Rep Response - 06/29/12 Item that gives sanction effect in 1.23
http://goo.gl/YuI6H - Nothing special probably only for JP side OP said the Lodestone topics doesn't have the updated info on the 90 day billing stuff, but per Foxclon that's been updated.
anyways 2 main comments for today:
Foxclon commented to ainy's post on a thread title "be able to get Sanction at the Aetheryte"
Quote:
Originally Posted by
Foxclon
こんにちは。
Hello,
Quote:
Originally Posted by
ainy
タイトルのままですが、いかんせん死んだら街に戻っては非常に面倒です。
効果が高いのは分かるのですが、プレイヤーもそれなりの軍票を献上してるわけですしもう少し優しくなってもいいんじゃないかと思います。
というわけで、緩和はしないと返答がありましたがそこを何とかお願いします!
Just like the title says, it's too much to go back to town every time you die. I understand the effect is high but the players spent that much company seals on it so I think it would be nice if it was little bit easier. I read this wont change but please do something!
キャンプでもサンクションの効果を――というのは、残念ながら今のところキャンプにサンクション効果を付与するNPCを置くことは考えていません。
For sanction effect at the camps - we're sorry but we don't have any plans to place an NPC by the camps which offers sanction effect.
ただし、キャンプでというのとはちょっと意味合いが異なりますが、パッチ1.23でサンクションの効果を付与する消費アイテムの実装が検討されています。こちらを是非試してみていただきたいと思います。(詳細はパッチノートでご紹介することになると思います)
However, it's bit different from getting at the camp but in patch 1.23 we are looking into releasing items which gives sanction effect. Would like you to try that one out (I believe the details will be inside the patch note)
※edo_colgonさんご懸念の「機会が増えると効果が弱体の可能性」についてはご安心ください。このアイテムが実装されたとしても、現在のサンクション装備が変更される予定はありません。
For edo_colgon's comment on "if this type of situation does occur it may be possible devs may nerf the effects" (on the sanction gears). Even if this item is released we don't have any plans on changing the current sanction gear so please don't worry.
Rep Response - 06/29/12 2.0 more areas that offers rest bonus aside from Aetheryte
This one is in regards to rest area's beam asked if the rest bonus can only be obtained from near Aetheryte.
Quote:
Originally Posted by
Foxclon
こんにちは。
Hello,
Quote:
Originally Posted by
beam
エーテライト付近のみでしょうか?。
農場や監視所のような場所でも、同様の効果があると良いかな。
Is this only for near Aetheryte areas?
Would be nice if you can get similar effect at places like farms or outposts
必ずしもエーテライト付近限定ということではありません。
It's not limited to only near Aethertye.
新生では、現行のエーテライト=キャンプという概念とは異なり、集落の規模に応じてある程度になるとレストエリアがあったり、更に次の段階の規模になるとエーテライトもある、というようなイメージになります。
In 2.0 it will be different from current version where currently it is known as Aethertye = camp. There will be settlements which has rest areas and along that there are Aethertye.
このあたりの詳しいご紹介はスレ違いになっていきますのでここまでとしますが、レストエリアに関して言えば、現行よりも休息効果を得られる場所は増える計画です。
If we explained the details for this one it will be off topic so I'll leave it at that for now but for rest area in general we are planning to increase more areas which you can gain the rest effect.
BTW... Wish someone hurry up and get the LOC team position... lol every time I see that stuff on front page of the forums I end up clicking on it reading the details over and over... can do most in there except creative writing skills and moving to Japan is too hard having a family... orz
Rep Response - 07/02/12 YoshiP @ Japan Expo 7/7 15:00~16:00 local time
Quote:
Originally Posted by
Foxclon
Quote:
Originally Posted by
Stuckhous
JAPAN EXPO 2012 吉Pの出番は現地時間7/7 15:00~16:00 だそうですね。
Says YoshiP's turn at JAPAN EXPO 2012 at 7/7 15:00~16:00 local time
ウワサによれば、フランス語での挨拶も絶賛練習中であるとかないとか…
皆で武運を祈るとしましょう:)
Rumors say that he's practicing French to respond/greet...
Lets all wish him luck :)
Normally 挨拶 Aisatsu is just greeting but could also mean reply/response in some cases so we'll see how much he'll speak in French lol
Rep Response - 07/02/12 2.0 Crafting actions will be managed via action pallet
This one is regards to crafting where someone in the thread asked it would be nice to be able to switch out the Rapid Synth and Careful around since we use that one more.
