If Sturmwind did the best average damage, the practical Warrior would only use Sturmwind. When weaponskills just do damage, there are no niches for them to fill. Great Axe is actually fortunate to have multiple weaponskills that are not pure damage and that potentially have situational uses. Polearm is substantially less fortunate.
I agree that some weaponskills need to be adjusted. I disagree that you can somehow invent a scaling mod system that prevents one or two weaponskills from being the best damage weaponskill.
I would make the following changes to our weaponskills:
10 - Shield Break: Increased Magical Accuracy for en-Evasion Down
40 - Iron Tempest: No change
70 - Sturmwind: Make it scale with TP as the description says, remove the funkiness that makes both of its hits 100% accurate when Sneak Attacked.
100 - Armor Break: Increased Magical Accuracy
150 - Keen Edge: Increase STR mod to 50%, double the crit boost
175 - Weapon Break: Increased Magical Accuracy
200 - Raging Rush: No changes
225 - Full Break: Increased Magical Accuracy
240 - Steel Cyclone: No changes
300 - Fell Cleave: No changes
lv75 - King's Justice: I'd increase first-hit fTP to 1.5 and have it scale up to 2.5, but this could also just be left alone.
lv85 - Ukko's Fury: No changes
In the end, at 90, Ukon WARs would use:
Ukko's Fury - For damage
Steel Cyclone - With Sneak Attack, maybe
Full Break - When debuffs from Full Break are more important than the damage you could have done with a WS
King's Justice - Potentially for Mighty Strikes still, if the changes are made.

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