A middle ground wouldn't be that hard to reach either. Just a couple extra DPS spells and maybe a minor bit of interaction like a proc and you're good to go. And anyone not comfortable doing DPS as a healer could just... not use the new buttons.
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You know it occurs to me that the devs already have multiple solutions to the issues in the game. What do I mean?
Well sage for example. Double eukrasian dyskrasia’s potency and halve its duration. Reduce psyche’s cooldown to 20 seconds, let me store two charges, and reduce its potency to compensate.
SCH- make baneful impaction a regular spell, make it last 12 seconds, and (if they want to go crazy) make ED free during chain strat.
WHM- make glare 4 its own button, give me one use of it for every 3 G3 casts, grant me 3 charges upon using presence. While we’re at it give Dia a cast time and throw in thundercloud.
AST- idfk.
Do above and make each fight’s damage profile similar to barbarricia’s and everyone wins. The people who like easy content needn’t try harder to do normal. The people who do normal but want it to be more engaging have more to optimize. The people who want healers to heal more have their wish as well.
Everything I’ve suggested literally already exists in the game’s code. Literally.
Hello everyone!
Long time since I've posted here.
I am a White Mage main and I will not be joining the Healer's Strike!
My reasons are stated below:
1) History:
Since Stormblood Days, there have been EoE (End of Expansion) Time Attack tournaments hosted by several FCs working together from different worlds. The fastest clear times came from One Tank, and three DPS. The healer would be exchanged for a Red Mage.
2) Perspective:
In order to run a dungeon with One Tank and Three DPS, the players require skill along with gear that is higher than the typical average found in roulette queues. These runs are the polar opposite of "Minimum iLVL" runs.
Remember how iLvL works:
The maximum iLvL of the previous expansion becomes the Minimum iLvL required to attempt the final leveling dungeon of the next expansion. The first two leveling dungeons of a new expansion to players coming out with BiS gear and Max iLvL of the previous expansion are ridiculously easy.
3) Jumping the Gun
An entire healer's strike was started due to let me get this right, a person who cleared a Leveling Dungeon, you know... the easiest thing this game has to offer compared to other content...
..and yet when an Ultimate Clear came from not using Healers....where was the healers strike for that? Oh right! Its optional content and it's a minority so no strike came. Do you expect a strike to come from the actions of players in Leveling Dungeons?
I know when I have maximum iLvL for a dungeon along with Food + Potions done right, healers can survive Tank Busters in Leveling Dungeons. Does that Invalidate Tanks? Not really.
4) DawnTrail
New Expansion brings back plenty of players who want to play through the story. Plenty of work out there for healers. :) Enjoy the story and have fun!
If this was consistent among all content the game has to offer and it being super common to not need healers for anything, then I would complain. Not going to join a strike for something that has existed since Stormblood Days among the Elite Community and their friends in both, Type-0 and Type-1 Speedruns.
Can you guys going on strike not login on the 28th thanks.
For solidarity kumbaya and whatnot.
That is not what started the healer strike at all. That was the straw that broke the camel’s proverbial back.
TLDR: people have been pissed about healer’s ongoing lobotomy since 2019. The seeming absence of meaningful change, evidenced by said dungeon clear, is what caused the strike.
It's obvious that you didn't read the opening post. Healers have been complaing for years all you have to do is read the threads in the healer sub forum to know that or y'know just read the opening post and the links so kindly provided to you. So no this hasn't started solely because someone cleared a DT dungeon with no healer but that was the straw that broke the camels back. These people are frustrated that years of politle, organised and well thought out feedback has been ignored so they are attempting something new. Please in future actually take the time to understand where someone/people are coming from before offering an opinion.
Yes. We have heard this logic. Because something bad has been going on for a while, it is ok! Because it is a new expansion and people will still play all roles, there's no reason to try to make the game better. Because gear makes stuff easier, you're going to ignore that tanks are unbalanced. Because end of expansion speedruns and other challenges occur, there's just no other concerns for healers that need to be addressed. And on and on and on. We get it.
To be honest, I bet the devs have your post up on their wall already. They're probably like " wow, this player literally knows all the stuff we've been telling ourselves the last 6 years!"
Oh Mao... I didn't know. I'm so sorry. May that day be many years away because you are one of the bright lights on these forums.
No one wants the difficulty raised to the point where some people can't play. From what I can discern, the general consensus is healers just don't want so much of the game to be mindless.
Thank you for your support and I'm sorry to see you go even though I understand the reason. May you find your adventure on another game.
That sounds like a great idea! Go ahead and level all the healers, then come back and let us know your thoughts. :D
I nominate Yugi '27 UCoB clears' Momo @jenova as the healers union leader.
https://na.finalfantasyxiv.com/lodes...cter/43648524/
Man's as pure as they come.
