Originally Posted by
Seedling
The problem isn't that those 56 people are taking up slots for people that aren't going to farm claws anyway, the problem is that it's a pain and a half to get 56 people in the same instance to begin with... it can easily take half an hour to an hour to find a suitable instance that everyone can enter.
Once people have their 5 scales (2 PWs), there is no incentive to farm more unless you actually went through the grind to get multiple 4.0 relic weapons. So it's no surprise that some instances have trouble getting people to farm claws for 3 hours, only to get kicked out midfight...
Fates are scaled to the number of people in the instance (BA players are excluded, they have a special player flag in search.)
The support group is generally the one dealing with dispelling and debuffing Tristitia, beyond that it's a matter of dodging the dual cast aoes like any other FATE boss. Except you get 30 crystals as a reward.
Dedicated instances for BA would be preferable, but the main issues are:
* There's no way to get 7 full parties in a single instance, other then through luck and perseverence. (FFXI solved this by using hourglass clones.)
* There should be 6 portals, and only the party leader can initiate entry into BA. Portals should not be solo entrances, especially with some in the middle of some very dangerous mobs.
* Stabilizers should be removed, they are purely meant to grief. Or they could be used to make Spirit of the Remembered be 100% successfull, but it consumes the stabilizer.