshi made his team play WoW for yet ppl waving the flags of "WoW-clone" talk about gameplay-wise and that's two different things /mindblown
As I said in another thread Bobbygunz brings grief and unwarrentied hate to the forums on a game that he assumably has played already, that is just now about to start alpha. So my advice is don't respond to him when he gets off on his assumptions of griefing....
Also bobbygunz I love how the gamescreenies you linked for originality and doing something different are CS video's and nothing original or not done before in WoW or something else has already done. Good job =b, made me think so you look at a screen of ARR with UI and such and say its unoriginal but look at CS screenies of other I am assuming Korean MMO's and saying it "super original must play"
What's the difference between having a question mark to mark a quest or going to a game's wiki to find the list of quests, including the starter npc and everything you need to do. Actually, I think marking the npcs makes ppl accepting the quest first and then going to websites if they're having trouble.
I know it was so much challenging back then, but you can't expect ppl nowadays to be happy with the exact same thing a couple of years back. I'm all up for more challenging content, for deserving things before you get them, but that doesnt mean we can't be practical and reduce the frustration.
I don't believe that theres anyone who's plays/played FFXI and hasn't gone to see where an item drops, or what does that monster do, or where to get a certain armour.
As such, I think people often mistake simplicity and convinience for difficulty. Something simple to understand and well marked doesnt mean it's easy. The same thing goes for something hard to understand and with lots of things no one knows about doesn't mean that it makes something hard.
Ah, so what's this circle of jerks up to now?
Final Fantasy is just a Dragon Warrior clone anyways. I mean it's got the same basic mechanics, the same UI, the game "go here fight go there fight" storyline, etc.
Im not going to call you names. I just wanted you to admit it, which you seem to have done, finally.
Was it really that hard? You know, you could have saved everyone a lot of effort and admitted it to begin with rather than being in denial and asking for "sources" etc.
Thankfully now I can see there is a level of awareness, though. In the future, stop being in denial because it's actually just really annoying and makes me have to spell everything out for you constantly.