I honestly don't really understand why they can't give healer a full rotation instead of just two buttons, I know they have healing responsibility and in high end content it does get pretty serious but tanks have a full dps rotation and still having 8 mitigation buttons they have to make full use of in ultimate content.
I understand button bloat is a big issue but some GCD heals could be combined together to make room for new buttons.
I think the very few dps buttons are the main reason I rarely play healer tbh
We shall see whether 8.0 will deliver Nirvana, Paradise, Heaven. We have our first test in just a week (and a day) when we can all get to experience the Expert dungeons.
Apparently, it's "expert" for real this time. We will soon see if it's just another exaggeration in the long string of overpromises.
Healers used to have more DPS buttons.
But a lot of healers refused to use them since they were playing a healer, not a DPS.
So people started complaining on healers since they were more or less just standing still during content waiting for something to heal.
If I'm not mistaken, it was around this time the phrase "You don't pay my sub" started when healers used it as a response to those complaining.
So I wouldn't be surprised if SE started pulling DPS buttons from Healers after this.
Nooooo don't go on strike my queues will be too fast when I queue as healer nooooooooooooooooooooooooooo
All we're asking here is for something else to do during phases where little to no healing is expected. Pressing a filler spell 12 times, then renewing the dot is boring. Furthermore, our healing kit is plenty but even the hardest of content is not able to make full use of it.
If anything, the haters/gaslighters/elitist are the ones who turn this thread into what it is today. To them, healer mains should remain doormats, tools for their enjoyment, nothing more. Just look at the tags.. And the threads popping out to mock this thread? Heck someone even made a google docs of all the people participating in this strike and got their logs.. for what reason?
Sounds like turning Energy Drain into Continuation. I'd be all for that. It sounds really fun to be weaving energy drains for 10 seconds.
Not sure about the numbers off the top of my head, but that might actually give a normal rotational use for Ruin 2 as it gives you two weaving spots as opposed to Broil's 1.
Point A: I don't think that the manifesto in the first page is the problem. It is more on the negative connotation of the word strike.
Point B: It is also clear in the manifesto on the proposed changes to be made.
Finally, all of these had been said for more than 4 years already. We've just had enough.
Hope my English is good enough to understand that all.
So it’s more or less the word strike that’s the problem?
Regarding statistics for example on the relics.
I personally think these were the most successfull relics till now and yet yoshida promised changes to them so I think feedback is as important as statistics to them.
Not sure you can take /r/ffxivdiscussion seriously anymore in 2024 when they upvote comments proposing to add Freecure to Glare or Enhanced Benefic II to Malefic. These are not even cherrypicked examples; these are literal top comments in threads discussing healers.
https://www.reddit.com/r/ffxivdiscus...aging_without/
Of course, the forums are not necessarily better, but, still.
I mean...I don't think that's entirely unreasonable? Those traits are worse than useless right now because they're a noob trap for newbie healers who don't know better than trying to fish for the procs. At least moving them to the damage spell would encourage people to use it.
From my understanding, the reason Yoshi is resistant to the idea of giving healers a full damage dealing rotation is it would result in players neglecting their healing abilities and also lead to players being put under social pressure to deal damage more than their skill level may allow. I believe this is why the initial Japanese forum response to #FFXIVHEALERSTRIKE was "If you want to DPS, play a DPS."
I also feel this is why the new DPS spells for healers are on a two minute cooldown. There seems to be this deep mindset that healers should be focused on monitoring everyone's health bars even when there is no damage coming in rather than getting caught up in the sort of things damage dealers focus their attention on. They want the damage rotation of the healing jobs to remain mostly one spell.
Personally, I am willing to accept this, if this is one of the things we cannot change. But, if we healers are supposed to be focused on health bars and character status effects so much, then the game should reflect that.
It doesn't.
That's why I'm a proponent of nerfing the healing and dispelling abilities of the non-healer jobs. If healers are supposed to mainly heal, let us mainly heal.
As for button bloat, definitely combine redundant heals. Healers don't need to have their action bars filled for the sake of filling them. Each spell should have a purpose.
Those who do not respect history destined to repeat it.
It feels like You have no idea of consequences which already happened in MMO before.
Paladins at some point was only viable healer for Mythic+ and everyone else was not accepted in groups en masse, making joining the group for healers en masse. If rushed design will make, for example White Mage, precived "bad", this playerbase won't be able to find group as easy.
