A race that never had tails to begin with no less... Zaaku needs to take of his nostalgia goggles for a while...
The cat is bemused =-.-=
Printable View
This is like trying to give a cat a bath.
Between toggling jump and trying to delete files, clearly you guys will go to retarded extremes to reject this.
Go back to FFXI if you guys want to live in the past so much, they even have your precious "galka tails." Good thing Yoshida has a good head on his shoulders because if he listened to you guys 2.0 would flunk once again.
I haven't read the full thread, but I wished to clear something up first. Are people wary of jump because they fear it is the equivalent of an emote? This is not the case.
In a recent Japanese (E3?) interview, Yoshi stated that... (and I'm paraphrasing here at the top of my head from what I remember) that you will be able to use the jump mechanic to jump over ledges or down them. The problem of people having to route themselves due to small obstacles will no longer be an issue. However, in situations where jumping from a ledge will result in the character's bones being broken due the ledge being too high it will be restricted. He apologizes for that. In cases where if you get stuck in a ditch or something like that by jumping, he tells you to please use the unstuck/return command. So don't be afraid to explore the mechanic.
Full version is in Reinheart's translation thread if people are interested in reading it.
Ya, this discussion has moved past that long ago. Now some of us are sorta wondering how they will make it so that it looks smooth and fluid and not off-balanced due to different races jumping the same distances and heights. The rest of us have moved on to talk about galka tails for some reason.
WHY DIS THREAD KEEP GONG?
*eyes bleeding* Galka Tails *claws face*
LOL. Honestly though it is 49 (and counting) pages of entertainment while the 10hr maint goes on and on and on. ^_^
I've been firmly in the pro-jump camp, but I do hope they keep it reasonable. The lalafell jump they sneak-peaked in the live letter did look a little over the top. It doesn't need to be that high, I would prefer if it had a good wind-up and rebound. The running and turning animations are so awesome, I hope the jump is of that quality.
I honestly have no clue how this shifted back to the unjust persecution of the Roegadyn and SE's cruel maiming of their tails.
I didn't do it this time which I find several varying depths of hilarious.
Reasonable okay. Same height it has to be. I understand what you're saying and many others are; but someone else posted it and it's true. If we ask for realistic heights for the races than realistic movement speed because of armor weight and realistic damage based on body size vs. mob size should also come into play.
Can't we all just agree that while the height should be the same; that it shouldn't be 6-10feet? Animations will most likely not included start/finish of the jump and it will most likely look like FFXIII-2
To refresh:
http://www.youtube.com/watch?v=hXHptZ25QpE
With less floating of course :) Unless he ads that in as a skill to get :D I would love that lol
No it is used correctly because you have your head shoved so far up FFXI's ass you can't see anything but that... your silly Tails thread and talk proves it and this is also why you feel jump is bad... I wonder really do you even have some semblance of a brain inside that head of yours... though it is probably rotten through and through even if you do have one...
You humans always amaze me with how you get stuck in the past or past concepts and can't move on... really now..
The cat is bemused =-.-=
This is inconceivable.
It hasn't happened in any MMO I"ve played, despite apparently playing some of hte same ones as you.
People don't just spam jump all the time. IT JUST DOESN'T HAPPEN.
And even if it DID happen, it is beyond my ability to comprehend why it's such a big deal.
This isn't about being against choice. How do you choose not to see someone move on the z-axis? Again, this requires the server lying to the jump-disabling client about that player's location. Turning off the animation doesn't make it look any less obnoxious if that's how you feel about jumping.Quote:
People that wanted jump complaining about the lack of choice are the ones against the option of being able to turn it off despite the fact it won't affect their gameplay. Hypocrites, all of them.
It just puzzles me why people are both so passionately for or against jumping. it's incredible how something so small and so simple is such a hot debate....
He's not jumping high. He's jumping down from the ledge visible in the shot. Which is what jump should exist for in the first place.Quote:
It doesn't need to be that high
I definitely want it to be a consideration for a boss mechanic. If Shiva had an aura that hits everyone in the raid with a debuff that stacks that can only be removed through constant motion, then jump has a use for the melee DPS and the tank, who are the ones that would have to be within range of Shiva and cannot afford to run around to prevent the debuff from stacking.
Would also help because I would also want Shiva to have the Flame Wreath mechanic (minus the flame wreath song).
I'm bored so I thought I'd comment on this xD
I don't care about jump if we get it or not it's not gonna ruin any immersion I have.
I don't jump around spastically in real life nor does anyone else I know. xD
http://images2.wikia.nocookie.net/__...phie_KHREC.png
Everyone Peace love and joy~
I think the riot has already been started :O
I love meme's like that
Twelve be good who shit in your wheaties this morning?
And yes, you are using the phrase wrong. 'Rose tinted glasses" and "Nostalgia goggles" infer that I am looking at FFXI and seeing a perfection of form without flaws. Which is quite untrue. I know what I ask for makes the game more difficult, increases time commitment, and puts more pressure on me as a player. I *like* those hardships because they bring out a higher quality community and experience.
