you realise people have differeing skill levels and may really just enjoy the story and can play to a bare minimum.
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For "hard" content you have the optional content that SE make available to you - there is no need (nor desire in the Devs minds) to make MSQ harder as that will simply drive away many players who find it is no longer possible or enjoyable to progress in the time that they have available.
Its about not making it harder but making it more interesting. Every dungeon in this game is very linear. We did ask to have "Mythic plus" for those that want a challenge. But Yoshi said no.
And the comment of elite players not everybody are elite players , some (speaking for myself) want a challenge in between patch cycles after extreme and savage content has been done.
If you are of level, yeah the gear is relevant.
Though like a toddler rapidly outgrowing their clothes, you level up so fast at that point in the game, and the stat difference makes no real difference when the numbers are all so low and close together, that it's still not really worth going out of your way for.
k.
That's some nice anecdotal experience.
My anecdotal experience is I've seen the party go out of their way for this stuff so few times this expac (during multiple new player booms) that I can count it on one hand.
Our personal experiences don't really matter too much though when the writing is on the wall as far as what the devs and what the greater community think.
Personally, I believe that mini puzzles are fun, but if there is a good way to integrate them into FF14 style dungeons the dev team have not figured out how to yet. Not when one of the highlights is something like pushing the right button in Sastasha.
Yep. I want harder dungeons. Anything that requires more sophisticated play is fine with me.
I'm 32 with a full time job and back in school full time to finish my bachelor's degree.
Doesn't change my stance on not wanting dungeons to be brain dead.
Again, no one is asking for ex or savage level.
Just... Maybe something more along the lines of pharos Sirius when it released, or AK.
You know, make you think a bit. Them being slightly more difficult won't increase the time it takes to complete them much. In fact, the time it takes now is laughable. It used to take 35 minutes to get through leveling dungeons back in 2.0.
but that's the content for people that want harder content! even if many of them are way too complicated and hard for many of the people that want just slightly harder content! no, go do extremes and savage and stop complaining!
like, why do posters do this? I personally think savage content is too hard and that extreme is verging on too complicated in certain fights (like SoSex) and thus don't do either content, yet I want harder 'normal' content because as it currently is, most of it is way too easy
but I guess I'm a tryhard elitist raider for wanting bardam/doma levels of spicyness in dungeons