Quote:
Originally Posted by
Foxclon
こんにちは。
Hello,
Quote:
Originally Posted by
Kouga
E3で出された新生のSSからの推測ですが、おそらく通常・突貫・入魂+ゴッドセンドはアクションパレットにセットする形になりそうなので、順番も変えれるのではないかと思いますよ。
Guessing from the SS shown at E3 but probably you will be able to set the standard, rapid, careful + god send abilities in the action pallet so I think you would be able to switch around the orders.
細かいところまで注目してくださってありがとうございます。
お察しのとおり、新生では製作コマンドやゴッドセンドなどはすべてアクションパレット上で管理するようになります。
また製作コマンド自体についても、名称や効果に変更が入る予定です。
Thanks for looking closely at details.
Like you guessed in 2.0 the crafting command and god send will be managed through the action pallet. Also the crafting command itself and naming/effect is planned to be changed.
今後適切なタイミングでこの辺についてもご紹介していければと思いますが、当座の間は
また何かありましたらフィードバックをお寄せください。
I hope to be able to introduce this one at another timing but for now if you have any other feedbacks please let us know.
Rep Response - 07/02/12 2.0 Targeting system
I guess for some people it's hard to use WS on other mobs and going back to original target? Anyways some info from Foxclon regarding 2.0 targeting system.
Quote:
Originally Posted by
Foxclon
こんにちは。
Hello,
ターゲットに関するフィードバックありがとうございます。
現行版では、これ以上対応することはできませんが、新生版でのターゲットシステムについて少し触れておきます。
Thank you for the feedbacks regarding targeting.
With current version we can't address any more but I would like to explain a bit regarding 2.0's targeting system
Quote:
Originally Posted by
Dio
・殴ってる横の敵にWSのみを入れる場合
1回戦闘OFF横の敵に合わせてAAスタート後WS発動となってます。非常に使いにくいです。
多戦闘において殴りながら横の敵にWSできないって変じゃないですか?
仮に多く敵がいる場合タゲをそらせば戻すのはすごく大変です。
殴りながらWSをタゲ選択で選択できませんかね?
When trying to put WS to a mob next to the one you're currently hitting.
You have to target the mob next to you then start the AA then WS. It's really hard to use. Don't you think when fighting multiple mobs it's weird when you can't use WS on mobs next to you? Also if there are many mobs it's hard to get back to original target.
Wouldn't it be possible to hit the current mob and use WS by target selection at that time?
新生では可能になります。メインターゲット以外の対象にマウスオーバーすることでアクションを発動できる用になります。ゲームパッドについても同様な仕組みを入れる予定ですが、どのように実装するのが良いか検討中です。
In 2.0 this will be possible. When you mouse over targets other than the main target you will be able to use actions. We're planning the same system for game pads but we are still looking into whats the best way to implement this.
Quote:
Originally Posted by
Dio
・魔法選択で 採掘ポイントやNPCなどもターゲットしてしまいます。
ボタン押しても発動しないんだから元からタゲできないようにすれば?と思うんですが。
By selecting a spell you can target mining points or NPC's
You can't cast it even if you press a button so why not just make it so you can't target in the first place?
新生では、あるアクションを選択した場合、当該アクションにとって意味のない対象にはターゲットが行くことはなく、また2度押しが不要なものであれば即発動にするようになります。
In 2.0 when you select certain actions it wont target those that has nothing to do with current action also for those that don't require two clicks, those will instantly go in effect. (Only need one click/confirmation to start)
これまでにもインタビュー等でコメントされていますが、新生ではゲームパッドに関して現状の階層化を全面的に見直すなど、ゲームパッド用とマウス&キーボード用でそれぞれに最適化されたユーザーインターフェイス/操作方法を用意していきます。
We have commented in interviews and such but in 2.0 we are looking to change the gamepad, and prepare a more optimized user interface/control for Gamepad and Mouse & Keyboard.
現状はマウス&キーボードをメインにチューニング中で、こちらも吉田P監修のもと一般的なMMOと同等の操作感となるように調整中です。
Currently we are main tuning the mouse & keyboard, and being checked by Yoshida P. and the controls will feel more like standard MMO.
