Originally Posted by
Krotoan
there must be a balance to keep people playing old content and keep it somewhat challenging. Everyone capping out everything on the first week would destroy older runs for people. None of the prime geared people will do old dungeons because there's no point (barring maybe minions and the occasional odd glamour).
nobody does old dungeons, newer/slower players can't find parties.
The caps are to keep more people playing more of the content at a constant rate. Everyone in this game knows if you wanna get your runs done fast and efficiently , you play as much as you can right after weekly reset. Everyone is running their tome runs and wt entries. There's a mini spike friday night and saturday, and a teeny spike right before reset of people doing these duties.
remove the cap? You'd get 2 weeks of intense runs for everyone, people would be playing nonstop and capping the crap out of everything. Then 4 weeks in? dead. Nobody is running "old" content except the casuals, queues get longer and longer every day.
True this is opinion. I am no game dev, but from what I've seen in the forums and patterns in DF on my server, this is a necessary evil to keep the game alive and the majority of the people engaged.