Mad Bull of Ala Migho, who gets so angry that he kicks a pillar and it not only breaks but flies across the room.
Denial is more than a river in Egypt.
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Mad Bull of Ala Migho, who gets so angry that he kicks a pillar and it not only breaks but flies across the room.
Denial is more than a river in Egypt.
Raubahn Aldynn is an Ala Mhigan Blade Dancer, his skills were honed in the Gladiatorial arena of Ul'dah.
http://na.finalfantasyxiv.com/lodest...mmortalflames/
"Using winnings amassed during his reign as gladiator champion, Raubahn Aldynn, the "Bull of Ala Mhigo," purchased the Coliseum in Ul'dah, and by doing so earned himself a place amongst the infamous Syndicate. However, unlike other Syndicate members who, blinded by their wealth, fancy themselves the true leaders of the city-state, Raubahn has remained faithful to the sultanate's nobility, openly pledging his allegiance to the sultana. This is why, after a long hiatus, the ever-popular warrior returned to aid the young ruler in readying the city-state for the end of the Sixth Astral Era, and the dark days that would follow.
Aware that he would more than likely receive little cooperation from his fellow Syndicate members—as ever too occupied with their infighting to see that which truly threatens Ul'dah—Raubahn sought the revival of the Immortal Flames, which under his lead would help protect the sultana and her nation, while sating his thirst for revenge on the Garlean Empire."
Motto:" The line between victory and defeat is drawn by the swift and trod by the dead."
Weapons: Tizona─a cursed blade taken from the hands of a former rival after defeating him on the bloodsands.
Even in this, the term Warrior is used in broad terms, not unlike the Title of Warrior of Light.While he did indeed use his rage to fight for our freedom and in vengeance of Sultana Nanamo Ul Namo.(whom he believed slain by traitors atm)
Understand, he has in the past showed cunning and a methodical technique in his swordsmanship not attributed to rage but calm, collected skill and focus.
https://www.youtube.com/watch?v=KMKM8D8VQNw
I sincerely hope a class/ job based on his style will be released in 4.0, as it would be the perfect time time to flesh out more of his character, back story and culture of Ala Mhigo aswell as the martial histories that seem unique to them.
As for Warriors in this game using Greatsword (or swords in general) realize what you asking for. Not only would skill use animations need to be redone for Warrior, so to would revisions to lore as every mention of Great Axe use would need to be retconned simply for the pleasure of your glamour request.
This being inherently the problem when requesting changes to a system... once you acquiesce to the demands other will always ask for more... Here we are going from "simple" glamour unlocks to full scale animation reworks... The system is fine as is.
My apologies, indeed i can also find no concrete proof of Raubahn's status as a Blade Dancer. Truly it was a mistake made from remembering the 1.0 reference to the Ala Mhigan class of Sword Fighters, as he himself is a renowned Swordsman of Ala Mhigo i simply drew the conclusion, he too wore the mantel.
However, I maintain he is not a Warrior by FFXIV standards. His use of a single one handed sword (previously two) does not attribute him that status. As i stated before, he is a warrior in the broad sense of anyone who is called Warrior of Light without ever having hefted a Great Axe.
Again i reiterate Weapons (and Job specific gear) should stay locked to classes/jobs of their origin (in game). The amount of work needed to change these systems would and should be used better.
To be fair, though, those weapon types aren't "axe" and "sword", they're "Marauder's Arm", "Gladiator's Arm", and "Dark Knight's Arm". SE has already given staves to both conjurers and thaumaturges, as well as giving wands to them both. (It would be a lot more consistent with the rest of the game if they'd gone with all staves for one of them and all wands for the other, but they didn't.) If they'd wanted to, they could have done the same with axes and swords, giving both gladiators and marauders (and later dark knights) access to either.
I certainly wouldn't expect any such thing to happen now, though. Not after so much lore has built up around each of them. (Though it does leave the door open for future jobs to use either swords or axes without affecting the ones that do already. They'd simply be different swords or different axes in the same way that conjurers and thaumaturges use different staves. They could also introduce new jobs that use a wider array of different types of weapons than the current ones do.)
A bull is a beast. He gets so angry the screen turns red. When Gorge lets his inner beast loose and you see the scene from his perspective, the same thing happens.
this thread has turned into so much more than the post haha
1.0 How to Quit You
https://www.youtube.com/watch?v=IEA0ZnqGp6U
3.0 Our Answer- SPOILER NOTE: This is video of the level 50 Dark Knight job story quest, watching it will reveal aspects about the story that you may not want to know yet! (given that this whole thread is about many not caring about the lore it may be a moot point, however you can not say you were not warned.)
https://www.youtube.com/watch?v=OCySS2wmuE0
A still picture of Dark Knight Fray Myste, Job quest giver.
