Originally Posted by
Kaurhz
The problem is, is that the replay value between both pieces of content are not nearly the same. Like, you can't really sit there with a straight face for example and say Normal mode MSQ trials offer the same replay value and longevity as an Extreme, which has many people replaying that a great deal of times times for a mount, or more if they are unlucky and don't want to wait 4 months. Same thing with Normal raids, the gear is invalidated the same second it releases. Why do you have weekly gated normal mode gear with equivalent item level to crafted DoW/M gear which is significantly easier to obtain. Same thing with Alliance Raid and augmented crafted.
You can say they get a few pieces of content 'exclusive' to them, but really that's not even the point. The replay and longevity value of the overlapping content is significantly different. In the same vein that releasing casual content like large-scale raids benefits a lot more players than just casual folk. It still has several pieces of content behind it which are pretty good incentive to anyone seeking a challenge.
It's 50-50, in the grand scheme of things, and ultimately they have a bad content pipeline. Now, I don't know exactly whether you're defending that pipeline or just replying to OP, but it's absolutely absurd for both casual players and raiders alike.