Just thought I'd spread the whining so people against PDT can see how broken their melee jobs are as well.
Logically you should not be able to reach even 50%, since you double your TP gain and damage output. Ever see a mage or pet job double their damage? (That is like -30 BP timer... twice todays cap).That is, with 50% Haste, attacks rounds will occur twice as often. With 66% Haste, attack rounds will occur 3 times as often.
For sake of balance, the cap should be 25% haste. That would make you do like 1.5 times the damage, which is still a large increase in damage compared to many other sources of damage than melee.
I don't particularly care if you make it 25% in either magic, gear, JA or make it like roughly 10 cap on each.
Of course this is only for balance. If you want to keep melee the superior DDs, and leave pet jobs and magic users behind, you can always keep the game unbalanced. Though then it would be nice with some other nice bonuses, like 100% PDT for the jobs who can't do enough damage to get party invites due to the haste system.

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