Originally Posted by
Liam_Harper
I agree with him.
If Savage dungeons dropped tomestones, moogle tome equivalents, current crafted gear equivalent, glams or old items, I would rarely go near them. I want a Mythic+ system, but from experience if the reward isn't enticing people will run them less often, you'll struggle to get groups and it just won't feel worth it long term for the effort. In other words it'll die out. Look at BLU as an example. It's interesting and there's a Morbol mount, but old allied seals and one mount for a lot of effort isn't enticing.
Their gear system is very rigid. Crafted/Normal 8 man gear is good enough for almost everything, even the first few Savage bosses and extremely easy to get. Then there's Savage/high tome gear. There's no room for an in-between, no use for anything worse and anything equal to Savage invalidates it. We don't need tomes either, they rain from the sky.
WoW pulled it off because they had a very different gear system. FF14 could probably only pull it off either by adding gear almost at Savage level (495 for example) which is very debatable, or by adding significant new mount/glam/minion rewards and updating them which eats resources. It's a delicate one to figure out.