So optimal gear will be purely cosmetic? Might as well just go with all rank required, that's pretty much what it is for combat classes.
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 And if its cosmetic with current inventory space most likely no one would want to waste space on it. I already have space used up on egg helmet + swim wear and other gear I don't want to trash/sell lol it's gonna hurt inventory space even more :( wonder how much the temporary inventory space fix planned for 1.19 gonna help out on this part.
Inventory space aside, my biggest concern would be the lack of originality in the Look of your character. In XI when I got my RDM AF it was pimp. Three years later everyone had it and it was lame.
Powerful Class Armour = Great
Everyone Wearing the same Armour = Weak
So back to the bad side? So once again we are with the "battle will be messed" stuff? So even non-NM crafted gear will have rank restriction if it includes a battle class at its list?
You guys need to decide so we will know if we should start lighting the torches and grabbing the forks or not :/
Because if it DOES will affect NM loot only, including dropped, crafted and NM stuff like runesrtone gear stuff its all good. Those are stuff specific for battle and can have rank restrriction.
But when we talk abou crafted gear, like vintage coif, iron cuirass, trapper tunic, leather subligar, etc...in short, crafted gear that can be dyed, they MUST stay with optimal rank since they are more generic gear for those that rather having more generic gear in exchange of carrying less stuff.
Because if, in the end, only gear that favors only disciples of hand and land stays with optimal rank this will mess with players almost as much as if they all had rank requeriment... ; ;
Its very simple to answer AND very simple to understand...why not just doing like it is now? If its from NM or endgame it has restriction and if its crafted from common material it is optimal rank? What's the problem in having stuff explained properly and dealt correctly?
This is of course the problem, with 50's in Gladiator, Marauder, Lancer, Archer and Pugilist I use 2 sets of armour, and probably could get away with only one, if the gear goes class specific then I am going to need 5 sets of armour, and trust me, the space requirements are not trivial for me.
Not saying it is wrong, its just someone needs to look at character storage.
As long as there's still both Optimal and Required for both combat classes AND crafting classes that isn't just "lol new swimsuits and Santa outfits", then this is good.
If there isn't...then back to the post I made earlier about completely screwing the low levels/multiple class/multiple craft users. Given the nature of the game (change classes whenever you want) it's simply not feasible to have everything going forward be Required Rank only, unless SE means to limit us even further and eventually take that choice away, too.
I can only imagine what that would say:
"In order to promote defined roles within classes, we are now changing it to where once you choose a class you are locked into it for the duration of the game. Please look forward to new content that highlights the uniqueness of your new, locked classes!"
Yup...right now i'm back to my previous post too...also, its annoying this s#!t always popping thu/fri...its like they purposely places the bomb and leave for weekend so things already will be settled up when they come back monday... :/
All i can say is...Prishe is hurting since yesterday...and by Prishe i mean my ulcer, named in the honor of what caused it...my "biggest achievement" from FFXI...the one that will follow me for the rest of my life -_-:
i finally get a little restored faith and the carpet is yanked out on us again? why change this much? Why not just increase the damage penalty and reduce the stats when not of the correct rank / class? How much harder is that then just doing this lazy cheap throwback? will there be ANY freedom left in the game with 1.19?
It's rank requirement not class requirement so I still can do this kind of stuff for fun right? then I'm fine... I like playing around with gear combinations to do something like this... RED DR. DOOM... http://goo.gl/GfSzq Robin http://goo.gl/gWpag
I get the impression that SE never once assumed we'd have multiple r50 jobs in like 1 year let alone some people having all jobs at r50 by 5 months into the game. Now they're trying find creative ways to slow us down or 'encourage' us to settle into just one role maybe one craft/combat/gathering at most.
Straining our inventory is one way to deter people. /frumps at the potentially -18 inventory slots of having 2x earrings and choker of each element... in addition to the 18 rings I already have... /facepalm
(Then there's the accessory limit problem) /sigh
Well like I said before Dungeon stuff, or NM stuff I understand it being class specific those make sense. I'm talking more towards crafted gear being open, unless it's gears such as Tricone or w/e that uses NM dropped materials, or say FFXI Artifact should stick to that class only with rank requirement.
I agree with NM and endgame gear having class, rank or both as restrictions...but having restrictions at common gear makes no sense at all. I really hope they don't screw up the optimal rank/favor systems of crafted armors...it was one of the most creatives points of this game (also adding a brand new way of RPing without requiring external help, like dat swap and stuff) and now it just feels like the dev team is just being forced to move to FFXI system...sometimes i just feel like they have no option at all, that decisions came from SE superiors and that Yoshida is there as a scapegoat only.