とは言え、操作性などについては実際に触っていただかないと何とも言えないのと思いますので、今後行われるβテスト等を通じてプレイヤーの皆さんからのフィードバックも頂きたいと考えていますので、その際にはご協力よろしくお願いいたします:)
But we also want you all to actually try it out to comment on the control so would ike for you all to first try it in beta test and would like to get everyone's feedbacks so at that time please help us out :)
Soken Response - 7th Umbral Era Last Battle BGM being worked on
Nothing really special but small bit from Soken's blog post
http://blog.jp.square-enix.com/music...blog1ff14.html
He's mainly talking about a game called Otome Break... but ignoring that part
Quote:
Originally Posted by Soken
そして今夜はFinalFantasyXIV・プロデューサレターで発表されてる
「第七霊災 バトルコンテンツ(仮)」のBGMを完成させるつもりだ!!!
And tonight I am planning to complete the 7th Umbral Era Battle Content (temp name)'s BGM mentioned in FFXIV Producer Letter!!!
Rep Response - 07/03/12 2.0 Regarding leveling
Triairy responded on the Connect!On! August Edition thread on the JP side.
Quote:
Originally Posted by
Triairy
こんばんは。
Good evening,
Quote:
Originally Posted by
testurock
レベル20まではクエストなどで上がるようにする、とも以前のインタビューであるのでレベル上げを楽し むというよりかは、世界観・冒険をしていればおのずとレベルが上がっていた、という流れを想定しているのではないでしょうか
In the interview it is said you can gain up to level 20 through contents such as quests so I think it's more of not to enjoy leveling but you gain the level while you are adventuring the world.
はい、現行版のようにMobを狩ってレベルをあげるのではなく、コンテンツをクリアしていくことで自然にレベルが上がっていくように開発作業を進めています。
Yes, unlike current version it's not where you kill mobs to level but the development is being done to a style where you naturally level up by clearing contents.
またレベルが上がる速度については、吉田P曰く「みんなが思ってるほど速いスピードではないよ」とのことです:)
Also regarding the speed of the leveling up, YoshiP said "It's not as fast as everyone is thinking" :)
Hope that cleared up some threads talking leveling going to be fast in 2.0... as some stated saying I mistranslated... didn't think people would think leveling would be faster than now... meant as fast as now... but oh well... at least now we got YoshiP confirming it's not that fast so hope it's all good.
Rep Response - 07/03/12 Hamlet Defense - "Provoke" and Gatherers "Attack Down"
Regarding Hamlet Defense
Quote:
Originally Posted by
Triairy
こんばんは。
Good evening,
Quote:
Originally Posted by
Gyukaku
今回のパッチ1.22c HotFixesで、
・「戦士が挑発を行なったらギャザの攻撃力ダウンのバフが上書きされる」
・「それ以降ずっとそのままになってる」
っていうバグが直るかと思っていたのですが修正内容にその項目が有りません。
これは開発としては仕様として認めていると思っていいのですね?
In Patch 1.22c HotFixes was hoping the following bugs would be fixed but didn't see it in the repair details, does that mean it's OK to think this is how it's set up through devs?
- When Warrior uses Provoke gatherers damage down buff gets overwritten
- After that it remains that way
ハムレット防衛中に、戦士または斧術士のアクション「挑 発」でギャザラーの妨害効果「攻撃力ダウン」が上書きされるのは仕様になります。ただ、挑発で妨害効果が上書きされた後、「攻撃力ダウン」の妨害効果がか からなくなる場合がある件については、開発チームでも不具合であることを確認しており、調査を進めています。
During hamlet defense when Warrior or Marauder's action "Provoke" is used it is made to overwrite gatherers effect for "Attack down". However the situation later where you can't overwrite that with "Attack down" is a bug the development team also noticed and is currently being investigated.
Rep Response - 07/03/12 2.0 No plans for in game message board
Response from Triairy to thread asking for a message board where players can leave messages for others to see which LS is recruiting, community events happening, ppl looking for friends, etc...
Quote:
Originally Posted by
Triairy
こんばんは。
Good evening,
インゲームでの掲示板機能については、新生においても実装する予定はありません。
We do not have any plans even in 2.0 for a in game message board feature.
新生ではレターが送れるようになったり、フリーカンパニー専用の一言ボードのようなものは検討していますが、掲示板となると管理・運用コストがとても高くなってしまうためです。
In 2.0 you will be able to send letters and for Free Company we are looking into a short note board but when it becomes a message board the cost of maintenance to observe and operate will be very high.