As for my own agenda for tails. That is something I personally feel strongly about since SE saw fit to lead me on and targeted me as the core audience during their initial launch. IF you want to hate someone then damn the man who used FFXI's races in this new game. That single act has forever cemented FFXI's presence and player base in this title. Now that the deed is done all I want to see is the proper dues paid. Such as presenting the transposed Galka race in their original light.
No need to bite my head off. If you disagree with me it is a simple act to ignore or counter my argument. Attacking me for having opinions and desires is a pretty tasteless effort.
Tails.
Abyssea destroyed 8 years worth of balance and battle mechanics in a single expansions. Completely nulled out a majority of what FFXI memorable and engaging and was a massive slap in the face to players who spent months if not years accomplishing a feat only to have new players do the same in a matter of days. FFXI is not FFXI anymore.
Had they not ruined it I would happily be biding my time there until 2.0 hits to see if this whole gambit is even worth investing in. Now stop attacking every single ex-FFXI player with the tails debacle. That is MY bitchfit ammo. Dragon has nothing to do with it.
Man I think the people who are pro-jump are worse than the people who are against it. It's like a bunch of frat bros all fist-bumping eachother gloating about it like school-kids.
Me?
I'm against the jump myself, pointless in my opinion to give people some sense of "Freedom" they still don't have. You wont be scaling building of sheer cliff faces anytime soon and expect the terrain to be full of more cliff faces.
I'm just glad it has mechanical purpose and not just a glorified emote. I'm also glad I wont need to "Jump to avoid ____" attack. Then again I'm for more slow paced tactical combat than all the twitch fighting people want regional servers for lol.
At the same time, it brought a faster pace of play and allowed the quote-unquote hardcore gamers to do whatever they wanted in smaller groups, compared to full alliances which a lot of people can't afford to group up anymore -- all to a slowly dying game. Not because of being "bad", but because of age. We might've loved FFXI pre-abyssea, but in all honesty, Abyssea helped bring some juice back into it by allowing newer players to get right into later content at a faster pace. Admit it, if there wasn't an abyssea, you'd be complaining "I have nobody to play with", or the other way around, many new players would be put off by the learning curve this game has, especially without people to help you through the content.
I apologize for incoherent content in my posts, I'm seriously tired.
Also I kind-of have to respond to this... You can't really criticize a man for wanting the original character's design when you call others "you humans" and refer to yourself as a cat. Pretty sure you're the same level of oddball, if not worse, roleplay or otherwise.
Yep we are just a bunch of fist-bumping frat-boys who play call of duty and warcraft all day. Man I can't wait to strip this game of its identity and turn it into warcraft. Feels just like the good old days when I would give the dorky kids swirlies and steal their lunch money. JUMPING FOR LIFE
While giving people who were unable to partake in the game beyond grinding jobs and slaving to a dyna shell actual content they could do. For every guy whose e-peen shrivelled at seeing his homam set being less the cat's pajamas, you had more than just a handful of people who were enjoying the content and the life it breathed into the game.
Was it perfect? Not even close. Not with hate dynamics being entirely screwed over (the reason why PLD was in a tough spot during all of abyssea), the short-sightedness of the proc system, Yoshida's team (he was in charge during Abyssea) effectively ignoring several years' worth of discussion when they itemized that Red Mage empyrean set. and the needless inclusion of Primordial Brews.
As for the B-word, the concept of "balance" in XI has and will always be laughable. A game where you were doomed into healing if you so much as had an MP pool (and even the lack couldn't keep you safe, as COR made evident). The game where a single spell somehow managed to alter survivability for years to come. A game where, up until the two-hander update, you were worthless if you couldn't make good use of dual wield + a multi-hit weapon. Where unforeseen uses of mechanics/jobs were the order of the day and were allowed to run amok instead of being fixed. That just doesn't sound balanced to me.
I guess since I support jump I am also a frat-boy (thought I was too old for that) that plays call of duty and warcraft (RTS? Because I did play from Orcs & Humans all the way to The Frozen Throne). While I can't find a lalafell-sized baseball cap to wear on sideways, I will proceed to /bro-fist Modoru and Casker and be done with it. *nod*
I'd like to point out, I was a great NIN/WHM power leveler.
Just saying.
And I must agree, the tweaks to dynamis [save for the proc system] made the content much more enjoyable. I was never an endgame guy, but playing through dynamis in 3-man teams was much more enjoyable than slaving myself to schedules I couldn't always tend to. I feel like I shouldn't have to be punished [read: miss out] just because I have other duties to attend to in real life.
You sort of missed the point.
Instead of looking at things and saying "okay, we were really stupid to make those COR bullets difficult to make and require expensive materials. We should change that so that more people play the job as we designed and intended", the devs looked and said "well, they're subbing WHM and only using their hexaguns for Quick Draw. They're brought to events (even if its only as backup curebots!), so all is well. BALANCE!". You want to talk about slaps to the face, ask the pirate gambler that finds himself being a cure b*tch for his group.