If you will notice in the pictures provided, both characters eyes turn red, only one is a Warrior.
I didn't read the 3.0 spoiler note because I've only just arrived in heavensward and i immediately started dark knight.
What about How to Quit You are you trying to bring to attention?
I do remember a fair bit of armor was able to be equipped to most classes. I had this chainmail looking piece on my THM back in the day, but none of the stats matched up. The similar piece I see now can't be equipped. So I guess my argument is "most gear" as best as I remember. I dunno... 1.0 was a mess.
Basically I want to be able to transmog two handed swords, based on the idea that the job -- Warrior -- doesn't teach you anything about axes. It's entirely about managing your inner beast. Infact, the class armor is more important than your weapon re: the lore for the job.
They said warriors cannot use any weapons but axes (which is ridiculous) and I abided by that until I finished patch 2.5.5 and saw Rauhbaun for what he is.
The portion labeled "A still picture of Dark Knight Fray Myste, Job quest giver" simply shows Fray's eye glow red, not unlike Curious gorge's in "How to quit you". In this i am showing that while both have instances in which their eye's turn red only one is a Warrior. The point you are attempting to make is that when Raubahn sees red while enraged, it somehow proves he is a sword wielding warrior, he is not.
Many characters in the story see red, have glowing eye's become enraged, even in later instances some characters giving in to their rage are major plot points. However rage itself is not the sole providence of Warriors.
The question you have posed is why as a Warrior you can not use a Sword, the answer is while if FFXIV it is not the weapon of your chosen profession. No amount of rage, red eyes, bloodbath, inner beast, ect... will change that. Want a Sword? level a job that can equip one a Warrior can not.
Right. I see the misunderstanding. I wasn't talking about his eyes. His vision turns red -- you actually see the scene from his perspective. The scene blurs. This happens to Gorge. It happens to Raubauhn. Does this happen to Fray? Certainly not in the first quest, at least.
I don't know about Fray, but doesn't that also happen in Taking the Black if you unlock Black Mage? (It's been a while, so it's possible I'm mis-remembering that. I'll check the Unending Journey next time I get a chance to log in.)
Anyway, I'd assume that any character whose eyes glow red would see red when that happens.
EDIT:
Ok, I did mis-remember the red part. When Ququruka's eye glows, and it switches to his perspective, it does this weird focus zoom thing I can't quite describe, and then the perimeter of the screen around us turns black. There's no red involved in the effect, though.
I don't know. What I do know is that Raubahn was angry, stronger, his vision was red, and he had control of himself not to hurt his allies.
What do all of these things have in common? Warrior.
Occam's Razor.
Warrior - Source: Encyclopaedia Eorzea
Rediscovered Jobs - Source: Encyclopaedia EorzeaQuote:
On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield.
In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the frontlines of battle. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day.
Warriors were Great Axe wielders prior to the existence of the Modern Citystates and the Battlecraft Guilds. Marauders are a modern profession (class) based on standardized and simplifed techniques lost over generations from their older forms of their battlecraft. (WAR) Therefore Warriors were always Great Axe wielders.Quote:
The following sections seek to explore these alternative practices and the manner in which they differ from the more established adventuring professions.
Rediscovered Disciplines
In the present age, those martial and arcane disciplines that have stood the test of time have seen their techniques gradually standardized by the establishment of the various guilds. But while such institutions have eased the passage of knowledge from one generation to the next, the simplified structure of their lessons gradually eschewed the complex, and often dangerous, skills required to master older forms of battlecraft.
Raubahn Aldynn - Source: Encyclopaedia Eorzea
Raubahn has a background of using ancient bladedancing techniques of Gyr Abania. We know he acquired Tizona during his time in the Coliseum. Bladedancing with 2 weapons has no ties to any of the Rediscovered Disciplines or Newly Discovered Disciplines. Therefore it is not tied to any current job. The only current job having origins specifically from Gyr Abania, is Monk.Quote:
Born in a destitue hamlet deep within Gyr Abania, Raubahn Aldynn joined the armed forces of his native Ala Mhigo, and did much to defend his nation's borders from Garlean attack. When the Highlander was twenty-five, however, his nation fell. Raubahn escaped with little more than his life, and spent two years as a vagabond before coming to Ul'dah. There, he was mistaken for an imperial spy, and immediately imprisoned.
For many years thereafter, Raubahn fought as a gladiator upon the bloodsands of the Coliseum. Wielding the ancient bladedancing techniques of Gyr Abania, he won his freedom, the people's love, and a popular title-the "Bull of Ala Mhigo." By the time of his thirtyseventh nameday, he had won one thousand matches. With his winnings, he purchased the Coliseum itself, and b doing so earned himself a place amongst the Syndicate. Now forty-four years of age, some winder if his hardest battles lie ahead of him as the only member loyal to the sultanate.
