Originally Posted by
Shurrikhan
Haven't bothered past 60 or so on this char, but I've been up to 180 on my other (who I grew more attached, leaving this lying there, for roughly a third of each xpac), mostly as a PLD or DRK, back in HW. I've also had plenty of friends stream the final floors with their solo runs.
But how is that "difficulty" any less artificial? Even in PotD, you still have a list of procedures that you follow mostly verbatim, simply adjusting for contexts. The environment and its RNG adds a requirement that one must first identify said contexts, sure, but the procedures themselves are also vastly simpler.
Not exactly. Randomization absolutely could be a part of the Ultimate experience, too; it'd just require that they design the fights in a way that wouldn't fall apart the moment the order is changed (by conditional adjustment to those individual action strings, rather than just added a timing buffer).
Heck, most means of adding difficulty haven't yet been attempted in Ultimate. That they've only managed to do so through, as you've mentioned, Simon-says (or-PK) mechanics, does not mean that such are the only possibilities.