Originally Posted by
Shurrikhan
As would I. That said, find me someone who's asked to outright delete Bloodwhetting's self-healing whatsoever, reducing it to a mere flat shield and its layers of %DR... instead of two layers of %DR, a flat shield, and a heal per attack per target struck for each attack for 8 seconds... and this would have relevance. Alas...
Remember, I already agreed that Bloodwhetting's healing should continue to scale, directly or indirectly, with target count, so long as other tanks had something compensatory in their kit that similarly scales with target count and/or that advantage wasn't quite so vast (rather than being literally +100% healing per target).
....
That is your subjective view. When one of my skills has so broken a scalar that it renders a third of my remaining kit redundant (unable to generate any additional rDPS), that makes the gameplay less fun to me. I like being engaged. However, to me, that requires not being overpowered.