Tizona - Raubahn's weapon - Source: Encyclopaedia Eorzea
The Tizona is a sword made of two cursed blades, and was taken from the hands of a former rival in the Coliseum. With a name that roughly translates to "sword of flame," its accursed magicks are so powerful that the weapon will set ablaze all who cannot control it.
That is simply too vague to point to WAR, considering the event itself and his history.
This is a person that came from nothing and climbed up the ladder of Ul'dah. A man who built a strong relationship with and was the only syndicate member loyal to the Sultana. The Sultana, whom which, he had just "lost". A friend who betrayed him and admitted to killing her.
A tragic event in which you cannot rule out his emotional state and reaction.
You can ask for Rocket Launchers on your WAR, its a suggestion and your opinion. However, when you state this cutscene proves Raubahn is a WAR and you should have dual swords. Its pure speculation and unconfirmed.
The lore, coming from SE is confirmed. All we know is he uses ancient bladedancing techniques of Gyr Abania and that Tizona has accursed magicks.
http://i.imgur.com/oeBJNIl.jpg
Inner beast? Check?
Red eyes? Check.
Stronger? Check!
Grimoires are now WAR weapons. It's canon guyz!
While I think artefact gear should be restricted to their intended job, some restrictions are truly inane, for example, as a MNK, I cannot glamour Ninja pieces that are pretty much palette swaps of the striking gear, its this type of restriction that should be lifted.
Totally nailed it there bra~ I can so see the servers crashing in one day. Healers would start healing the mobs instead of tanks, and then the rest of pt would be like "Maaaaan Grrrr~ and stuff." Yep..talking extinction level 'disruption' there. That statement may very well have saved the game.
"Unique Identity" isn't a good argument for keeping this barrier, either. Aside from iconic Artifact gear (which I think everyone can reasonably agree should be exempt from this request), nothing in this game identifies a job. I made a thread like this a couple years ago proving and outlining the complete contractions and hypocrisy of the current system. YoshiP said, early after the launch of 2.0, that their intention was to help players identify the jobs and felt that it might be too confusing to players if gear appearance wasn't restricted. Yet, we get images like this:
https://fashionninjutsu.files.wordpr...6/pig-suit.png
How, pray tell, does this make more sense and reduce confusion?
And yet, we get mage skirts for "Disciples of Magic" skirts at level 15 for all mages, DPS and Healers alike, only to have the exact same skirt model restricted to Healers, only, in the low level PvP gear. Anyone can wear a pig costume and be considered non-confusing, but a smn can't wear the same skirt as a sch without confusing everyone...
On top of that, we have the ability to identify jobs for what they are via our UI options, completely independent of any glamours people may or may not be wearing.
I want glamour restrictions removed from jobs of the same category (like all casters can use caster glamours)
When it comes to cross-category I can understand why they didn't do that initially, but ultimately yeah I would love that. I don't really see why not seeing as we've got mog-station outfits that can make any class look the same so that renders the argument about "lancers should look like lancers, and black mages like black mages" moot because we're well beyond that point. Plus it's an MMORPG, and the more options you have for vanity the better the game is for it.
Id love to be able to make a Divine Armor look for my WHM like I had in FFXI...
I can understand not allowing weapon glams to be lifted but everything else. No biggie.
Those saying they dont want a DRK to look like a WHM..
Well honestly said it doesnt matter? You only see that person maybe once in a duty and its done with.
PVP none of the glam matters cause your name show up to others as your job.
If there is anything that has held its integrity and unique identifier in this game it is Weapons and Artifact Armor as both are tied to lore. The rest is not.
Many players in this thread requesting Glamour Restriction removal, to include Artifact Armor. Have not even taken Yoshida's original advice. Requesting a specific Armor Style for "insert" job(s).
Example:
A Divine Breastplate set for Mages, with visual references have been posted in the Request Thread for months, yet it needs more support from the playerbase.
I think image is incredibly important to FF games and even in FF games where they have goofy stuff (like all of them lol), there is still great care on how things are presented. I have massive respect for FF artists in their ability to make a high fantasy scenario that is so grounded at the same time you could say it's immersive (banished word! lol), with (usually) well timed whimsical nature. I actually think that this ability is why they're easily famous internationally, like comparing a Ghibli film to some other high quality but lesser accepted Japanese animation (the way it's done makes it accepted easily and across varying cultures/views).
