Originally Posted by
KokonoeAiyoko
If it said "If you have the time, you should throw in offensive magicks" or if it said "If you have the time, you must use offensive magicks in-between Healing to properly fulfill your role.", then it would imply what you are saying it would imply. However, it doesn't. It states "you may". They carefully worded that for a reason I'm certain, because with dialogue like that It's continuing how it is an optional thing, even when you have the time they still are referring to it as "may". It also goes along with a lot of the quotes I've posted earlier by Yoshi-P in this thread with how he views Healer DPS in this game.
To be quite honest, Healer is the only class in this game that literally is doing two separate roles on a consistent basis, and you probably will disagree with this, but I do not consider standing in AoEs the same as a Healer going out of their way to Cleric Stance and DPS. All classes have to avoid AoEs, including the Healer so that isn't a proper comparison, and as a DRK main, I consider my role to be achieving enmity and using my cooldowns at the right time, the primary role. DPS's primary role is to DPS, and Healer is to heal as stated in-game and well, with common sense, the title "Healer".
When you start going above this, which is honestly nice and I've been doing it ever since I was a fledgling Dragoon in this game, you start using abilities that do generally what are outside of your primary role, like say Second Wind on Bard that can generally help, or in certain fights a Keen Flurry to help mitigate 15ish% damage from a single attack, this is you going above and beyond your typical role in a party. In Healer's case, they generally have to go above and beyond far more than any other role in the game because of the potential of their DPS, it's generally why people praise Healer DPS because it can speed up a run several minutes if done properly and with a semi experienced Tank and DPS. It's also why you never see someone complain if a Bard didn't pop Second Wind when it could've kept them alive in certain moments.
With all of that said, this goes back to my original point. If you are achieving your most important aspect of your role, with the way this game is balanced, then you aren't being a "bad" player, just not the most optimal one. Until this game is designed with Healer DPS in mind, it will remain that way.