Originally Posted by
Rufalus
To the people making realistic demands, just want content to last longer - I agree, there's a lot that could be done to extend life.
Examples...
> Run content at minimum item level could be encouraged by unique rewards. Drops gear of slightly higher level with dyeing unlocked, maybe an extra materia slot, maybe tokens to save towards something.
> Time Trial mode, gives coffers to be appraised for random loot, higher amount of coffers for faster clear times. Add rare drops unique to each instance like a coral crafting mat at Shisui. Possibly scale all the leveling dungeons to lv70 for fun, scale the enemy HP and power. Good way to earn gil.
> Exploration mode, return to cleared instances to explore for vistas, gathering nodes, sidequests, triple triad opponents, anything number of things that could be added into all those locations that until now have only been used for linear dungeon runs. Less resource heavy to reuse locations more instead of creating new ones every time.