Rep Response - 09/18/12 2.0 No Arrows confirmed
Saw Bay posted official translation for 2nd half of yesterdays post so that's good.
Here's some more info on the arrows in 2.0
Quote:
Originally Posted by
Triairy
こんばんは。
Good evening,
Quote:
Originally Posted by
Niku-Q
武器を選べば無限の矢がセットでついてくるに違いない。
矢込めスキル不要。カバンも軽くなる。よろしいのでは。
It must be where when you equip the weapon you get unlimited arrows as a set. Don't need skill to refill arrows and bag is going to be lighter so I think it's good.
はい、矢弾が廃止されることに伴い、弓に無限の矢がセットでついてきます。
アイテム枠を矢弾で消費することや、矢弾だけを購入する、矢筒に矢をこめるということはなくなります。
Yes, by getting rid of the arrows; bows will now come with unlimited arrows as a set. Therefore you wont need to spend a item slot for arrows or need to buy arrows or refill the quiver with arrows.
Quote:
Originally Posted by
beam
あと、懐具合を気にせずに乱れ撃ちし放題なのも地味に嬉しいかな。
でも、デバフ矢を切り替えて運用みたいな事が出来なくなりそうなのはチョイと残念・・・。
(何か別の手段が用意されるのかしら?)
Also I'm bit happy I can use barrage without worrying about money. But bit sad at same time that this will not allow stuff like switching to debuff arrows. (Maybe it's coming in a different method?)
デバフ効果については、アクション側で吸収することになり、アクションにデバフ効果が付くよう変更されます。
Regarding debuff effects - This will be absorbed through action side and will be changed to where the debuff effect will be attached on actions.
Rep Response - 09/18/12 2.0 some features being added/looked into
JP side has a thread talking about features they want to see in 2.0 after all the info they saw so far. Triairy commented on few.
Quote:
Originally Posted by
Triairy
こんばんは。
Good evening,
様々なご要望ありがとうございます。
お寄せいただいたご要望のいくつかは新生版で実装予定のものがあります。
現時点でお答えできるものだけコメントします。
Thank you for various suggestions/ideas
There are few in there that are being planned for release in ARR
I will comment on the ones I can answer at this time.
Quote:
Originally Posted by
YuiYui
リンクシェルのシェルリーダーの権限を移動できるようにして欲しい。
リーダーが来なくなると、サブリーダーの発行もできない状況に陥ってしまうため。
Would like to be able to move linkshell's leader authority. When leader doesn't show up it ends up in a situation where we can't even assign a sub leader.
リンクシェルの機能は、基本的にフリーカンパニーに引き継がれ、リンクシェルはチャットチャンネルのような扱いになります。もちろん、フリーカンパニーのリーダー権限は委譲することができるようになりますのでご安心ください。
Linkshell's features will basically be transfered to Free Company and linkshell will be more like a chat channel. Also in Free Company you will be able to transfer leader authority so please don't worry.
Quote:
Originally Posted by
Isvara
LSごとのユニフォーム。
ジャージや制服、体操着のようなもの。
あったらいいなぁ~。
Would be nice if there was uniforms for each LS - jackets or like exercise wears
フリーカンパニーのユニフォームとまではいきませんが、フリーカンパニーのクレストを一部の装備品につけることができるようになる予定です。
It isn't uniform for the Free Company but it's planned where you can have the Free Companies crest in some of the equipment.
Quote:
Originally Posted by
syariro
自分の出品したものが売れたかどうか、自分の家や宿でチェック出来るとイイナー。
Would be nice if you can check the status of the item you put up on market from your house or Inn
リテイナーで何のアイテムが売れたのかなどの情報を、何らかの形で知らせることができるよう検討を進めています。
We are looking into having a way a retainer can give the information on what items was sold and such information in some way.
Rep Response - 09/18/12 2.0 Free Company info
Some info on Free Company
Quote:
Originally Posted by
Triairy
こんばんは。
Good evening,
フリーカンパニーに関するフィードバックありがとうございます。
いくつか不安になられている部分もあるようでしたので、コメントします。
Thank you for the feedbacks regarding Free Company
Seems like there are some parts were worrying people so I will comment on those.
Quote:
Originally Posted by
reiot2000
フリーカンパニーは最低結成人数が4人で、人員は増やせます。
フリーカンパニーはグランドカンパニーに設立申請することでグランドカンパニーの下部組織として編成されます。
フリーカンパニー自体にはグランドカンパニーによる縛りはありません。
Free companies minimum required is 4 people and you can increase.
Free company is formed by applying through Grand Company and listed as lower branch of Grand Company
Free company itself doesn't have any restrictions from Grand Company.
はい、この3点はあっています。
最低結成人数が4人であって、4人限定ではありません。
Yes, these three are correct.
Minimum required to form is 4 people and doesn't mean it's limited to only 4 people.
Quote:
Originally Posted by
kildear
上限とかもうすこし開示して欲しいですね;
Would like to know the maximum cap info
フリーカンパニー所属メンバーの上限ですが、どこまでを上限とするかはまだ確定しておらず、
引き続き検討を進めますが、少なくても100人以上は所属できるようにする予定です。
Currently we don't have a set maximum limit for the Free Company, we will continue to look into this but we are planning to make it possible to have at least over 100 people.
Rep Response - 09/18/12 2.0 Old/Dated Recipe/Gear
Regarding old/dated recipe/gear
Quote:
Originally Posted by
Triairy
こんばんは。
Good evening,
旧レシピの取扱いについてのフィードバックありがとうございます。
Thank you for the feedbacks regarding how the dated recipe will be handled.