I do have to admit that 70% of the glamours I see are actually pretty cool or at least reasonable, so I'm not sure it'd be as bad as I think, but I still value and believe that FF is not randomness and that allowing all gear is actually strongly counter to FF spirit (they've mastered the maelstrom). Also to add to that 70% is that they're restricted to like jobs, so of course even if the items are not the same the image usually flows correctly. Many FF games do not actually have job system but even then their look is so well done that you could easily say what they are equivalent to, there is very little confusion on what their role is (at least until you max them out, then everyone does everything lol).
That said, and I feel bad I can't remember his name atm.. will edit if it pops up, but I saw an awesome idea about aesthetic merits - and loved some suggestions on merits unlocking usually illegal glamours. Like the WHM being able to wear a set of gear SE feels matches WHM theme enough it makes sense, so you could have your Divine Breastplate armor for example. Or maybe a hard to get merit allows your BLM to deck out in an armor that looks similar to Golbez (although iirc he has a big sword, so if he had to be placed at this point that's more DRK). Because admittedly we do have many examples of characters who break mold, but imo SE doesn't break mold like a drunk Bob Ross - if they break it they're still sober Bob Ross :P. So I think merits could be a really neat way to allow strong FF image without just throwing everything out the window and losing the last threads of identity (they exist, and therefore there is plausible argument to keep them). Anyway liked the idea of EXP not being useless at max level, still gaining things, and it seemed a fairly neat way to unlock some iconic breaking of the rules as well (WHM in holy breastplate for example). Of course they could just add more items that fit an image they approve and allow it to jobs, Divine Breastplate WHM item found in X dungeon, but I imagine given enough time an aesthetic merit system would be far less expensive and allow people to use gear they wanted to use anyways rather than generate new slight variations. (Some merits could be job specific, others being "unlock X for all tanks").
I'm aware that we have goofy outfits that make things hard to recognize, but we do still have weapons even at that point (which I think allowing out of job weapon glamour is a bad idea, but I think will never happen due to animation reasons). Also most of the super goofy stuff is so goofy you really need to be into the bit vs if we unlocked everything and I think that'd happen far more often then (breaking natural image goes from 60 to over 9,000 in an event like that, again meaning argument against it is still standing even if its not 100% one way). I actually almost never see the pig (maybe because of how they priced it too). I understand we're not on a perfect plane of consistent image, but that doesn't mean we have to jump off the ship with an anchor wrapped to our feet either lol. I think SE is riding compromise right now, so rather than throwing it all in the water perhaps they can add some other ways?
Also props to Balmung, when I first thought of the glamour system I did a cat hurl, but for the most part they're actually pretty good. Silly ones here and there but the amount of silliness almost fitting to a whimsical SE nature. I think that's why I'm not sure but worried if we remove the restrictions all together, at this point I think we're good - and I could see a few illegal options allowed manually to be awesome as well.. but to fully unlock it sounds like just ruining an acceptable balance and making visual chaos. Since we stand on a point of compromise I understand why people full for it are like "you have no argument" but that'd be incorrect since we're not 100% that way, neither are we in full restriction zone anymore either. Personally hope we can maintain a happy medium and am open to specific unlocks/new gear that are unusual but still FF fitting :). (Not Heavy Allagan on the Ninja for example)
Casters arent in this category , they are very limited in their glamour option thus having alot of them looking pretty similar. The least they can do is give all jobs the same glam options as tanks that being normal tank gear, dow gear, and caster gear or all classes gear.
I suppose it depends on what item you're suggesting but I can agree there are a few pieces of gear I'm not sure why they're locked besides the fact that's how the system works. Like I don't think unlocking heavy tank armor (Heavy Allagan as an example) on a scholar/ninja is a good idea (for multiple reasons), but if you were saying "why can't I wear that cloth skirt!?!" you have my ear :P.
Less Robes Request thread for Mages
http://forum.square-enix.com/ffxiv/t...=1#post2855342
Healer Glam thread reference
http://forum.square-enix.com/ffxiv/t...=1#post3897597
Post showing 2 examples from XI requested
http://forum.square-enix.com/ffxiv/t...=1#post3399795
I think it just needs a specific thread with examples like these made and the playerbase supporting it. Updated and redefined Reverend Mail and the Divine Breastplate sets would look great in this game.
Im not seeing the issue everyone has with casters in metal gear, especially for male casters, Id prob never run a male caster because the gear all looks tailored to female roles. The system could go alot further than it is now, and Im really hoping that it does and we get less restriction over time. I think common ground options where pointed out in throughout the thread, something like a glamour filter, most in opposition opposed this which actually I think all did. And I mention that with this job specific gear we could make it to where players couldn't place a full set on a different jobs gear on, but stuff like boots, gloves and pants, could be glamed because they really arent that distinctive. I mentioned hats also but hats are a little more job defining, and chest pieces of course, these two pieces are really the only thing that stick out enough to identify what job it is.