メンバー募集や、コミュニティイベントなどについてはフォーラムをご利用いただければと思います。
For member recruit or community events would appreciate if you could use the forums.
The message board they talking in here are like open message board which anyone can see and the Free Company one Triairy is talking about is probably something close to FFXI's linkshell message kind of feature (guessing) - would be nice if you can leave more text unlike limited FFXI's linkshell message lol, or at least have in game browser linked to Lodestone's LS message board by clicking a link or something would be nice use of that forum mostly no one uses...lol
Rep Response - 07/05/12 Regarding AF gear in AV
Regarding Job AF quest
People asked why devs put AF in AV where you have to have DH cleared and there are ones in DH and CC where you can just go and get.
Quote:
Originally Posted by
Mocchi
こんにちは。
Hello,
Quote:
オーラムに入るためにゼーメルをクリアしないといけませんが、
もう仕様ミスレベル、ジョブクエのストーリーとぜんっぜん関係ないですし。
To get into AV you have to have DH cleared but I think this is developers miss, it has nothing to do with job quests story.
確かに何か理由があるのだろうかと気になっていた部分でしたので改めて調べてみたところ……
オーラムヴェイルは、「世界設定上、ゼーメル要塞の先に位置するレイドダンジョン」として設計されていました。
I also thought there was a reason behind this and was wondering so I checked again and....
AV was structured in the world as raid dungeon that comes after DH
このような背景に基づき、帝国兵の存在が感じられるような魔導トランスポーターや、バリアが両レイドダンジョンに配置されており、上位のレイドダンジョンであるオーラムヴェイルに入るための条件にクエスト「ゼーメル要塞」の達成が設けられているようです。
And based on that background both raid dungeons has transporters which gives a feeling of imperials being there, so it was setup as a higher raid dungeon AV you must clear the quest DH.
ま た、各レイドダンジョンへ入るには最低4人でPTを組む必要があるため、LSに所属していない場合などは、AF装備を集めるのが容易ではないという意見が 少なからずありますが、新生版で導入予定のコンテンツファインダー(=自動マッチング機能)を利用することで解消されると見込んでいますので、それまでは 皆さんで助け合っていただければ幸いです。
Also to get into each raid dungeon you will need at least 4 member PT so for those without LS I see there are comments that it's hard to obtain the AF's, by using 2.0's content finder (=auto matching system) will resolve this, until then would appreciate if everyone can help each other out.
Mocchi didn't even answer the players questions really... so people on the thread what does that have anything to do with why people have to go to AV when for job quest storyline it has nothing to do with it at all.
I also posted on there about the content finder issue here if devs think it can solve these issue... I can translate my own post if ppl want to know lol.
anyways another post by Mocchi on same thread
Quote:
Originally Posted by
Mocchi
こんにちは。
Hello,
Quote:
問題なのは、なぜ(他のレイドクリアが前提となる)オーラムに箱を置いたか、なんです。
AFクエにおいて、箱がレイドにあることに必然が感じられない、というのが上記の『仕様ミス』発言の趣旨のはずです。
その点を踏まえて、もう一度回答をお願いしたいところです。
The problem is WHY you put the box inside AV (Which required another raid to be cleared previously)
With AF quest can't feel the necessity of having the box in the raid dungeon and that is the part we mentioned as a "miss" knowing this want to hear response.
「AF装備はエンドコンテンツに挑戦しているプレイヤーに入手してもらいたい」との想いから、AF装備を入手するための条件に一律レイドダンジョンへの挑戦を入れています。
For AF gear we want the players who is challenging in end content to get for that reason we added the challenge to raid dungeons.
もし仮に、ジョブ専用装備が誰でも簡単に入手できてしまうのであれば、AFの価値は薄れますし、ゲームバランスも崩れてしまいますので、現状の設定(レイドダンジョンにAFが入った箱が設置されていること)は、妥当という判断をしています。
If for example if you can obtain the Job Specific gear by anyone easily the value of the AF will decrease and would also break the game balance so we believe the current setting of having the AF box placed inside the raid dungeon is adequate
I don't think Mocchi or the devs understanding the players issue with AV... I also noted that in my post that they should of just kept it as DH and CC or for those AF's in AV to have it where if player has progressed through the quest up till that part where you need to go to AV to be able to go in even without DH clear but make it where they can get the AF but the they wont be able to get the AV clear flag or the items from chests. (at least they can get the AF they are mainly going for)