
Originally Posted by
Glamdring
there are other stats in the game that are as relevant as attack speed, power, acc and the like, defensive skills and such. Often defense is as or more important than haste. Query: how much damage are you doing dead? How does haste prevent death? Only way I know of is Utsu, but /nin isn't the only character build used in game.
There are also many mobs with extremely heavy defense, Attack power is going to be more of a friend there, because the high def yields more 0 damage hits. Then there are mobs that evade like nobody's business (giant birds as an example), acc is your friend there. There are even mobs you only want to take with ranged weapons due to auras and the like, haste doesn't even work on ranged attack. For whatever reason, bard haste seems to only affect ninjitsu casting (not exactly fair to other casters but that's the way it is), so it's not really useful on mages unless they plan to melee as well.
Haste may be a decent default to build for, depending on your job, but you may get more milage out of other things. Galka pld may want MP, Taru may need HP or eva for survival, Mithra may need strength, pseudo casters may benefit more from magic acc/mab, bard want anything to speed casting but that's not haste-it's more a variant of fast cast, etc.
I've built my dnc to work on eva, not haste as an example. The Eva allows me to tank for 1. Hitting so I gain TP is more important than swinging often so I prefer acc to haste. I use a truckload of +store TP since TP fuels my abilities. And last but not least, haste LOWERS my samba effectiveness, meaning I drain for less. I haste samba situationally, when the mob is easy to hit and not doing much damage to my group, but if it's able to put out alot of damage I'll switch to drain (unless it's undead), if I'm working with alot of MP using DD (blue, dark, etc) I may use aspir samba, and if solo I'll use drain almost exclusively since it cuts the # of waltzes I need in half, letting me WS more often. That's just 1 job...