About AFs, i see no use in placing rank restriction since it probably will be quested. If you require MRD 50 to unlock its AF quest and its AF is MRD only then it obviously will be a r50 gear ^^
Encouraging us to settle on one class just goes against the entire selling point of the armory system. The way they built the game, it encourages people to multi-class. As it is, optimal/favors is there to help us with changing classes and inventory issues. Course classes are being rebalanced and abilities swapping so cross classing might not be as savory.
Also, QQing over a low level wearing high level gear is not a legitimate excuse for abolishing it either. The fact someone is wearing it means they earned it, either by killing the NM/instance/whatever or purchasing it (assuming it wasn't RMTed). Regardless, it doesn't affect people's gameplay unless they are in a party with you.. in which case, you can always choose not to party with the individual.
I do think they should at least add some other element to wearing gear below optimal level along with showing the diminished stats according to your current class and rank. As retarded as it may sound, add fatigue after a certain amount of time for wearing gear suboptimal, time determined by the level/class difference. HP sap, mp sap, something. You maintain the freedom to at least gear yourself if you're out in BFE.
Like I said, lvl restricted is a lazy way out. My example of Anarchy Online, lowbie wearing high level gear actually means eleet (leet is a mob/mascot :p) status because more often than not you are required to do complex mathematical calculation to get that. Grind to wear gear means nothing, not even slightest bit of achievement sense.
Sad to see it go this way (again). Cosmetic gear satisfies the RP community sure but I don't think most of the people supporting optimal rank were playing that angle. Personally I was looking at it from the point of saving a unique system that could be made into something great with a little work. Alas as far as combat is concerned it's just going to be like every other MMO on the planet. We could have had something unique and great but we're simply settling for safe mediocrity now. That's not to say it's a bad system, it's simply sad to see yet another unique system go.
I mean I'll still play the game either way, I followed optimal rank so it's not a big problem for me anyway.
This one too. I also followed optimal rank but loved the flexibility of wearing stuff at one or two levels lower, in anticipation of getting to a certain level. As I would make my way up to the gears optimal rank I was putting my old stuff for sale on the market. It really is a great system if you use it as intended and follow the suggestions outlined by the mechanics.
I actually never looked at it like this and now I have and it's so true. Anyone can grind, and anyone can be powerleveled. Class locked gear serves no purpose but as an annoyance and, as stated, an easy way out. I can see the arguments from incentivizing single classing but I personally don't agree with that kind of design philosophy. I love being able to multi class on my one character.
I agree that these newest developments are back on the disappointing side and I'm still curious as to why the devs have decided to take this route. While I definitely appreciate that they're recognizing that some players like to have town gear or gear for RP purposes, I think that reducing the optimal rank system to only cosmetic gear is basically only one step above removing it entirely and, as others have noted, it's kind of missing the point.
I am also a little worried that cosmetic gear might not have the full range or breadth of styles compared to regular gear. Plus, as has also been mentioned, it's going to cause inventory issues for anyone who wants to have one (or more) town sets. I'm already a big enough pack rat as it is!
I was reading this post a few days ago and people were complaining about space... but not sure if this was mentioned yet (cuz im not reading 300 more posts since then) but..
Yoshida had a post saying the dev's were working on a "Mannequin" system where your gear would be stored separate from your actual inventory as a way to alleviate inventory concerns.
Not sure how it will be pulled off but I thought I'd mention that for the people freaking out.
I totally lost track of everything in this thread. So much to read...
Optimal Rank is a brilliant system. If it scaled with an appropriate disadvantage, then it would work fine, and it needs to work for a game where you are constantly switching classes.
I don't think we should be encouraging SE to abandon another feature which they already got right.
ffxiv needs to stop trying to be different for the sake of being different... Put req rank and class on all gear, system is fucking stupid the way it is now.
Blade and Soul doesnt have required rank gear, as far as I know. The gear doesnt even have stats. Many other games take this approach, you know.
Being different just to be different is stupid. But there's no point being the same just to be the same either, you know.
A game with an armory system, where you constantly change class and are at liberty to build your own role (combining gear, skills, and weapons) needs a system where you can wear anything you want, any old how.
People who dont understand that are people who don't understand FFXIV.
FFXIV is not being different just to be different, it is being different as a natural response to the systems in place. We need optimal rank system, and other games wish they implemented something like it.
Reinheart translated this a couple weeks back. I know it's not official but this is where the Mannequin System was talked about and this solves the inventory problem for carrying X number sets of gear: http://forum.square-enix.com/ffxiv/t...l=1#post307298