Where do I gatekeep? Do You know the meaning of this word? You never called my viewpoint narrow, You stated
implying I can't think wide, while all I do is thinking how changes at this time will damage the playerbase in future and if it is worth it. Poor word choises. And I admit thoughts You present feels even more narrow to me.Quote:
Originally Posted by Turtledeluxe;
Yes it is, but exgragating much? Of course people will argue, but all I see that jobs are moved towards higher floor, slightly higher ceiling in DT. Everything done so low skill players can do better.I personally hate Enmity changes in ShB, but I can see how it is beneficial for the flow of players in the game. Hope 8.0 Bring changes which can suit both of us.
- Time Dilation - Will be always pressed before Divination anyway.
- Kaiten - If sprouts en masse didn't press it before Midare, they got severely punished. And You can't teach them, but they are around.
You don't want to be using Cure II, and definitely not Benefic II. You are just substituting one "noob trap" for another.
Putting them on the damage filler is also equivalent to just upgrading Ben 2 and Cure 2 straight up. You're going to get the proc nearly every GCD? What's the point? Under what scenario are you going to make the conscious decision to use Glare just so you can proc Freecure??
I believe the idea is a low level design aspect
If you can show people that doing damage provides positive outcomes to their healing (free cure 2’s) then it would encourage new people to do damage during downtime rather than spam cure 1
I dont think it was ever meant as a useful skill above 50
This always reminds me of the hilariously out of touch Scholar change in the middle of Shadowbringers, where they nerfed Energy Drain from 150 down to 100 potency with the explanation that Scholar players were focusing on DPS too much...
And then you looked at actual Scholar logs and saw that they were doing more healing than their co-healer almost every time.
friends, the forum is not the only way to provide feedback lol you can contact them through the website or in game as well. when those systems become flooded with feedback of a particular nature , they will take notice. rather than an overlooked english forum full of trolls and people who think threads are debate sections and not feedback to the developer sections
https://i.postimg.cc/zv0f8yvP/SE-Tol...k-to-forum.png
: p e p e g a :
All this does is teach new healers that you better exploit that freecure proc you got from the damage spell since it's glowy and shiny. Instead of curebots you'll just get people who do the rotation Stone -> Cure II -> Stone -> Cure II -> Stone -> Cure II.
I know people are all going to jump up and say "but that's better than spamming Cure 1!"
No, because you have still fundamentally not taught them how to become a good healer. Good healing is not about doing damage. Good healing is about learning to use your resources as efficiently as possible. Giving free Cure II is literally the exact opposite of that. You are encouraging them with a shiny dotted lines glowing around Cure II to use something that they do not need to use at all. You're incentivizing wasteful usage of a key resource - the GCD.
The blight that has been unleashed on the healing community back in Stormblood is the idea that the primary skill to acquire as a top healer is the ability to do damage. That is completely wrong. The primary skill to acquire is to intuitively understand damage patterns and have a good sense of where to use what healing tools. Your damage then naturally follows as long as you ABC. You optimize damage on healer by focusing on healing efficiency.
Of course, in EW this probably barely matters anymore since they gutted the entire role so much.
I found it on my own by coming to the forums, as I do with all threads I comment on. I don't follow a single streamer/creator whatever you call them. I also never said that people were asked why they unsubbed, I said to do so and provide the feedback as to why. That means contact support to provide feedback. The stats regarding the relic are nothing of value, that's correct. However if 500k players in NA swapped their main from healer to anything else, they would notice that and wouldn't wonder why, because people would have provided the feedback the proper channels, in the proper manner, as i stated. PUlling a childish tantrum on the forum and going "on strike" is not the proper manner.
"in-game support-related feedback"
This is like how the "Website Feedback & Suggestions" Forum gets mostly suggestions about the game and not the website. :rolleyes:
So let me try to get what you are suggesting healers do.
You think:
-healers should provide feedback in the proper channels
-stop playing healers so the devs are confronted with low healer rates and will then connect it with the feedback from the proper channels
Did I get that right?
I don't think the main issue why people come here and share their opinions as to why this might be "useless" is because people post feedback.
It's that people are calling for a Strike since feedback hasn't been adressed.
Which honestly should never be taken as granted.
Someone mentioned earlier how Yoshi had mentioned about Healer feedbacks in 2021, and someone else managed to find what I think might be just that.
So I'm simply gonna post a quote to the post with the link.
This indicated that (at least) up to 2021 Yoshi has been aware of Healers and their feedback but they just didn't think that those changes were needed for their vision of the jobs role.
So they haven't ignored feedback for 5+ years, as some have brought up.
And I'm sure they have seen feedback post 2021 as well and most likely still not seen those as needed.
You got it completely wrong.
They are suggesting that we follow him as a role model and start
Sadly none of us are as saintly as him so we're going to find it rather hard to muster up the maturity and level-headedness to follow in his footsteps.Quote:
PUlling a childish tantrum