Originally Posted by
Shurrikhan
A more enjoyable healer than... what? Have we even tested the waters on other potential support jobs?
I'd be fine with Dancer as a healer, tank, or DPS; it really does not matter to me what role it's colored as. I care only that it has a cohesive toolkit that actually makes the most out of the fact it dances, rather than it being little more than flavor text when having access to <Enmity Combo/Ranged/AoE/Topper; Cooldowns; Immunity>, <Combo 1, Combo 2, Self-Buff>, or <Useless heal, More expensive heal, AoE heal, Augmented/alternate heal, cooldowns, special>.
But... you're treating the symptoms here. For Dancer to have a positive effect on the healer roster, allowance and philosophy are going to have to change first. Offer the current design philosophy a Dancer healer and you will simply have a bit more thoroughly butchered Dancer than you'd likely see from what the DPS role allows from its jobs. No role template alone is a good fit for Dancer. But, as you've already noted, the tank and healer templates are far more restrictive. So, until things change, I do think DPS would allow for a slightly better Dancer than would Healer or Tank, and I do think that's more important, given how closely another healer or tank generate "more of the same" in the current design philosophy, than Dancer making a good Healer, or Tank, or DPS. I sorely hope that philosophy changes such that Dancer is a Dancer, and not a template with flavor elements, and could thereby be colored however without losing its unique additions to the game, but so long as a lack of allowance for job identity is what's causing the problem, I have to favor job identity over role-bolstering.