現状ではレシピ改修以降も旧レシピでの製作が可能ですが、新生版サービス開始時より旧レシピでは製作ができないようになります。
Currently post recipe modifications it is still possible to craft with old recipes but at the time of ARR service start you will not be able to craft using old recipe.
また、†マークのついたアイテムについては、Ex属性化しトレード不可になります。
その他アイテムの取扱いなどについては現在トピックス公開に向けて準備をしていますので、今しばらくお待ちくさい。
Also for dated gears - they will have Ex stats and cannot be traded.
For other items we are currently preparing information to be posted on Topics section so please wait for that one.
YoshiP Response - 09/20/12 Another HotFix coming for Atomos
We getting another Hot Fix for Atomos.
Quote:
Originally Posted by
Naoki_Yoshida
プロデューサ/ディレクタの吉田です。
Producer/Director Yoshida Here
アトモスに関連した多数のフィードバックありがとうございます。
Thank you for many feedbacks related to Atomos.
開発側でギルの排出量(軍票交換品のギル還元も含め)のデータを観測していましたが、
現状でもギル/軍票排出量が想定以上であるという状態です。
そのため、再度の調整となってしまいますが、明日の朝メンテナンスの上で、
HOT FIXを適用させて頂こうと思います。
主なHOT FIX意図は以下の通りです。
Development side have been observing the data on amount of gil going out (to players) (along with amount of company seal traded items gil being restored) but even now the the current situation of amount of gil/company seals going out is much higher than expected.
For that reason we will once again make adjustments and have a maintenance tomorrow morning to apply a HOT FIX. The main reason for HOT FIX are the following:
- ・軍票交換品の店売りギル価格の調整⇒ギル排出量の調整
- ・アトモス出現判断頻度の調整⇒出現サイクルを抑えることで単位時間当たりの軍票獲得数調整
- ・低レベル帯に配置されているアトモス周辺のモンスター撤去⇒低レベル帯の導線調整
- Adjustment to company seal traded item's store selling value > adjustment to amount of gil going out.
- Adjustment to judgment on how frequent Atomos appears > by controlling the pop cycle adjust amount of company seals obtained at one time.
- Removal of monsters around Atomos in low level areas > Adjustment to connection to low level
アトモスの報酬内容には手を加えず、全体のバランスを調整する方針としました。
プレイヤーの皆様にはご迷惑をおかけしますが、よろしくお願い致します。
We decided to make adjustments to overall balance and not touching the Atomos's reward. We apologize for the inconvenience this is causing to the players.
YoshiP Response - 09/20/12 TGS 2012 ARR Trailer up on youtube having issue
TGS 2012 ARR Trailer up on youtube having issue
Quote:
Originally Posted by
Naoki_Yoshida
プロデューサ/ディレクタの吉田です。
Producer/Director Yoshida here,
素材は先日のプロデューサーレターLIVEのものよりも古く、
また、ライティングもまだまだ、場所によって調整中(ディファードは補足して頂いている通り)で、
髪の毛も、首追従物理も、フェイシャルも同様です。
The material is older than the Producer Letter Live and lighting is not complete, and in parts some are being adjusted still and this goes for hair, neck physics and facial.
ここまではある意味、素材撮りした時期としては想定内なのですが、
動画中のコマ落ちは明らかに想定外なので、現在調査を行っています。
本日(というか昨日)吉田はTGS会場で実際に確認していますが、
会場で放映されているものは全く問題ないため、エンコード問題の可能性が高いです。
Up to this part we already had in mind due to the timing we gathered these materials. But the frame drop in the movie was not something planned so currently we are investigating. Today (or more like yesterday) I went to TGS stage and checked but from the one shown on stage there is no issue so it's most likely encoding error.
本当に初歩的なミスで申し訳ないですが、はっきり原因が特定でき次第またご連絡します。
I really apologize for this basic miss but once the issue is confirmed we will update you.
YoshiP Response - 09/20/12 TGS 2012 - YoshiP wont be there ><
For those of you in Japan trying to look for YoshiP at TGS 2012
Quote:
Originally Posted by
Naoki_Yoshida
Quote:
Originally Posted by
Rozan
今年のゲームショウ一般公開日に吉Pは来られますか?
Will you (YoshiP) be at this years Game Show on first public day?
すみません、昨日の午前中のみ会場へ行き、その後、会社に戻って今も仕事しています。
この週末もαクライアントの調整に全力疾走なので、吉田にとって今年のTGSはこれにて終了ですw
Sorry, I just went to the stage in the morning and later went back to work and still working now. We are currently working full on making adjustments this week as well for the alpha client and for Yoshida that was it for TGS for this year w
Rep Response - 09/20/12 3x small posts
http://goo.gl/SUzFB - Thread is asking to have better camera control for when taking Screenshot and stuff and Triairy saying that it was answered back in February but the new client has features built in that can make it possible but the priority to add the actual feature is currently low and will most likely take a long while to get added.
http://goo.gl/Vm78c - Online purchase of the game halted since 2.0 alpha/beta was coming up but says if you purchased previously you can still download the client - unfortunately there was some bug and it wasn't letting players download but this was resolved on this following post - http://goo.gl/2ResW
http://goo.gl/h2Xww - Players asked if it's possible to load your current character data into the ARR benchmark but Triairy said there are no plans to do this.