So gear isn't content now?
Of course it's content otherwise they wouldn't have wasted time to design armors in order to be used with Vanity.
Kitty bittin it's tail much ?
You know , what would keep it simple would be just have a chance to get a random chance if lucky in 100-400 runs get a items level 90 or 95 peace on the boss same stats as coil with a different look on that rare piece from coil. If they did gear right would not need vanity gear. It like they have no clue how to balance the zones for players to play in or for those to get vanity style of gear. Make random for causal and tokens gear for hardcore with higher sets for the hardcore from the random causal.
SWTOR had 1.7 million subs (that's less than FF boasted last month) immediately after launch in early 2012. They lost 400,000 subs in the following 2 1/2 months. By the month before Christmas they were hovering at 500,000 when the game went F2P. You'd be amazed how quickly these things can unravel. There are myriad options for casual players to choose from, most of them completely free, and to avoid becoming a simple temple of the franchise-faithful this game needs to offer things those other games do not. Things like good, balanced PvP, and challenging, mid-to-large-scale raids. Right now the only thing that makes FF unique is that it's really pretty and has amazing music. That's not enough, in itself, to maintain high retention.
Well said, and spot on.
I was just thinking as I read this, "The majority of the player base hasn't cleared coil." and you said it for me.
Then I got to thinking about the sheer amount of time it will take me to fully gear all my 50s (All of them) and how nice it'll be to have an option that, while not the highest, will make all my 50s capable of running most content. Again you said it for me.
I also thought, hmm how nice will it be to run something that isn't WP or AK for tomes. I know I know the most efficient way to go is WP, but seriously how many folk complain there's nothing to do after they cap myth in 2.5 hours on Monday? Take the slower path to cap and "experience" something other than a WP speed run, I personally am looking forward to this just for the change of scenery.
I also got to thinking about How nice it'll be to have a new story even if it only takes a day or 3 to run through, at least it'll be fresh. I haven't really had anything new story-wise, except the Lightning event, since 2 weeks after release, curse being a legacy lol.
It's not the devs fault that you don't play more than one job. There are so many threads about how it's impossible to gear more than one job and now we can easily. No lockout content that will be expanded every patch (ie: higher ilvl gear drops eventually) is not something you should write off. I'm stoked to be able to gear up my non-main jobs and have a shot at playing them in more difficult content than AK.
The problem with playing two jobs is completely about the coil lockout. There is little reason to play a second job when its locked out from the content most of the people complaining are doing on their main job. Having i70 for secondary jobs is enough, as those jobs won't be doing coil due to lockouts. So adding in i80 for alternate jobs is largely irrelevant because there is still little use for those jobs, as the coil lockout still exists.
Changing the lockout on coil to be job based instead of character based would erase almost all of the 'secondary job' complaints that exist. As it stands now, the only solution is to pay $2 more per month to upgrade to an 8 character account and roll alts. This is the first game I've played that the player base has actually said that rolling alts is the reason no one should complain about lack of content, I've never seen that posted on other game's forums...